A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Wednesday, April 26, 2017
Interested Parties - Princes of Apocaverse - Session Sixteen
The Chapters and Cast of the Ballad
Arriving in Waterdeep with prisoners in tow;
Each of the band sets about to their own task;
Rewards to each their factions did bestow;
Granting each training in anything they ask.
Tuesday, April 25, 2017
International Tabletop Day Scenario - Airship Lost
I know I'm a bit late to set a specific scenario here, but here goes.
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| from the worldofjaymz wiki |
The Belt of Orion was once hyped as the pinnacle of luxury vacation options, a massive airship capable of hosting 250 guests along with 100 crew members. These days it is probably the oldest of the fleet of airships and waterships owned by Firmament Tours. In the last two years it has seen a dwindling number of customers as they opt for newer ships with a greater variety of entertainment options or more up to date safety features. It is about to embark on what may be its final cruise. An expert has been placed aboard to determine what would need to be done to upgrade the vessel and whether or not the cost was worth the expense.
These matters are going to be least of their concern, however. There is a strange storm ahead and it seems set to consume the airship and all aboard.
Monday, April 24, 2017
Blind Adventurer - 5e Dungeons and Dragons Homebrew Option
Blindness is supposed to be a major inhibiting factor in Dungeons and Dragons. There has never been an official set of rules for playing a blind character because there has never been the assumption that such a character would be one that someone would want to play. Despite this, blind mystics have been a feature of myth, legend, and fiction for ages and blind warriors have become rather more common recently.
To be fair, the majority of D&D's player base is not interested in playing such a character and there are plenty of games in existence that have systems designed to allow for playing characters with blindness or other such disabilities. It is entirely possible to adapt one D&D's settings to one of these other game systems and thus play your blind warrior or mystic in that way. However, it doesn't change the plight of a person who is getting ready to play a D&D game with friends and has this firm view of playing a blind person.
Now there are some considerations to be made when creating an option to play a blind character.
Saturday, April 22, 2017
Legend of the Five Rings Theoretical - Blind Beauty from the Wall
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| Yes, I know that's not Crab colors. You have no idea how hard finding a good picture was. |
The concept for this character is pretty simple and isn't a very uncommon concept. I'm sure it has a more well-known name for it, but I'm thinking of it as the "not as helpless as they look" concept. In this case I am thinking a blind woman of great beauty that many potential suitors are interested in due
to said beauty. In addition to this, I really like going against stereotype, so I'm thinking this will be a Crab Clan character.
Now there's a couple different variations of this that I can do and since doing a theoretical progression for a point buy system like L5R is problematic in the extreme, I think I'll do a couple of these variations.
There will be four variations based on the intersection of two considerations:
Courtier or Bushi?
Raised at Home or Hostage?
Friday, April 21, 2017
The Low Charisma Excuse
I just saw a post where a person was asking for advice given that they were about to be in a game with someone who treated them horribly in another game with the excuse that they had low Charisma and there for it was in character for them to be a jerk.
This is an excuse and is no reason for a person to treat anybody horribly.
Thursday, April 20, 2017
If you could play on Critical Role....
(Fate/Stay-Night (Zero) spoilers.)
.....so this question gets brought up on the Facebook fan group quite a lot: "If you found yourself playing with Critical Role what class and race would you play?" And I've decided to go ahead and give a potential answer here but it is more in the neighborhood of a story development I would like to see happen in gameplay using Critical Role's current situation as a framework for explaining the idea.
I feel safe in posting this because:
- There is no way I am ever going to get to guest on Critical Role. I live in Japan and am in no way connected to either Geek and Sundry or the cast of the show outside being a fan.
- Even if I were to end up on Critical Role it would not be the sort of long-standing appearance I would need to pull off this storyline.
- If I were to somehow in the future get to know the cast and be in a position to play with them where they would want to invite me on, by then the circumstances of the show's story would have changed and likely will have invalidated everything in this set up.
- I am currently planning to be playing this character but all the other players already know her backstory and thus there is no chance I'm going to be able to pull off the Reveal moment that all of this would be working toward. There's nothing to reveal, they all already know about it and the circumstances of the setting are such that this sequence won't work anyway. Thus there's no harm posting my fantasy of a great reveal for public view.
- In all likelihood, a long-game style dramatic reveal like this is almost impossible to get to come off the way you plan it to outside of fiction because there are numerous variables involved including dice and other players.
- If fate gave me the opportunity to play on Critical Role, or Eric's TBD, or any other G&S production, I would likely end up creating some completely separate character concept because the situation would be different, I would be different, and different things would occur to me.This concept is just top of my mind right now and since this question at its core is less about playing with Crit Role specifically and more about what ideal game would you like to play, it seems a perfect concept to perform the thought exercise around.
International Tabletop Day Event
I am planning to run some online scenarios for the Divine Blood game on April 28th/29th as part of International Tabletop Day. I plan for the event to go on my youtube channel afterwards as part of the ITTD sharing.
The One Ring by Cubicle 7
This is one of the latest games out of a long list of games that have sought to reproduce the setting and flavor of JRR Tolkien's beloved world setting, Middle-Earth. By default it is set in the years immediately following the fall of Smaug and the return of Dwarves to the Lonely Mountain. This is a period of relative peace when orcs and goblins have had their numbers depleted by the Battle of Five Armies, Sauron has been driven out of Dol Guldur, and one of the few remaining dragons has been removed from the world. In the next few decades, Erebor and Dale will grow in strength and stability forming a bulwark in the East working alongside the Elves of Mirkwood to resist the efforts of the Shadow.
This choice of time-period and setting is quite clever and allows for more flexibility than one would initially assume for a game set in Middle-Earth. Lord of the Rings primarily focuses on the impact of the War of the Rings on the Shire, Bree, Rohan, and Gondor. There is information about other great battles that take place in other places such as Lothlorien's siege of Dol Guldur and the siege of Dale and Erebor but we only have a little bit of information about what occured in those places. We have even less knowledge of the events that occurred in these lands following Bilbo's adventure and the default choice of the RPG's time and focus allows players a lot of freedom to add detail to those events.
Overall, I find it a very interesting game that very heavily recreates the sort of problems facing characters forced to make long-distance journeys, battle against horrible enemies, bandy words with silver-tongued corruptors, and have to occasionally retire to a sanctuary in order to refresh depleted resources or heal injuries.
Overall, I find it a very interesting game that very heavily recreates the sort of problems facing characters forced to make long-distance journeys, battle against horrible enemies, bandy words with silver-tongued corruptors, and have to occasionally retire to a sanctuary in order to refresh depleted resources or heal injuries.
Tuesday, April 18, 2017
A Most Curious Tower - The Journal of Aisha Yethtai
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| Ruined Tower by Spaceskeleton |
Monday, April 17, 2017
The Trip to Carnath Roadhouse - The Journal of Aisha Yethtai
We now have a legitimate task before us. I suppose the eclectic nature of our group is such that we do match the accepted definition of a band of roving adventuerers at this point. In any case, we have decided to make the trip along the coastline in the shadow of the Sword Mountains to deliver this shipment of weapons. Neither Waterdeep nor anyone else is aware of any reason why such a shipment should be a matter for concern and thus there was nothing preventing us from delivering this merchant his goods as we had originally planned. The passage to doing such proved to be a little bit more problematic than we originally expected however.
Castles over Waterdeep - The Journal of Aisha Yethtai
With the residents of Nightstone rescued and returned to their devastated homes, we set about repairing and replacing our stores. I, for one, found it necessary to replace the armor that the black pudding had damaged when it nearly killed me. Other than that we replaced some arrows and rations before taking to the road North to Waterdeep with an eye of reporting these situations to the authorities there.
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