I have recently run across the argument
that any point buy game system will end up resulting in every player
having the same exact build. The phrase used is “one true build.”
This attitude mystified me because I have never seen this “one
true build” materialize in over twenty years of playing roleplaying
games the majority of which has spent with point buy systems such as
HERO, M&M, BESM and the like. Comments that I’ve never seen it
materialize were met with the assertion that my GMs must not have
been making the games tough enough. Further comments from both myself
and other point buy players that we haven’t encountered a GM where
it is even a good idea to have everybody built the same way was
responded to with the comment that once we figured out a GMs habits
and tendencies then we would start building to respond to those and
then everybody would end up with roughly the same build. Which is
where I found the base discrepancy that was resulting in the idea of
a “one true build.” These players read character sheets in a
vastly different way than point buy games do.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Saturday, June 20, 2015
The Purpose of Rules
Before I go further, I’m using the
term “rules” here in reference to the systems of a game. Rules of
etiquette and rules of the house exist in even freeform games even if
they are not outright stated. For the rest of this rant, when I talk
about rules, I’m going to be using it reference to things like
character creation, task resolution, conflict resolution, health
maintenance and the like.
Friday, June 12, 2015
5e Shifter Barbarian (Lycanthrope)
The concept here is to create a playable lycanthrope type character using the official classes and races. The shifter is the official almost-but-not-quite lycanthrope race. In combination with barbarian it makes it rather easy to do the Hollywood style lycanthrope which is the big humanoid man-animal hybrid. What's still missing is to the sort of lycanthrope that turns into a natural seeming version of the animal they are part of rather than a hybrid form.
Also, this represents more the unstoppable beast sort of werecreature, for more stalker-ish werecreatures I would go toward Ranger or Rogue, especially for wererats. This is of limited ability to model a real werewolf since shifting lasts for only 1 minute, but rages (which can be fluffed as transformations) can eventually last for an extended time.
Also, this represents more the unstoppable beast sort of werecreature, for more stalker-ish werecreatures I would go toward Ranger or Rogue, especially for wererats. This is of limited ability to model a real werewolf since shifting lasts for only 1 minute, but rages (which can be fluffed as transformations) can eventually last for an extended time.
Thursday, June 11, 2015
Setting Conversions
Not all game systems are appropriate for all players. People just
aren’t wired so uniformly that a single game can best serve the desires of every player out there. One player might thoroughly love a
playstyle and game system that another player just simply can’t understand. There might be a third player who enjoys a little bit of both systems preferred by the first two, but actually enjoys a third system much better. Some people might be more comfortable with a free-form RP situation rather than using any sort of system. None of this is accounting for the people who simply don’t understand or enjoy the hobby. This isn’t all that big of an issue and the general result was people trying various game systems until they found the one they most enjoyed.
Sunday, June 7, 2015
Reskinning Feng Shui
Feng Shui 2 presents a lot of awesome character concepts and
flavor, but they are very much based in the stated histories and settings of
the book. Specifically, they are very much based on a Chi War where a lot of
the heaviest battles are in Medieval China, Colonial Period China, Modern Day
more or less as we know it and a Post-Apocalyptic Future. As such, it makes
sense that most of the characters from the past are Chinese or at least Asian.
However, the major junctures can and have changed in the past and even minor
junctures can prove to be incredibly important, as proven by the rise of the
Ascended. But the game isn’t made for that, right? No, all the archetypes are
Chinese or Mad-Max-ish or the like. They even have little symbols about what
time setting they’re appropriate to come from, totally can’t mess with that,
right?
Actually it’s quite easy in most cases. I’ll look at them
below.
Thursday, June 4, 2015
5e Mechanical Differentiation
To start with, and I will repeat this later, mechanical differentiation isn't important except to the people for whom it is important. Since the sources of enjoyment in the hobby are subjective, that means what is important is subjective as well. But, that said, on with the little analysis I spent time on when I could have been moaning about my current bout with writer's block.
Sunday, May 31, 2015
Loss of Life Pre-Gen - Sarah Orne
Occupation: Antiquarian
Drive: Curiosity
Occupational Abilities:
- Architecture
- Art History
- Bargain
- History
- Languages
- Law
- Library Use
- Oral History
Occupational Abilities have no effect on game-play. They are half-cost in character creation or advancement.
Friday, May 8, 2015
Cosmic Horror and Cthulhu
Note: This is a rant, not an essay. I ramble, tangent, diverge and meander. Be warned.
There is a common
assumption that Cthulhu and company are cosmic horror. That they have
to be cosmic horror and any use of them that is not cosmic horror is
an improper use. They are taken to be a part of the genre rather than
characters that most frequently appear within a genre. It is expected
that if Cthulhu appears in a story that he must be an unbeatable foe
that causes insanity merely observing him. To do otherwise is to not
be using Cthulhu appropriately. However, while Cthulhu, Hastur,
Azazoth and the like are characters primarily known for cosmic horror
storylines they are not, in and of themselves, cosmic horror.
Friday, March 27, 2015
5e Omnidisciplinary Sage
This is a multi-class build and it is going to be multi-classed between Bard and Rogue with a couple of Feats letting it grab a few more skills. There is no particular character concept in mind save for the aggravating person who knows about a lot of different things.
Thursday, March 26, 2015
5e Drow Rogue
I've been playing Demon Stone a little bit and have decided to do a build based on the idea of Zhai, the rogue in that game. For those unfamiliar, it's an action game that lets you switch between controlling three characters, a human fighter, a human sorcerer and a drow rogue.
And it's one of the best D&D related games ever released. Up there with Neverwinter Nights 2.
Zhai is noted as being only half-drow, the other half being wood elf, but the distinction is minimal. One might think that the usual option for a drow rogue would be assassin, but I'll be going for thief here to better represent Zhai's stealth and athleticism. Besides, when you think about it, the Infiltration and Imposter abilities would be of limited use to a drow.
And it's one of the best D&D related games ever released. Up there with Neverwinter Nights 2.
Zhai is noted as being only half-drow, the other half being wood elf, but the distinction is minimal. One might think that the usual option for a drow rogue would be assassin, but I'll be going for thief here to better represent Zhai's stealth and athleticism. Besides, when you think about it, the Infiltration and Imposter abilities would be of limited use to a drow.
5e Necromancer
This character is mostly based off a character I made in the mid-90s for 2nd edition that I never got to play much. My suspicion is that she later found herself as the model for the Divine Blood variation of Hel. They have much in common, both are crippled, both hate the undead (though Hel is actually afraid of ghosts in a setting where most ghosts are harmless), and both have necromantic characters. The original character's name was Yeighdra Blackthorn and she was a daughter of Cormyrian nobility whose uncle usurped her parent's title and tried to kill her. She was a young girl at the time and barely escaped with the help of some loyal servants. The use of undead in the incident caused her to obsess over them and become a necromancer herself, though very much a heroic one. In this case, I'll diverge from the model of either Hel or Yeighdra and create a heroic necromancer willing to use undead in order to combat the undead.
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