Tuesday, March 19, 2019

Cleric Traits

Cleric Statistics

Hit Dice: d8
Saving Throws: Wisdom, Charisma
Skills: Two out of History, Insight, Medicine, Persuasion, and Religion
Armor: Light, Medium, and Shields
Weapons: Simple Weapons
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores:Wisdom
Subclasses (Domains): 10
  • PHB Domains: Knowledge, Life, Light, Nature, Tempest, Trickery, War
  • SCAG Domain: Arcana
  • Xanathar Domains: Forge, Grave

General Traits


Control

  • Channel Divinity: Turn Undead

Death

  • Channel Divinity: Destroy Undead

Fiat

  • Divine Intervention

 

Domain Traits

Knowledge

  • Skills and Languages
    • Blessings of Knowledge (1st)
    • Channel Divinity: Knowledge of the Ages (2nd)
  • Damage
    • Potent Spellcasting (8th) 
  • Domain Spells (levels listed are spell levels not class levels) 
    • Concentration
      • Arcane Eye (4th)
      • Confusion (4th)
      • Scrying (5th) 
      • Suggestion (2nd)
    • Expensive Material Components
      • Augury (2nd)
      • Identify (1st)
      • Legend Lore* (5th)
      • Nondetection* (3rd)
      • Scrying (5th)
    • Increased Effectiveness with Higher Level Slots
      • Command (1st)
      • Confusion (4th)
    • Ritual
      • Augury (2nd)
      • Identify (1st)
    • Defensive
      • Nondetection (3rd)
    • Divination/Senses/Information Gathering
      • Arcane Eye (4th)
      • Augury (2nd)
      • Identify (1st)
      • Legend Lore (5th)
      • Scrying (5th)
      • Speak with Dead (3rd)
    • Illusion
      • Nondetection (3rd)
    • Mind Control
      • Command (1st)
      • Confusion (4th)
      • Suggestion (1st)
    •  
  • Divination/Senses/Information Gathering
    • Channel Divinity: Read Thoughts (6th)
    • Visions of the Past (17th)

 Life

  • Armor 
    • Bonus Proficiency (1st)
  • Damage
    • Divine Strike (8th)
  • Domain Spells (levels listed are spell levels not class levels) 
    • Concentration
      • Beacon of Hope (3rd)
      • Bless (1st)
    • Expensive Material Components 
      • Raise Dead* (5th)
    • Increased Effectiveness with Higher Level Slots
      • Bless (1st)
      • Cure Wounds (1st)
      • Mass Cure Wounds (5th)
      • Spiritual Weapon (2nd) 
    • Area Denial 
      • Guardian of Faith (4th)
    • Buff
      • Bless (1st) 
    • Damage
      • Spiritual Weapon (2nd) 
      • Guardian of Faith (4th)
    • Defensive
      • Beacon of Hope (3rd)
      • Death Ward (3rd)
    • Healing/Restorative 
      • Beacon of Hope (3rd)
      • Cure Wounds (1st)
      • Lesser Restoration (2nd)
      • Mass Cure Wounds (5th)
      • Raise Dead (5th)
      • Revivify (3rd)
    • Wards
      • Guardian of Faith (4th)
    •  
  • Healing/Restorative
    • Blessed Healer (6th)
    • Channel Divinity: Preserve Life (2nd)
    • Disciple of Life (1st)
    • Supreme Healing (17th)

Light

  • Cantrips
    • Bonus Cantrip: Light (1st)
  • Damage
    • Channel Divinity: Radiance of the Dawn (2nd) 
    • Potent Spellcasting (8th)
  • Debuff
    • Corona of Light (17th)
  • Defensive
    • Warding Flare (1st)
    • Improved Flare (6th)
  • Domain Spells (levels listed are spell levels not class levels) 
    • Concentration
      • Faerie Fire
      • Flaming Sphere
      • Wall of Fire  
    • Expensive Material Components
      • Scrying (5th)
    • Increased Effectiveness with Higher Level Slots
      • Burning Hands (1st)
      • Fireball (3rd)
      • Flame Strike (5th)
      • Flaming Sphere (2nd)
      • Scorching Ray (2nd)
      • Wall of Fire (4th)
    • Area Denial
      • Guardian of Faith (4th)
      • Wall of Fire (5th)
    • Damage
      • Burning Hands (1st)
      • Fireball (3rd)
      • Flame Strike (5th)
      • Flaming Sphere (2nd)
      • Guardian of Faith (4th) 
      • Scorching Ray (2nd)
      • Wall of Fire (4th)
    • Debuff
      • Faerie Fire (1st)
    • Divination/Senses/Information Gathering
      • Scrying (5th) 
    • Utility
      • Daylight (3rd)
    •  

Nature

  • Cantrips and Skills
    • Acolyte of Nature (1st)
  • Armor
    • Bonus Proficiency (1st) 
  • Damage
    • Divine Strike (8th)
  • Defensive
    • Dampen Elements (6th)
  • Domain Spells (levels listed are spell levels not class levels) 
    • Concentration
      • Dominate Beast (4th) 
      • Grasping Vine (4th)
      • Insect Plague (5th)
      • Spike Growth (2nd)
      • Tree Stride (5th)
    • Increased Effectiveness with Higher Level Slots 
      • Animal Friendship (1st)
      • Dominate Beast (4th)
    • Area Denial
      • Plant Growth (3rd)
      • Spike Growth (2nd)
      • Wind Wall (3rd)
    • Control
      • Grasping Vine (4th) 
    • Damage
      • Insect Plague (5th) 
      • Spike Growth (2nd)
      • Wind Wall (3rd)
    • Defensive
      • Barkskin (2nd)
      • Wind Wall (3rd)
    • Mind Control
      • Animal Friendship (1st)
      • Dominate Beast (4th)
    • Movement/Travel
      • Tree Stride (5th)  
    • Summoning
      • Insect Plague (5th)
    • Utility
      • Plant Growth (3rd)
    •  
  • Mind Control
    • Channel Divinity: Charm Animals and Plants (2nd)
    • Master of Nature (17th)

Tempest

  • Armor and Weapons
    • Bonus Proficiencies (1st)
  • Control
    • Thunderbolt Strike (6th)
  • Damage
    • Divine Strike (8th)
    • Wrath of the Storm (1st)
  • Domain Spells (levels listed are spell levels not class levels)
    • Concentration
      • Call Lightning (3rd)
      • Control Water (4th)
      • Fog Cloud (1st)
      • Gust of Wind (2nd)
      • Insect Plague (5th)
      • Sleet Storm (3rd) 
    • Increased Effectiveness with Higher Level Slots
      • Call Lightning (3rd)
      • Ice Storm (4th)
      • Insect Plague (5th) 
      • Shatter (2nd)
      • Thunderwave (1st)
    • Area Denial 
      • Gust of Wind (2nd)
      • Sleet Storm (3rd)
    • Concealment
      • Fog Cloud (1st) 
      • Sleet Storm (2nd)
    • Control
      • Gust of Wind (2nd)
      • Thunderwave (1st)
      • Destructive Wave (5th)
    • Damage 
      • Call Lightning (3rd)
      • Destructive Wave (5th)
      • Ice Storm (4th)
      • Insect Plague
      • Shatter (2nd)
      • Thunderwave (1st) 
    • Summoning 
      • Insect Plague (5th)
    • Utility
      • Control Water (4th)
    •  
  • Mobility
    • Stormborn (17th)
  • Offensive
    • Channel Divinity: Destructive Wrath (2nd) 

Trickery

  • Buff
    • Blessing of the Trickster (1st)
  • Damage
    • Divine Strike (8th)
  • Defensive
    • Channel Divinity: Cloak of Shadows (6th)
  • Domain Spells (levels listed are spell levels not class levels)
    • Concentration
      • Dominate Person (5th)
      • Modify Memory (5th) 
      • Pass without Trace (2nd)
    • Increased Effectiveness with Higher Level Slots
      • Charm Person (1st)
      • Dispel Magic (3rd)
      • Dominate Person (5th)
    • Defensive
      • Blink (3rd)
      • Dispel Magic (3rd)
      • Mirror Image (2nd)
    • Illusion
      • Mirror Image (2nd)
    • Infiltration
      • Disguise Self (1st)
      • Pass without Trace (2nd)
    • Mind Control 
      • Charm Person (1st) 
      • Dominate Person (5th)
      • Modify Memory (5th)
    • Movement/Travel
      • Dimension Door (4th) 
    • Transformative
      • Polymorph (4th)
    •  
  • Illusion
    • Channel Divinity: Invoke Duplicity (2nd) 
    • Improved Duplicity (17th)
  • Infiltration 
    • Blessing of the Trickster (1st)

War

  • Armor and Weapons
    • Bonus Proficiencies (1st) 
  • Damage
    • Divine Strike (8th) 
  • Defensive
    • Avatar of Battle (17th)
  • Domain Spells (levels listed are spell levels not class levels)
    • Concentration
      • Crusader's Mantle (3rd)
      • Divine Favor (1st)
      • Hold Monster (5th)
      • Magic Weapon (1st)
      • Shield of Faith (1st)
      • Spirit Guardians (3rd) 
    • Expensive Material Components  
      • Stoneskin* (4th)
    • Increased Effectiveneess with Higher Level Slots
      • Flame Strike (5th)
      • Hold Person (2nd) 
      • Magic Weapon (2nd)
      • Spirit Guardians (3rd)
      • Stoneskin (4th) 
    • Area Denial
      • Spirit Guardians (3rd) 
    • Buff
      • Crusader's Mantle (3rd) 
      • Divine Favor (1st)
      • Magic Weapon (2nd)
    • Control
      • Hold Monster (5th)
    • Damage
      • Crusader's Mantle (3rd)
      • Flame Strike (5th)
      • Spirit Guardians (3rd)
      • Spiritual Weapon (2nd)
    • Defensive
      • Freedom of Movement (4th)
      • Shield of Faith (1st)
      • Stonskin (4th) 
    • Infiltration
      • Pass without Grace (2nd)
    •  
  • Offensive
    • Channel Divinity: Guided Strike (2nd)
    • Channel Divinity: War God's Blessing (6th)
    • War Priest (1st) 

Arcana

  • Cantrips and Skills
    • Arcane Initiate (1st) 
  • Control
    • Channel Divinity: Arcane Abjuration (2nd) 
  • Damage
    • Potent Spellcasting (8th)
  • Domain Spells (levels listed are spell levels not class levels)
    • Concentration
      • Arcane Eye (4th)
      • Detect Magic (1st) 
      • Magic Weapon (2nd) 
    • Expensive Material Components
      • Leomund's Secret Chest (4th)
      • Planar Binding* (5th)
    • Increased Effectiveness with Higher Level Slots
      • Magic Missile (1st)
      • Magic Weapon (2nd)
      • Planar Binding (5th)
    • Concealment
      • Leomund's Secret Chest (4th)
    • Damage
      • Magic Missile (1st)
    • Deception
      • Nystul's Magic Aura (2nd) 
    • Defensive
      • Dispel Magic (3rd)
      • Magic Circle (3rd)
    • Divination/Senses/Information Gathering 
      • Arcane Eye (4th)
      • Detect Magic (1st)
    • Movement/Travel
      • Teleportation Circle (5th)
    • Planar
      • Planar Binding (5th)
    • Summoning
      • Planar Binding (5th)
    • Utility 
      • Leomund's Secret Chest (4th)
    •  
  • Healing/Restorative
    • Spell Breaker (6th)
  • Wizard Spells
    •  Arcane Mastery (17th)

Forge

  • Armor and Skills
    • Bonus Proficiencies (1st)
  • Buff
    • Blessing of the Forge (1st) 
  • Damage
    • Divine Strike (8th)
  • Defensive
    • Soul of the Forge (6th)
    • Saint of Forge and Dire (17th)
  • Domain Spells (levels listed are spell levels not class levels)
    • Concentration
      • Animate Objects (5th)
      • Heat Metal (2nd)
      • Magic Weapon (2nd) 
      • Elemental Weapon (2nd)
      • Protection from Energy (3rd)
      • Searing Smite (1st)
    • Expensive Material Components
      • Identify (1st) 
    • Improved Effectiveness with Higher Level Slots
      • Creation (5th)
      • Elemental Weapon (3rd)
      • Heat Metal (2nd)
      • Magic Weapon (2nd) 
      • Searing Smite (1st)
      • Wall of Fire (4th)
    • Area Denial
      • Wall of Fire (4th)
    • Buff
      • Magic Weapon (2nd) 
      • Elemental Weapon (3rd)
    • Damage
      • Heat Metal (2nd)
      • Searing Smite (1st) 
      • Wall of Fire (4th)
    • Defensive
      • Protection from Energy (3rd)
    • Divination/Senses/Information Gathering
      • Identify (1st) 
    • Summoning
      • Animate Objects (5th)
    • Utility
      • Animate Objects (5th)
      • Creation (5th)
      • Fabricate (4th)
  • Utility
    • Channel Divinity: Artisan's Blessing (2nd) 

Grave

  • Cantrips
    •  Circle of Mortality (1st)
  • Damage
    • Potent Spellcasting (8th)
  • Debuff
    • Channel Divinity: Path to the Grave (2nd)
  • Defensive
    • Sentinel at Death's Door (6th)
  • Divination/Senses/Information Gathering
    • Eyes of the Grave (1st)
  • Domain Spells (levels listed are spell levels not class levels)
    • Concentration
      • Antilife Shell (5th)
      • Bane (1st) 
      • Ray of Enfeeblement (2nd) 
      • Vampiric Touch (3rd)
    • Expensive Material Components
      • Raise Dead* (5th)
    • Increased Effectiveness with Higher Level Slots
      • Bane (1st)
      • Blight (4th)
      • False Life (1st) 
      • Vampiric Touch (3rd)
    • Ritual
      • Gentle Repose (2nd) 
    • Area Denial
      • Antilife Shell (5th)
    • Damage
      • Blight (4th)
      • Vampiric Touch (3rd)
    • Debuff
      • Bane (1st)
      • Ray of Enfeeblement (2nd)
    • Defensive
      • Death Ward (4th)
      • False Life (1st)
    • Healing/Restorative
      • Raise Dead (5th)
      • Revivify (3rd)
      • Vampiric Touch (3rd)
    • Utility
      • Gentle Repose (2nd)
    •  
  • Healing/Restorative
    • Circle of Mortality (1st)
    • Keeper of Souls (17th)

General Cleric Spells

Prepared Caster
Full Caster
Ritual Caster
Access to Full Class Spell List
Prepared Spells at 20th: 20+10 Domain Spells+Wisdom Modifer
Cantrips at 1st: 3 (some Domains have extra cantrips)
Cantrips at 20th:5 (some Domains have extra cantrips)

Spells from Xanathar's Guide to Everything are bolded.

Concentration 

  • Antimagic Field (8th)
  • Bane (1st)
  • Banishment (4th)
  • Beacon of Hope (3rd)
  • Bestow Curse (3rd)
  • Blade Barrier (6th)
  • Bless (1st)
  • Calm Emotions (2nd)
  • Clairvoyance (3rd) 
  • Conjure Celestial (7th)
  • Control Water (4th)
  • Control Weather (8th) 
  • Dawn (5th)
  • Detect Evil and Good (1st)
  • Detect Magic (1st)
  • Detect Poison and Disease (1st) 
  • Dispel Evil and Good (5th)
  • Earthquake (8th)
  • Enhance Ability (2nd)
  • Find the Path (6th)
  • Hold Person (2nd)
  • Holy Weapon (5th)
  • Insect Plague (5th)
  • Locate Creature (4th)
  • Locate Object (2nd)
  • Protection from Energy (3rd)
  • Protection from Evil and Good (1st)
  • Scrying (5th)
  • Shield of Faith (1st)
  • Silence (2nd)
  • Skill Empowerment (5th)
  • Skywrite (5th) 
  • Spirit Guardians (3rd)
  • Warding Wind (2nd)

Expensive Material Components 

(Spells marked with * means some components are consumed with each casting)
  • Augury (2nd)
  • Ceremony* (1st)
  • Clairvoyance (3rd)
  • Continual Flame* (2nd) 
  • Create Undead (6th)
  • Dawn (5th)
  • Divination* (4th)
  • Forbiddance (6th)
  • Find the Path (6th)
  • Gate (9th)
  • Glyph of Warding* (3rd)
  • Greater Restoration* (5th)
  • Hallow* (5th)
  • Heroes' Feast* (6th)
  • Holy Aura (8th)
  • Legend Lore* (5th)
  • Magic Circle* (3rd) 
  • Planar Ally* (6th)
  • Planar Binding* (5th)
  • Raise Dead* (5th)
  • Resurrection* (7th)
  • Revivify* (3rd)
  • Scrying (5th)
  • Symbol* (7th)
  • Temple of the Gods (7th)
  • True Resurrection* (9th)
  • True Seeing* (6th)
  • Warding Bond (2nd)

Increased Effectiveness with Higher Level Slots

  • Aid (2nd)
  • Bane (1st)
  • Banishment (4th)
  • Bestow Curse (3rd)
  • Bless (1st)
  • Blindness/Deafness (2nd)
  • Command (1st)
  • Conjure Celestial (7th) 
  • Create or Destroy Water (1st)
  • Cure Wounds (1st)
  • Dispel Magic (3rd)
  • Enhance Ability (3rd)
  • Etherealnss (7th)
  • Flame Strike (5th)
  • Geas (5th)
  • Glyph of Warding (3rd)
  • Guiding Bolt (1st)
  • Heal (6th)
  • Healing Word (1st)
  • Hold Person (2nd)
  • Inflict Wounds (1st) 
  • Life Transference (3rd)
  • Mass Cure Wounds (5th)
  • Mass Healing Word (3rd) 
  • Planar Binding (5th)
  • Spirit Guardians (3rd)

Ritual

  • Augury (2nd) 
  • Ceremony (1st)
  • Commune (3rd)
  • Detect Magic (1st)
  • Detect Poison and Disease (1st) 
  • Divination (4th)
  • Feign Death (3rd)
  • Forbiddance (6th)
  • Gentle Repose (2nd)
  • Meld into Stone (3rd)
  • Purify Food and Drink (1st)
  • Silence (2nd)
  • Skywrite (2nd)
  • Water Walk (3rd) 

Area Denial

  • Blade Barrier (6th)
  • Glyph of Warding (3rd) 
  • Guardian of Faith (4th) 
  • Insect Plague (5th)
  • Spirit Guardians (3rd)
  • Temple of the Gods (7th)

Buff 

  • Aid (2nd)
  • Bless (1st) 
  • Ceremony (1st)
  • Enhance Ability (2nd)
  • Guidance (Cantrip) 
  • Guiding Bolt (1st) 
  • Hallow (5th) 
  • Heroes' Feast (6th)
  • Holy Weapon (5th)
  • Resistance (Cantrip)
  • Shield of Faith (1st)

Communication

  • Astral Projection (9th)
  • Sending (3rd)
  • Tongues (3rd

Control

  • Divine Word (7th)
  • Glyph of Warding (3rd)
  • Hold Person (2nd) 
  • Symbol (7th)

Curses

  • Bestow Curse (3rd)
  • Blindness/Deafness (2nd) 
  • Contagion (5th)
  • Geas (5th)

Damage 

  • Blade Barrier (6th) 
  • Dawn (5th)
  • Fire Storm (7th)
  • Flame Strike (5th)
  • Forbiddance (6th)
  • Glyph of Warding (3rd) 
  • Guardian of Faith (4th)
  • Guiding Bolt (1st) 
  • Holy Weapon (5th)
  • Inflict Wounds (1st)
  • Insect Plague (5th)
  • Sacred Flame (Cantrip) 
  • Spirit Guardians (3rd)
  • Spiritual Weapon (2nd)
  • Symbol (7th)
  • Toll the Dead (Cantrip)
  • Word of Radiance (Cantrip)

Death

  • Divine Word (7th)

Debuff 

  • Bane (1st) 
  • Blindness/Deafness (2nd)
  • Contagion (5th) 
  • Divine Word (7th)
  • Silence (2nd)
  • Spirit Guardians (3rd)

Defensive

  • Aid (2nd) 
  • Antimagic Field (8th)
  • Beacon of Hope (3rd)
  • Ceremony (1st)
  • Death Ward (4th) 
  • Dispel Evil and Good (5th)
  • Dispel Magic (3rd)
  • Forbiddance (6th)
  • Freedom of Movement (4th) 
  • Hallow (5th)
  • Heroes' Feast (6th)
  • Holy Aura (8th)
  • Magic Circle (3rd)
  • Protection from Energy (3rd)
  • Protection from Evil and Good (1st) 
  • Protection from Poison (2nd)
  • Resistance (Cantrip) 
  • Sanctuary (1st)
  • Shield of Faith (1st) 
  • Temple of the Gods (7th)
  • Warding Bond (2nd)

Divination/Senses/Information Gathering

  • Astral Projection (9th)
  • Augury (2nd) 
  • Clairvoyance (3rd)
  • Commune (5th)
  • Detect Evil and Good (1st)
  • Detect Magic (1st)
  • Detect Poison and Disease (1st) 
  • Divination (4th) 
  • Find the Path
  • Find Traps (2nd)
  • Legend Lore (5th)
  • Locate Creature (4th)
  • Locate Object (2nd)
  • Scrying (5th)
  • Speak with Dead (3rd)
  • Tongues (3rd) 
  • True Seeing (6th)
  • Zone of Truth (2nd)

Healing/Restorative

  • Beacon of Hope (3rd) 
  • Create Food and Water (3rd)
  • Cure Wounds (1st) 
  • Dispel Evil and Good (5th)
  • Greater Restoration (5th)
  • Heal (6th)
  • Healing Word (1st)
  • Lesser Restoration (2nd)
  • Life Transference (3rd)
  • Mass Cure Wounds (5th) 
  • Mass Heal (9th)
  • Mass Healing Word (3rd)
  • Prayer of Healing (2nd)
  • Raise Dead (5th)
  • Regenerate (7th)
  • Remove Curse (3rd)
  • Resurrection (7th)
  • Revivify (3rd)
  • Spare the Dying (Cantrip) 
  • Temple of the Gods (7th)
  • True Resurrection (9th)

Illusion 

  • Feign Death (3rd)

Infiltration

  • Meld into Stone (3rd)
  • Silence (2nd)

Mind Control

  • Calm Emotions (2nd)
  • Command (1st) 
  • Geas (5th) 
  • Hallow (5th)
  • Symbol (7th)
  • Zone of Truth (2nd)

Movement/Travel

  • Etherealness (7th) 
  • Plane Shift (7th)
  • Water Walk (3rd)
  • Word of Recall (6th)

Offensive 

  • Banishment (4th) 
  • Dispel Evil and Good (5th)
  • Divine Word (7th)
  • Earthquake (8th)
  • Holy Weapon (5th)

Planar

  • Banishment (4th) 
  • Etherealness (7th)
  • Forbiddance (6th) 
  • Gate (9th)
  • Hallow (5th)
  • Planar Ally (6th)
  • Planar Binding (5th)
  • Plane Shift (7th)

Summoning

  • Animate Dead (3rd) 
  • Banishment (4th)
  • Conjure Celestial (7th)
  • Create Undead (6th)
  • Guardian of Faith (4th)
  • Insect Plague (5th) 
  • Planar Ally (6th)
  • Planar Binding (5th)
  • Spirit Guardians (3rd)

Utility

  • Ceremony (1st)
  • Continual Flame (2nd) 
  • Control Water (4th)
  • Control Weather (8th)
  • Create or Destroy Water (1st) 
  • Daylight (3rd)
  • Dispel Magic (3rd)
  • Gentle Repose (2nd)
  • Light (Cantrip)
  • Mending (Cantrip) 
  • Purify Food and Drink (1st) 
  • Stone Shape (4th)
  • Temple of the Gods (7th)
  • Thaumaturgy (Cantrip)

Wards

  • Antimagic Field (8th)
  • Forbiddance (6th)
  • Guardian of Faith (4th)
  • Glyph of Warding (3rd) 
  • Hallow (5th)
  • Magic Circle (3rd)
  • Symbol (7th)
  • Temple of the Gods (7th)
  • Warding Bond (2nd) 

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