Superhero fiction created by die roll.
Thank you for tolerating my lack of editing on these. I'm doing them for fun and am thus being a bit lackadaisical.
Using the Masks RPG, I come up with the basic situations and use the die rolls to determine the direction of the story before filling in the details.
The characters were created by a mix of random rolls and selection of ideas.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Wednesday, December 2, 2015
Chimera Sirens: The Transformed - Bronze Chimera
Bronze Chimera - Umeko Hayashi - Age 23
Asian, Bronze Skin and Steel Hair, No Costume, Cold Eyes
She has two powers: Technopathy and Impenetrable Skin
Labels - Creation
Freak +3
Danger +1
Savior +0
Superior +0
Mundane -1
Chimera Sirens: The Janus - Pearl Chimera
Pearl Chimera - Ayako Wakahisa - Age 22
Woman, Asian, Shabby Clothing, Distracting Costume, Oni Mask
Powers: Energy Absorption and Impossible Mobility
Labels - Creation
Freak -1
Danger +1
Savior +0
Superior +0
Mundane +3
Chimera Sirens: The Protege - Jade Chimera
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| Minako Kita, 5'5" 104 lbs |
Jade Chimera - Minako Kita - Age 18
The Protege
Woman, Indistinctly Asian, Conservative Clothes, Armored Costume
Mentor's Power: Magical Training
Personal Power: Twilight World Evolution
(Enhanced Hearing, Nightvision, Magically Inert)
Shared Power: Air Control
Danger -1
Savior +0
Superior +2
Mundane +1
The Protege
Woman, Indistinctly Asian, Conservative Clothes, Armored Costume
Mentor's Power: Magical Training
Personal Power: Twilight World Evolution
(Enhanced Hearing, Nightvision, Magically Inert)
Shared Power: Air Control
Labels - Creation
Freak +1Danger -1
Savior +0
Superior +2
Mundane +1
Chimera Sirens: The Legacy - Amber Chimera
Tuesday, December 1, 2015
Some Superhero Tropes
There are several
elements of superhero fiction and settings that I appreciate and some
that I do not. In some cases, I dislike the underlying message that a
particular element delivers and in other cases I simply don’t find
the trope makes much sense. These are not entirely consistent likes
and dislikes either. A trope I dislike in one instance is one that I
feel is entirely appropriate in another instance. However, I’m
going to go ahead and discuss some of these below and when I have
issues with them and when I don’t.
Night's Black Agents Char Gen - GUMSHOE
This is a general summary of character creation in the GUMSHOE vampire spy thriller game NBA printed by Pelgrane Press.
The premise of the characters in this game are:
"For a few years now, your character has been part of Europe’s shadowy underground of criminals, mercenaries, and deniable paramilitaries. Before that, you were on the rolls somewhere: MI5, DGSE, Stasi, perhaps even the CIA or Mossad. Someone recruited you out of the sunlight, and taught you to survive in the shadows."
Usually in the first operation, the players uncover proof of the existence of vampires and also come to the attention of the vampire conspiracy.
The premise of the characters in this game are:
"For a few years now, your character has been part of Europe’s shadowy underground of criminals, mercenaries, and deniable paramilitaries. Before that, you were on the rolls somewhere: MI5, DGSE, Stasi, perhaps even the CIA or Mossad. Someone recruited you out of the sunlight, and taught you to survive in the shadows."
Usually in the first operation, the players uncover proof of the existence of vampires and also come to the attention of the vampire conspiracy.
Monday, November 30, 2015
Chimera Sirens: The Bull - Marble Chimera
Woman, Swedish, Casual Clothing, Simple Costume
Superhumanly Tough, Inhumanly Strong and Uniquely Skilled at Fighting due to a combined genetic and magical experiment performed on her giving her the ability to take on the form of a semi-demonic, physically perfect body.
Labels - Creation
Freak +2
Danger +2
Savior -1
Superior +0
Mundane -1
Masks Solo Campaign
The idea of this is to create some characters and run them through a campaign on my own.
I'm going to use various random generators (Palladium books, Seventh Sanctum, Abulafia, Behind the Name, etc)
We'll see if this works as well as any of my other attempts at serial stuff.
Seventh Sanctum has already given me a name for this group: Chimera Sirens. And yeah, they're likely to all be female, at least to start.
If this goes long enough, I'll give it its own page in the menu.
As it stands these are the playbooks being used:
Bull, Legacy, Protege, Janus and Transformed.
I'll roll up some stats, each in their own page, and try to expand that later.
Since I currently live in Japan, that's where I'll set it.
I'm going to use various random generators (Palladium books, Seventh Sanctum, Abulafia, Behind the Name, etc)
We'll see if this works as well as any of my other attempts at serial stuff.
Seventh Sanctum has already given me a name for this group: Chimera Sirens. And yeah, they're likely to all be female, at least to start.
If this goes long enough, I'll give it its own page in the menu.
As it stands these are the playbooks being used:
Bull, Legacy, Protege, Janus and Transformed.
I'll roll up some stats, each in their own page, and try to expand that later.
Since I currently live in Japan, that's where I'll set it.
Saturday, November 28, 2015
Low Magic in Dungeons and Dragons 5e
Trying to model a low
magic setting in most Dungeons and Dragons systems can be challenging
since the core assumptions of the game assume a very magical reality.
There is also the fact that there is often disagreement on what
exactly is meant by the term “low magic”. The one common element
is that magic is uncommon in low magic settings. Some would extend
that to assume that non-human creatures are also rare and that magic
is weak. However, this is not always the case. There are several
fantasy stories considered low magic which have instances of powerful
magic within them.
Friday, October 2, 2015
My Five Questions and the use of Build Plans
In most, if not all, role playing games, there comes a time when a character grows in power and ability. Different systems provide different methods for advancing characters and most of those advancement schemes require the player to make a choice of how to direct a character's advancement. In such situations, I tend to approach my decision on what to take based on a set of concerns that I've summarized with five questions.
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