Rudyard Holt - Security Chief - Airship Lost Campaign
Defining Aspect - Tired Guard Captain
Ambition - Peace in My World
Background - HM Armed Forces
Conviction - Good in All of Us
Disadvantage - Moral to a Fault
Extraordinary Skill - Born Leader (Persuasion)
Foe - Speedy Little Scamps (Agility)
Gear - Piracy Deterrents (Craft)
Help - Second in Command (Resources)
Inferior Skill - Trust in the Squad (Perception)
Extraordinary Skill - Born Leader (Persuasion)
Foe - Speedy Little Scamps (Agility)
Gear - Piracy Deterrents (Craft)
Help - Second in Command (Resources)
Inferior Skill - Trust in the Squad (Perception)
Physical Abilities: Agility: 2, Endurance 3, Perception: 2, Strength: 3
Health Stress: OOOOOO
Minor Consequence:
Major Consequence:
Severe Consequence:
Extreme Consequence:
Mental Abilities: Craft: 2, Knowledge: 2, Reasoning: 3, Willpower: 2
Mind Stress: OOOOO
Minor Consequence:
Major Consequence:
Severe Consequence:
Extreme Consequence:
Social Abilities: Deception: 2, Empathy: 2, Persuasion: 3, Resources: 2
Reputation Stress: OOOOO
Minor Consequence:
Bonus Minor Consequence:
Major Consequence:
Severe Consequence:
Extreme Consequence:
Psychic Abilities: Manipulation: 0, Metabolic: 0, Sensitive: 0
Chi Stress: OO
Minor Consequence:
Major Consequence:
Severe Consequence:
Extreme Consequence:
Expert Advantages: Architect of Death, Athlete, Firing Discipline, Weapon Specialist (Explosives), Tide of Trivia, Field Medic, Eye for Crime, Professional (Security)
Heroic Advantages: Reputable, Weapon Specialist (Heavy Firearms)
Facility: Security Office
Equipment: Dapper Security Uniform, Megaphone, Sidearm: Weapon Rating: 4, Radio, Cuffs
Equipment: Dapper Security Uniform, Megaphone, Sidearm: Weapon Rating: 4, Radio, Cuffs
First Session
1 XP
No comments:
Post a Comment