This is based on a character I created for a campaign of Curse of the Crimson Lord that didn't happen because our group got a bit tired of d20 for a little bit of time. If she looks a bit oddly proportioned it is because I made the decision that her mortal parent was a halfling since dhampir have the same stats regardless of their heritage. As such, she appeared to people as an especially short human woman.
Pathfinder has an alternate multicalssing method that works a bit like the multiclassing in 4e where features from the secondary class replace feats. In this case, she was a ranger with some cleric capabilities and was dedicated as a hunter of undead for Saranrae. I'm going to do something similar and use feats to borrow cleric abilities. One of these feats will be a homebrewed feat of my own making this theoretical based on two third-person features, a race and a feat.
The feat in question I'm using is this:
Prayer of the Faithful
Prerequisite: Wisdom 13 or higher. Follower of appropriate god or
divine philosophy.
Your faith is strong enough to
work the occasional miracle.
- You gain access to a single 2nd Level cleric or 3rd Level paladin Channel Divinity option. You can use this Channel Divinity once per Long or Short Rest.
- Your save DC for this ability is equal to 8 + Wisdom bonus + Proficiency bonus.
- As with paladins and clerics, you may lose access to this ability if your behavior does not live up to the demands of your faith.
- If you are already a Cleric or Paladin, you add this option to your normal Channel Divinity options but do not gain extra uses per rest.
As you can tell by the picture, she is a Strength focused ranger, or Strength and Wisdom at least. Going with the vampire background, I am going with an animal empathy sort of thing so she will be a beastmaster. I have a shape-shifter feat giving limited wild shaping, but I never actually had that as a plan for this character, so it won't be this character.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
1st Level Feralblood Dhampir Revised Ranger
Str: 16
Dex: 13
Con: 14
Int: 11
Wis:14
Cha: 10
HP: 12
AC: 17
Ranger Save DC: 12
Ranger Save DC: 12
Speed: 30 ft
Proficiency Bonus: +2
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity
Languages: Common, Halfling, Celestial, Elvish
Languages: Common, Halfling, Celestial, Elvish
Proficient Skills
Animal Handling (Dhampir) +4
Insight (Acolyte) +4Animal Handling (Dhampir) +4
Investigation (Ranger) +2
Perception (Ranger) +4
Religion (Acolyte) +2
Survival (Ranger) +4
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
Reasoning:
2nd to 5th Level
2nd to 5th Level
2nd Level - Fighting Style: Defense, Spellcasting, +8 HP (20)
Spells: Hunter's Mark, Cure Wounds
Spells: Hunter's Mark, Cure Wounds
3rd
Level - Primeval Awareness, Ranger Conclave: Beastmaster, Animal Companion: Wolf, Companion's Bond, +8 HP (28)
Spell: Speak with Animals
Spell: Speak with Animals
4th Level - Ability Score Improvement: Prayer of the Faithful: Radiance of the Dawn, Wolf +1 Dex, +1 Int, +8 HP (36)
5th Level - Proficiency Bonus: +3, Coordinated Attack, +8 HP (44)
Spell: Lesser Restoration
Spell: Lesser Restoration
Reasoning: I am focusing a bit on the healing abilities here. For Prayer of the Faithful I thought about taking Turn Undead, but as she is a hunter more than a protector, the more aggressive Radiance of the Dawn seems to fit her position a bit more. It's a bit odd for Saranrae, perhaps, but I suppose it takes all kinds.
5th Level Statistics
Str: 16
Dex: 13
Con: 14
Int: 11
Wis:14
Cha: 10
HP: 44
AC: 18
Cleric and Ranger Save DC: 13
Cleric and Ranger Save DC: 13
Speed: 30 ft
Proficiency Bonus: +3
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity
Languages: Common, Halfling, Celestial, Elvish
Languages: Common, Halfling, Celestial, Elvish
Proficient Skills
Animal Handling (Dhampir) +5
Insight (Acolyte) +5Animal Handling (Dhampir) +5
Investigation (Ranger) +3
Perception (Ranger) +5
Religion (Acolyte) +3
Survival (Ranger) +5
Feat: Prayer of the Faithful (Radiance of the Dawn 1/Rest)
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Fighting Style: Defense
Spellcasting
Primeval Awareness
Beastmaster
Animal Companion
Companion's Bond
Coordinated Attack
Spell Slots: 4 (1st) 2 (2nd)
1st Level Ranger Spells: Cure Wounds, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 17 (natural armor + ranger proficiency bonus)
HP: 22 (4d8+4)
Speed: 40ft
Str: 12, Dex: 16, Con: 12, Int: 4, Wis: 12, Cha 6
Saves: Str +4, Dex +6, Con +4, Int +0, Wis +4, Cha +1
Skills: Intimidation +1, Stealth +6
Keen Hearing and Smell
Pack Tactics
Bite: Attack +6, Reach 5ft, One Target, Damage 2d4+6, if the target is a creature, it must succeed on a DC 12 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
6th to 10th Level
6th Level - Greater Favored Enemy: Fiends, +8 HP (52)
7th Level - Beast's Defense: +8 HP (60)
Spell: Animal Friendship
8th Level - Ability Score Improvement: Magic Initiate: Cleric, Wolf +2 Con, +8 HP (68)
Cantrips: Hand of Radiance, Spare the Dying
Spell: Protection from Evil and Good
Cantrips: Hand of Radiance, Spare the Dying
Spell: Protection from Evil and Good
9th Level - Proficiency Bonus +4, +8 HP (76)
Spell: Conjure Animals
Spell: Conjure Animals
10th Level - Hide in Plain Sight, +8 HP (84)
Reasoning: I went for another feat here as I am of the belief that a lot of these feats are of limited use when you leave them until late in the character build. I might alter my opinion of this in actual game play. Also, the choice of spells I made were partially drawn from the new Starter Spell article on Unearthed Arcana. Hand of Radiance is a burst of radiance damage against all creatures of my choice within 5ft of you. Protection helps protect against mind control.
10th Level Statistics
Str: 16
Dex: 13
Con: 14
Int: 11
Wis:14
Cha: 10
HP: 84
AC: 18
Cleric and Ranger Save DC: 14
Cleric and Ranger Save DC: 14
Speed: 30 ft
Proficiency Bonus: +4
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity
Languages: Common, Halfling, Celestial, Elvish
Languages: Common, Halfling, Celestial, Elvish
Proficient Skills
Animal Handling (Dhampir) +6
Insight (Acolyte) +6Animal Handling (Dhampir) +6
Investigation (Ranger) +4
Perception (Ranger) +6
Religion (Acolyte) +4
Survival (Ranger) +6
Feat: Prayer of the Faithful (Radiance of the Dawn 1/Rest), Magic Initiate: Cleric
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Fighting Style: Defense
Spellcasting
Primeval Awareness
Beastmaster
Animal Companion
Companion's Bond
Coordinated Attack
Greater Favored Enemy
Beast's Defense
Hide in Plain Sight
Spell Slots: 4 (1st) 3 (2nd) 2 (3rd)
1st Level Ranger Spells: Animal Friendship, Cure Wounds, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
3rd Level Ranger Spells: Conjure Animals
Cleric Cantrip: Hand of Radiance, Spare the Dying
Cleric 1st Level Spell: Protection from Evil and Good
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 18 (natural armor + ranger proficiency bonus)
HP: 59 (9d8+18)
Speed: 40ft
Str: 12, Dex: 16, Con: 14, Int: 4, Wis: 12, Cha 6
Saves: Str +5, Dex +7, Con +6, Int +1, Wis +5, Cha +2
Skills: Intimidation +2, Stealth +7
Keen Hearing and Smell
Pack Tactics
Bite: Attack +7, Reach 5ft, One Target, Damage 2d4+7, if the target is a creature, it must succeed on a DC 13 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
Beast's Defense
Hide in Plain Sight
Spell Slots: 4 (1st) 3 (2nd) 2 (3rd)
1st Level Ranger Spells: Animal Friendship, Cure Wounds, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
3rd Level Ranger Spells: Conjure Animals
Cleric Cantrip: Hand of Radiance, Spare the Dying
Cleric 1st Level Spell: Protection from Evil and Good
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 18 (natural armor + ranger proficiency bonus)
HP: 59 (9d8+18)
Speed: 40ft
Str: 12, Dex: 16, Con: 14, Int: 4, Wis: 12, Cha 6
Saves: Str +5, Dex +7, Con +6, Int +1, Wis +5, Cha +2
Skills: Intimidation +2, Stealth +7
Keen Hearing and Smell
Pack Tactics
Bite: Attack +7, Reach 5ft, One Target, Damage 2d4+7, if the target is a creature, it must succeed on a DC 13 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
11th to 15th Level
11th Level - Storm of Claws and Fangs, +8 HP (92)
Spell: Daylight
Spell: Daylight
12th Level - Ability Score Improvement: Resilient: Wisdom, Wolf +2 Dex, +8 HP (100)
13th Level - Proficiency Bonus +5, +8 HP (108)
Spell: Freedom of Movement
Spell: Freedom of Movement
14th Level - Vanish, +8 HP (116)
15th Level - Superior Beast's Defense, +8 HP (124)
Spell: Fog Cloud
Spell: Fog Cloud
Reasoning: Still going for Feats, which is a bit precarious at this point. As this is a theoretical, an actual play would inevitably see things differ from how they come up in actual gameplay, but it could be that the character finds some items like Gauntlets of Ogre Power or the like. The spell selections are split between her devotion to Saranrae and her vampiric heritage.
15th Level Statistics
15th Level Feralblood Dhampir Revised Beastmaster
Speed: 30 ft
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Investigation (Ranger) +5
Perception (Ranger) +7
Religion (Acolyte) +5
Survival (Ranger) +7
Feat: Prayer of the Faithful (Radiance of the Dawn 1/Rest), Magic Initiate: Cleric, Resilient: Wisdom
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Fighting Style: Defense
Spellcasting
Primeval Awareness
Beastmaster
Animal Companion
Companion's Bond
Coordinated Attack
Str: 16
Dex: 13
Con: 14
Int: 11
Wis: 15
Cha: 10
HP: 124
AC: 18
Cleric and Ranger Save DC: 15
Cleric and Ranger Save DC: 15
Speed: 30 ft
Proficiency Bonus: +5
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity, Wisdom
Languages: Common, Halfling, Celestial, Elvish
Languages: Common, Halfling, Celestial, Elvish
Proficient Skills
Animal Handling (Dhampir) +7
Insight (Acolyte) +7Animal Handling (Dhampir) +7
Investigation (Ranger) +5
Perception (Ranger) +7
Religion (Acolyte) +5
Survival (Ranger) +7
Feat: Prayer of the Faithful (Radiance of the Dawn 1/Rest), Magic Initiate: Cleric, Resilient: Wisdom
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Fighting Style: Defense
Spellcasting
Primeval Awareness
Beastmaster
Animal Companion
Companion's Bond
Coordinated Attack
Greater Favored Enemy
Beast's Defense
Hide in Plain Sight
Storm of Claws and Fangs
Vanish
Superior Beast's Defense
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 2 (4th)
1st Level Ranger Spells: Animal Friendship, Cure Wounds, Fog Cloud, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
3rd Level Ranger Spells: Conjure Animals, Daylight
4th Level Ranger Spells: Freedom of Movement
Cleric Cantrip: Hand of Radiance, Spare the Dying
Cleric 1st Level Spell: Protection from Evil and Good
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 20 (natural armor + ranger proficiency bonus)
HP: 91 (14d8+28)
Speed: 40ft
Str: 12, Dex: 18, Con: 14, Int: 4, Wis: 12, Cha 6
Saves: Str +6, Dex +9, Con +7, Int +2, Wis +6, Cha +3
Skills: Intimidation +3, Stealth +9
Keen Hearing and Smell
Pack Tactics
Bite: Attack +9, Reach 5ft, One Target, Damage 2d4+9, if the target is a creature, it must succeed on a DC 14 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
Beast's Defense
Hide in Plain Sight
Storm of Claws and Fangs
Vanish
Superior Beast's Defense
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 2 (4th)
1st Level Ranger Spells: Animal Friendship, Cure Wounds, Fog Cloud, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
3rd Level Ranger Spells: Conjure Animals, Daylight
4th Level Ranger Spells: Freedom of Movement
Cleric Cantrip: Hand of Radiance, Spare the Dying
Cleric 1st Level Spell: Protection from Evil and Good
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 20 (natural armor + ranger proficiency bonus)
HP: 91 (14d8+28)
Speed: 40ft
Str: 12, Dex: 18, Con: 14, Int: 4, Wis: 12, Cha 6
Saves: Str +6, Dex +9, Con +7, Int +2, Wis +6, Cha +3
Skills: Intimidation +3, Stealth +9
Keen Hearing and Smell
Pack Tactics
Bite: Attack +9, Reach 5ft, One Target, Damage 2d4+9, if the target is a creature, it must succeed on a DC 14 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
16th to 20th Level
16th Level - Ability Score Improvement: +1 Dex, +1 Wis, Wolf +2 Con, +8 HP (132)
17th Level - Proficiency Bonus +6, +8 HP (140)
Spell: Stoneskin
Spell: Stoneskin
18th Level - Feral Senses, +8 HP (148)
19th Level - Ability Score Improvement: Str +2, Wolf +2 Dex, +8 HP (156)
Spell: Commune with Nature
Spell: Commune with Nature
20th Level - Foe Slayer, +8 HP (164)
Reasoning: I finally add some actually ability score bonuses in this theoretical. To be honest, this many feats would depend on me playing a game where one of the following is true: I rolled for stats and rolled very well in my major stats; or a campaign where there are ways to gain feats outside of leveling such as rewards for gaining renown or quests and training.
20th Level Statistics
20th Level Feralblood Dhampir Revised Beastmaster
Speed: 30 ft
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Investigation (Ranger) +6
Perception (Ranger) +9
Religion (Acolyte) +6
Survival (Ranger) +9
Feat: Prayer of the Faithful (Radiance of the Dawn 1/Rest), Magic Initiate: Cleric, Resilient: Wisdom
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Fighting Style: Defense
Spellcasting
Primeval Awareness
Beastmaster
Animal Companion
Companion's Bond
Coordinated Attack
Str: 18
Dex: 14
Con: 14
Int: 11
Wis: 16
Cha: 10
HP: 164
AC: 19
Cleric and Ranger Save DC: 17
Cleric and Ranger Save DC: 17
Speed: 30 ft
Proficiency Bonus: +6
Darkvision 60ft
Hard to Kill
Unnatural Resilience
Daywalker
Sunlight Senstivity
Claws of the Beast
Primal Nature
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity, Wisdom
Languages: Common, Halfling, Celestial, Elvish
Languages: Common, Halfling, Celestial, Elvish
Proficient Skills
Animal Handling (Dhampir) +9
Insight (Acolyte) +9Animal Handling (Dhampir) +9
Investigation (Ranger) +6
Perception (Ranger) +9
Religion (Acolyte) +6
Survival (Ranger) +9
Feat: Prayer of the Faithful (Radiance of the Dawn 1/Rest), Magic Initiate: Cleric, Resilient: Wisdom
Background: Acolyte
Favored Enemy: Undead
Natural Explorer
Fighting Style: Defense
Spellcasting
Primeval Awareness
Beastmaster
Animal Companion
Companion's Bond
Coordinated Attack
Greater Favored Enemy
Beast's Defense
Hide in Plain Sight
Storm of Claws and Fangs
Vanish
Superior Beast's Defense
Feral Senses
Foe Slayer
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th)
1st Level Ranger Spells: Animal Friendship, Cure Wounds, Fog Cloud, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
3rd Level Ranger Spells: Conjure Animals, Daylight
4th Level Ranger Spells: Freedom of Movement, Stoneskin
5th Level Ranger Spells: Commune with Nature
Cleric Cantrip: Hand of Radiance, Spare the Dying
Cleric 1st Level Spell: Protection from Evil and Good
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 22 (natural armor + ranger proficiency bonus)
HP: 143 (19d8+57)
Speed: 40ft
Str: 12, Dex: 20, Con: 16, Int: 4, Wis: 12, Cha 6
Saves: Str +7, Dex +11, Con +8, Int +3, Wis +7, Cha +4
Skills: Intimidation +4, Stealth +11
Keen Hearing and Smell
Pack Tactics
Bite: Attack +11, Reach 5ft, One Target, Damage 2d4+11, if the target is a creature, it must succeed on a DC 15 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
Beast's Defense
Hide in Plain Sight
Storm of Claws and Fangs
Vanish
Superior Beast's Defense
Feral Senses
Foe Slayer
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th)
1st Level Ranger Spells: Animal Friendship, Cure Wounds, Fog Cloud, Hunter's Mark, Speak with Animals
2nd Level Ranger Spells: Lesser Restoration
3rd Level Ranger Spells: Conjure Animals, Daylight
4th Level Ranger Spells: Freedom of Movement, Stoneskin
5th Level Ranger Spells: Commune with Nature
Cleric Cantrip: Hand of Radiance, Spare the Dying
Cleric 1st Level Spell: Protection from Evil and Good
Channel Divinity: Radiance of the Dawn 1/Short or Long Rest
Animal Companion: Wolf
AC: 22 (natural armor + ranger proficiency bonus)
HP: 143 (19d8+57)
Speed: 40ft
Str: 12, Dex: 20, Con: 16, Int: 4, Wis: 12, Cha 6
Saves: Str +7, Dex +11, Con +8, Int +3, Wis +7, Cha +4
Skills: Intimidation +4, Stealth +11
Keen Hearing and Smell
Pack Tactics
Bite: Attack +11, Reach 5ft, One Target, Damage 2d4+11, if the target is a creature, it must succeed on a DC 15 Strength throw or be knocked prone.
Equipment
Scale Mail
Shield
Battle Axe
Dungeoneer's Pack
Longbow and 20 Arrows
Holy Symbol
Prayer Book
5 sticks of incense
Vestments
Common Clothes
15 GP
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