What is candy?
Candy is when you give the reader something
that they want and it doesn't really have anything pertinent to add to
either character development or moving the plot forward. There's a
couple of reasons to add candy.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Wednesday, January 22, 2014
Stories Will Stop Surprising You
There's a piece of advice I heard somewhere once, long ago.
"Don't read a story about something you're an expert in."
"Don't read a story about something you're an expert in."
Contrivance
There is a common complaint about fiction that you hear when someone has
decided that a particular story is poorly explained, managed or
otherwise unbelievable.
"It's contrived."
The thing about this statement.
It's true.
When talking about fiction, it is always going to be true.
"It's contrived."
The thing about this statement.
It's true.
When talking about fiction, it is always going to be true.
If Things Are Going Smooth, Don't Tell the Reader
One of the best examples of this comes from the Dennis Quaid movie
Undercover Blues. Obviously this is something of a spoiler, so be
aware.
Throughout the whole movie, the Blues portray themselves as in control of the immediate situation but still trying to figure out the larger picture. Meanwhile they pepper the conversation with things like "(Morty) could be useful" which later turns out to be true. You don't learn that they've been manipulating the larger picture all along until the end of the movie.
Throughout the whole movie, the Blues portray themselves as in control of the immediate situation but still trying to figure out the larger picture. Meanwhile they pepper the conversation with things like "(Morty) could be useful" which later turns out to be true. You don't learn that they've been manipulating the larger picture all along until the end of the movie.
Things Never Go Smooth
One of the problems with the stories that are popular, things are always
going wrong. There's always some amount of unnecessary pain and fear
and trouble in the world. It's stuff that could probably have been
avoided if it weren't for a handful of mistakes that the story makes
painfully obvious.
The crisis can be personal, such as saying the wrong thing to a girlfriend and trying to spend the rest of the story apologizing, or it can be local, such as dealing with a bank robbery. It goes on and on, with the mistakes being more obvious and seemingly extreme as you go further up the line.
But the matter is the same.
Mistakes were made and they have to be cleaned up.
The crisis can be personal, such as saying the wrong thing to a girlfriend and trying to spend the rest of the story apologizing, or it can be local, such as dealing with a bank robbery. It goes on and on, with the mistakes being more obvious and seemingly extreme as you go further up the line.
But the matter is the same.
Mistakes were made and they have to be cleaned up.
Don't Explain the Hammerchlorians
There are two maybe three parts to this piece of advice. And the first
of these is quite well explained by the large, pear shaped individual
that arrogantly spews his opinions of science-fiction and fantasy in the
comic shop that's part of El Goonish Shive's world setting.
Probable Impossibilities are Preferable to Possible Improbabilities
The title here is a quote from Aristotle and should probably be one of
the first things any author of fiction considers when deciding on plot
direction and events.
The quote has been restated to me in the past in the following way:
"You can have the possible. You can have the impossible. But it has to be probable."
What this means is that the audience has to find the story believable within the framework of the world setting chosen.
The quote has been restated to me in the past in the following way:
"You can have the possible. You can have the impossible. But it has to be probable."
What this means is that the audience has to find the story believable within the framework of the world setting chosen.
Have Fun and Don't Worry About Message
Okay, you will see me wax philosophic and start to delve into deep and
meaningful stuff here and there all over my blog in places. I might
even start delving into what I consider to be the big philosophical
meanings and metaphors of my various works. Said discussions might get
fairly complex, deep and insightful.
Most of them are things I come up with after the fact of writing the story and are more ways for me to analyze myself than to analyze my work.
Most of them are things I come up with after the fact of writing the story and are more ways for me to analyze myself than to analyze my work.
Maintain Consistency
Consistency is a big part of any story, if you are not consistent then
people are going to quickly get fed up with your story as it becomes
harder and harder to relate things.
A lot of people might point to George Lucas when thinking of examples of inconsistency. However, George's arbitrary decision to change some things in the Star Wars universe is not really a very major example of this situation.
A lot of people might point to George Lucas when thinking of examples of inconsistency. However, George's arbitrary decision to change some things in the Star Wars universe is not really a very major example of this situation.
Check Reality Before You Reject It
A lot of fiction can be called larger than life. The Rule of Cool is
repetively invoked in all manner of stories. This is why the
star-fighters in Star Wars make strange whining sounds and action heroes
can outrun explosions. This is why characters in movies and TV shows
seem like they're experts in just about everything. This is why the
characters in romance movies can so flawlessly express
themselves. Fiction, even realistic fiction that says it sticks firmly
within what is possible in real life, still seems to stick strongly to
the mantra "I reject your reality and substitute my own!"
However, you should not simply reject reality when making your stories. The first thing you should do when writing a scene and desiring to make something "cool" is to do the research as to the reality of the subject. If you don't know precisely what is or is not possible or realistic, then you increase the risk of breaking the willing suspension of disbelief.
However, you should not simply reject reality when making your stories. The first thing you should do when writing a scene and desiring to make something "cool" is to do the research as to the reality of the subject. If you don't know precisely what is or is not possible or realistic, then you increase the risk of breaking the willing suspension of disbelief.
Try to be Predictable and Surprising
Predictability, very much like stereotypes, has a bad reputation amongst readers and writers alike. To most people, predictable is the same thing as boring. They want, or say they want, unpredictable stories that end in ways that they did not expect whatsoever.
"I did not see that coming."
That is one of the phrases that most people connect with a story that is well-written and surprising.
It is something of a misdirection.
Stories are not truly unpredictable. The closest sorts of stories that can be called unpredictable are things like Looney Toons, Monty Python and Alice In Wonderland. However, even in this case, the apparent randomness is expected by the viewers and readers. Same with such humorous works as Discworld, with its mountain of puns.
Subscribe to:
Posts (Atom)
Daggerheart Analysis
Daggerheart - What I've Seen So Far Template-Based Character Builds This will be familiar to players of D&D, Pathfinder 2e...
Popular Posts
-
This character concept is inspired by one of the two main characters of the Spice and Wolf stories. Holo (or Horo, but usually I see he...
-
Celty is the main character of the rather unusual anime Durarara!!! She is a Dullahan, the Celtic grim reapers that inspired the story of ...
-
The idea of doing this came when a line I wrote in a fanfic sometime ago popped into my mind and I had to go look up the fanfic to see wh...
-
I am pretty vocal about not being particularly fond of alignment and have never really used it in Dungeons and Dragons 5th Edition. That sa...
-
I was originally struggling to see how I could do a Fantasy AGE gorgon without homebrewing a race to fill in. They had a Medusa adversary, ...