Cleric Statistics
Hit Dice: d8
Saving Throws: Wisdom, Charisma
Skills: Two out of History, Insight, Medicine, Persuasion, and Religion
Armor: Light, Medium, and Shields
Weapons: Simple Weapons
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores:Wisdom
Subclasses (Domains): 10
- PHB Domains: Knowledge, Life, Light, Nature, Tempest, Trickery, War
- SCAG Domain: Arcana
- Xanathar Domains: Forge, Grave
General Traits
Control
- Channel Divinity: Turn Undead
Death
- Channel Divinity: Destroy Undead
Fiat
- Divine Intervention
Domain Traits
Knowledge
- Skills and Languages
- Blessings of Knowledge (1st)
- Channel Divinity: Knowledge of the Ages (2nd)
- Damage
- Potent Spellcasting (8th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Arcane Eye (4th)
- Confusion (4th)
- Scrying (5th)
- Suggestion (2nd)
- Expensive Material Components
- Augury (2nd)
- Identify (1st)
- Legend Lore* (5th)
- Nondetection* (3rd)
- Scrying (5th)
- Increased Effectiveness with Higher Level Slots
- Command (1st)
- Confusion (4th)
- Ritual
- Augury (2nd)
- Identify (1st)
- Defensive
- Nondetection (3rd)
- Divination/Senses/Information Gathering
- Arcane Eye (4th)
- Augury (2nd)
- Identify (1st)
- Legend Lore (5th)
- Scrying (5th)
- Speak with Dead (3rd)
- Illusion
- Nondetection (3rd)
- Mind Control
- Command (1st)
- Confusion (4th)
- Suggestion (1st)
- Divination/Senses/Information Gathering
- Channel Divinity: Read Thoughts (6th)
- Visions of the Past (17th)
Life
- Armor
- Bonus Proficiency (1st)
- Damage
- Divine Strike (8th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Beacon of Hope (3rd)
- Bless (1st)
- Expensive Material Components
- Raise Dead* (5th)
- Increased Effectiveness with Higher Level Slots
- Bless (1st)
- Cure Wounds (1st)
- Mass Cure Wounds (5th)
- Spiritual Weapon (2nd)
- Area Denial
- Guardian of Faith (4th)
- Buff
- Bless (1st)
- Damage
- Spiritual Weapon (2nd)
- Guardian of Faith (4th)
- Defensive
- Beacon of Hope (3rd)
- Death Ward (3rd)
- Healing/Restorative
- Beacon of Hope (3rd)
- Cure Wounds (1st)
- Lesser Restoration (2nd)
- Mass Cure Wounds (5th)
- Raise Dead (5th)
- Revivify (3rd)
- Wards
- Guardian of Faith (4th)
- Healing/Restorative
- Blessed Healer (6th)
- Channel Divinity: Preserve Life (2nd)
- Disciple of Life (1st)
- Supreme Healing (17th)
Light
- Cantrips
- Bonus Cantrip: Light (1st)
- Damage
- Channel Divinity: Radiance of the Dawn (2nd)
- Potent Spellcasting (8th)
- Debuff
- Corona of Light (17th)
- Defensive
- Warding Flare (1st)
- Improved Flare (6th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Faerie Fire
- Flaming Sphere
- Wall of Fire
- Expensive Material Components
- Scrying (5th)
- Increased Effectiveness with Higher Level Slots
- Burning Hands (1st)
- Fireball (3rd)
- Flame Strike (5th)
- Flaming Sphere (2nd)
- Scorching Ray (2nd)
- Wall of Fire (4th)
- Area Denial
- Guardian of Faith (4th)
- Wall of Fire (5th)
- Damage
- Burning Hands (1st)
- Fireball (3rd)
- Flame Strike (5th)
- Flaming Sphere (2nd)
- Guardian of Faith (4th)
- Scorching Ray (2nd)
- Wall of Fire (4th)
- Debuff
- Faerie Fire (1st)
- Divination/Senses/Information Gathering
- Scrying (5th)
- Utility
- Daylight (3rd)
Nature
- Cantrips and Skills
- Acolyte of Nature (1st)
- Armor
- Bonus Proficiency (1st)
- Damage
- Divine Strike (8th)
- Defensive
- Dampen Elements (6th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Dominate Beast (4th)
- Grasping Vine (4th)
- Insect Plague (5th)
- Spike Growth (2nd)
- Tree Stride (5th)
- Increased Effectiveness with Higher Level Slots
- Animal Friendship (1st)
- Dominate Beast (4th)
- Area Denial
- Plant Growth (3rd)
- Spike Growth (2nd)
- Wind Wall (3rd)
- Control
- Grasping Vine (4th)
- Damage
- Insect Plague (5th)
- Spike Growth (2nd)
- Wind Wall (3rd)
- Defensive
- Barkskin (2nd)
- Wind Wall (3rd)
- Mind Control
- Animal Friendship (1st)
- Dominate Beast (4th)
- Movement/Travel
- Tree Stride (5th)
- Summoning
- Insect Plague (5th)
- Utility
- Plant Growth (3rd)
- Mind Control
- Channel Divinity: Charm Animals and Plants (2nd)
- Master of Nature (17th)
Tempest
- Armor and Weapons
- Bonus Proficiencies (1st)
- Control
- Thunderbolt Strike (6th)
- Damage
- Divine Strike (8th)
- Wrath of the Storm (1st)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Call Lightning (3rd)
- Control Water (4th)
- Fog Cloud (1st)
- Gust of Wind (2nd)
- Insect Plague (5th)
- Sleet Storm (3rd)
- Increased Effectiveness with Higher Level Slots
- Call Lightning (3rd)
- Ice Storm (4th)
- Insect Plague (5th)
- Shatter (2nd)
- Thunderwave (1st)
- Area Denial
- Gust of Wind (2nd)
- Sleet Storm (3rd)
- Concealment
- Fog Cloud (1st)
- Sleet Storm (2nd)
- Control
- Gust of Wind (2nd)
- Thunderwave (1st)
- Destructive Wave (5th)
- Damage
- Call Lightning (3rd)
- Destructive Wave (5th)
- Ice Storm (4th)
- Insect Plague
- Shatter (2nd)
- Thunderwave (1st)
- Summoning
- Insect Plague (5th)
- Utility
- Control Water (4th)
- Mobility
- Stormborn (17th)
- Offensive
- Channel Divinity: Destructive Wrath (2nd)
Trickery
- Buff
- Blessing of the Trickster (1st)
- Damage
- Divine Strike (8th)
- Defensive
- Channel Divinity: Cloak of Shadows (6th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Dominate Person (5th)
- Modify Memory (5th)
- Pass without Trace (2nd)
- Increased Effectiveness with Higher Level Slots
- Charm Person (1st)
- Dispel Magic (3rd)
- Dominate Person (5th)
- Defensive
- Blink (3rd)
- Dispel Magic (3rd)
- Mirror Image (2nd)
- Illusion
- Mirror Image (2nd)
- Infiltration
- Disguise Self (1st)
- Pass without Trace (2nd)
- Mind Control
- Charm Person (1st)
- Dominate Person (5th)
- Modify Memory (5th)
- Movement/Travel
- Dimension Door (4th)
- Transformative
- Polymorph (4th)
- Illusion
- Channel Divinity: Invoke Duplicity (2nd)
- Improved Duplicity (17th)
- Infiltration
- Blessing of the Trickster (1st)
War
- Armor and Weapons
- Bonus Proficiencies (1st)
- Damage
- Divine Strike (8th)
- Defensive
- Avatar of Battle (17th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Crusader's Mantle (3rd)
- Divine Favor (1st)
- Hold Monster (5th)
- Magic Weapon (1st)
- Shield of Faith (1st)
- Spirit Guardians (3rd)
- Expensive Material Components
- Stoneskin* (4th)
- Increased Effectiveneess with Higher Level Slots
- Flame Strike (5th)
- Hold Person (2nd)
- Magic Weapon (2nd)
- Spirit Guardians (3rd)
- Stoneskin (4th)
- Area Denial
- Spirit Guardians (3rd)
- Buff
- Crusader's Mantle (3rd)
- Divine Favor (1st)
- Magic Weapon (2nd)
- Control
- Hold Monster (5th)
- Damage
- Crusader's Mantle (3rd)
- Flame Strike (5th)
- Spirit Guardians (3rd)
- Spiritual Weapon (2nd)
- Defensive
- Freedom of Movement (4th)
- Shield of Faith (1st)
- Stonskin (4th)
- Infiltration
- Pass without Grace (2nd)
- Offensive
- Channel Divinity: Guided Strike (2nd)
- Channel Divinity: War God's Blessing (6th)
- War Priest (1st)
Arcana
- Cantrips and Skills
- Arcane Initiate (1st)
- Control
- Channel Divinity: Arcane Abjuration (2nd)
- Damage
- Potent Spellcasting (8th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Arcane Eye (4th)
- Detect Magic (1st)
- Magic Weapon (2nd)
- Expensive Material Components
- Leomund's Secret Chest (4th)
- Planar Binding* (5th)
- Increased Effectiveness with Higher Level Slots
- Magic Missile (1st)
- Magic Weapon (2nd)
- Planar Binding (5th)
- Concealment
- Leomund's Secret Chest (4th)
- Damage
- Magic Missile (1st)
- Deception
- Nystul's Magic Aura (2nd)
- Defensive
- Dispel Magic (3rd)
- Magic Circle (3rd)
- Divination/Senses/Information Gathering
- Arcane Eye (4th)
- Detect Magic (1st)
- Movement/Travel
- Teleportation Circle (5th)
- Planar
- Planar Binding (5th)
- Summoning
- Planar Binding (5th)
- Utility
- Leomund's Secret Chest (4th)
- Healing/Restorative
- Spell Breaker (6th)
- Wizard Spells
- Arcane Mastery (17th)
Forge
- Armor and Skills
- Bonus Proficiencies (1st)
- Buff
- Blessing of the Forge (1st)
- Damage
- Divine Strike (8th)
- Defensive
- Soul of the Forge (6th)
- Saint of Forge and Dire (17th)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Animate Objects (5th)
- Heat Metal (2nd)
- Magic Weapon (2nd)
- Elemental Weapon (2nd)
- Protection from Energy (3rd)
- Searing Smite (1st)
- Expensive Material Components
- Identify (1st)
- Improved Effectiveness with Higher Level Slots
- Creation (5th)
- Elemental Weapon (3rd)
- Heat Metal (2nd)
- Magic Weapon (2nd)
- Searing Smite (1st)
- Wall of Fire (4th)
- Area Denial
- Wall of Fire (4th)
- Buff
- Magic Weapon (2nd)
- Elemental Weapon (3rd)
- Damage
- Heat Metal (2nd)
- Searing Smite (1st)
- Wall of Fire (4th)
- Defensive
- Protection from Energy (3rd)
- Divination/Senses/Information Gathering
- Identify (1st)
- Summoning
- Animate Objects (5th)
- Utility
- Animate Objects (5th)
- Creation (5th)
- Fabricate (4th)
- Utility
- Channel Divinity: Artisan's Blessing (2nd)
Grave
- Cantrips
- Circle of Mortality (1st)
- Damage
- Potent Spellcasting (8th)
- Debuff
- Channel Divinity: Path to the Grave (2nd)
- Defensive
- Sentinel at Death's Door (6th)
- Divination/Senses/Information Gathering
- Eyes of the Grave (1st)
- Domain Spells (levels listed are spell levels not class levels)
- Concentration
- Antilife Shell (5th)
- Bane (1st)
- Ray of Enfeeblement (2nd)
- Vampiric Touch (3rd)
- Expensive Material Components
- Raise Dead* (5th)
- Increased Effectiveness with Higher Level Slots
- Bane (1st)
- Blight (4th)
- False Life (1st)
- Vampiric Touch (3rd)
- Ritual
- Gentle Repose (2nd)
- Area Denial
- Antilife Shell (5th)
- Damage
- Blight (4th)
- Vampiric Touch (3rd)
- Debuff
- Bane (1st)
- Ray of Enfeeblement (2nd)
- Defensive
- Death Ward (4th)
- False Life (1st)
- Healing/Restorative
- Raise Dead (5th)
- Revivify (3rd)
- Vampiric Touch (3rd)
- Utility
- Gentle Repose (2nd)
- Healing/Restorative
- Circle of Mortality (1st)
- Keeper of Souls (17th)
General Cleric Spells
Prepared Caster
Full Caster
Ritual Caster
Access to Full Class Spell List
Prepared Spells at 20th: 20+10 Domain Spells+Wisdom Modifer
Cantrips at 1st: 3 (some Domains have extra cantrips)
Cantrips at 20th:5 (some Domains have extra cantrips)
Spells from Xanathar's Guide to Everything are bolded.
Concentration
- Antimagic Field (8th)
- Bane (1st)
- Banishment (4th)
- Beacon of Hope (3rd)
- Bestow Curse (3rd)
- Blade Barrier (6th)
- Bless (1st)
- Calm Emotions (2nd)
- Clairvoyance (3rd)
- Conjure Celestial (7th)
- Control Water (4th)
- Control Weather (8th)
- Dawn (5th)
- Detect Evil and Good (1st)
- Detect Magic (1st)
- Detect Poison and Disease (1st)
- Dispel Evil and Good (5th)
- Earthquake (8th)
- Enhance Ability (2nd)
- Find the Path (6th)
- Hold Person (2nd)
- Holy Weapon (5th)
- Insect Plague (5th)
- Locate Creature (4th)
- Locate Object (2nd)
- Protection from Energy (3rd)
- Protection from Evil and Good (1st)
- Scrying (5th)
- Shield of Faith (1st)
- Silence (2nd)
- Skill Empowerment (5th)
- Skywrite (5th)
- Spirit Guardians (3rd)
- Warding Wind (2nd)
Expensive Material Components
(Spells marked with * means some components are consumed with each casting)
- Augury (2nd)
- Ceremony* (1st)
- Clairvoyance (3rd)
- Continual Flame* (2nd)
- Create Undead (6th)
- Dawn (5th)
- Divination* (4th)
- Forbiddance (6th)
- Find the Path (6th)
- Gate (9th)
- Glyph of Warding* (3rd)
- Greater Restoration* (5th)
- Hallow* (5th)
- Heroes' Feast* (6th)
- Holy Aura (8th)
- Legend Lore* (5th)
- Magic Circle* (3rd)
- Planar Ally* (6th)
- Planar Binding* (5th)
- Raise Dead* (5th)
- Resurrection* (7th)
- Revivify* (3rd)
- Scrying (5th)
- Symbol* (7th)
- Temple of the Gods (7th)
- True Resurrection* (9th)
- True Seeing* (6th)
- Warding Bond (2nd)
Increased Effectiveness with Higher Level Slots
- Aid (2nd)
- Bane (1st)
- Banishment (4th)
- Bestow Curse (3rd)
- Bless (1st)
- Blindness/Deafness (2nd)
- Command (1st)
- Conjure Celestial (7th)
- Create or Destroy Water (1st)
- Cure Wounds (1st)
- Dispel Magic (3rd)
- Enhance Ability (3rd)
- Etherealnss (7th)
- Flame Strike (5th)
- Geas (5th)
- Glyph of Warding (3rd)
- Guiding Bolt (1st)
- Heal (6th)
- Healing Word (1st)
- Hold Person (2nd)
- Inflict Wounds (1st)
- Life Transference (3rd)
- Mass Cure Wounds (5th)
- Mass Healing Word (3rd)
- Planar Binding (5th)
- Spirit Guardians (3rd)
Ritual
- Augury (2nd)
- Ceremony (1st)
- Commune (3rd)
- Detect Magic (1st)
- Detect Poison and Disease (1st)
- Divination (4th)
- Feign Death (3rd)
- Forbiddance (6th)
- Gentle Repose (2nd)
- Meld into Stone (3rd)
- Purify Food and Drink (1st)
- Silence (2nd)
- Skywrite (2nd)
- Water Walk (3rd)
Area Denial
- Blade Barrier (6th)
- Glyph of Warding (3rd)
- Guardian of Faith (4th)
- Insect Plague (5th)
- Spirit Guardians (3rd)
- Temple of the Gods (7th)
Buff
- Aid (2nd)
- Bless (1st)
- Ceremony (1st)
- Enhance Ability (2nd)
- Guidance (Cantrip)
- Guiding Bolt (1st)
- Hallow (5th)
- Heroes' Feast (6th)
- Holy Weapon (5th)
- Resistance (Cantrip)
- Shield of Faith (1st)
Communication
- Astral Projection (9th)
- Sending (3rd)
- Tongues (3rd
Control
- Divine Word (7th)
- Glyph of Warding (3rd)
- Hold Person (2nd)
- Symbol (7th)
Curses
- Bestow Curse (3rd)
- Blindness/Deafness (2nd)
- Contagion (5th)
- Geas (5th)
Damage
- Blade Barrier (6th)
- Dawn (5th)
- Fire Storm (7th)
- Flame Strike (5th)
- Forbiddance (6th)
- Glyph of Warding (3rd)
- Guardian of Faith (4th)
- Guiding Bolt (1st)
- Holy Weapon (5th)
- Inflict Wounds (1st)
- Insect Plague (5th)
- Sacred Flame (Cantrip)
- Spirit Guardians (3rd)
- Spiritual Weapon (2nd)
- Symbol (7th)
- Toll the Dead (Cantrip)
- Word of Radiance (Cantrip)
Death
- Divine Word (7th)
Debuff
- Bane (1st)
- Blindness/Deafness (2nd)
- Contagion (5th)
- Divine Word (7th)
- Silence (2nd)
- Spirit Guardians (3rd)
Defensive
- Aid (2nd)
- Antimagic Field (8th)
- Beacon of Hope (3rd)
- Ceremony (1st)
- Death Ward (4th)
- Dispel Evil and Good (5th)
- Dispel Magic (3rd)
- Forbiddance (6th)
- Freedom of Movement (4th)
- Hallow (5th)
- Heroes' Feast (6th)
- Holy Aura (8th)
- Magic Circle (3rd)
- Protection from Energy (3rd)
- Protection from Evil and Good (1st)
- Protection from Poison (2nd)
- Resistance (Cantrip)
- Sanctuary (1st)
- Shield of Faith (1st)
- Temple of the Gods (7th)
- Warding Bond (2nd)
Divination/Senses/Information Gathering
- Astral Projection (9th)
- Augury (2nd)
- Clairvoyance (3rd)
- Commune (5th)
- Detect Evil and Good (1st)
- Detect Magic (1st)
- Detect Poison and Disease (1st)
- Divination (4th)
- Find the Path
- Find Traps (2nd)
- Legend Lore (5th)
- Locate Creature (4th)
- Locate Object (2nd)
- Scrying (5th)
- Speak with Dead (3rd)
- Tongues (3rd)
- True Seeing (6th)
- Zone of Truth (2nd)
Healing/Restorative
- Beacon of Hope (3rd)
- Create Food and Water (3rd)
- Cure Wounds (1st)
- Dispel Evil and Good (5th)
- Greater Restoration (5th)
- Heal (6th)
- Healing Word (1st)
- Lesser Restoration (2nd)
- Life Transference (3rd)
- Mass Cure Wounds (5th)
- Mass Heal (9th)
- Mass Healing Word (3rd)
- Prayer of Healing (2nd)
- Raise Dead (5th)
- Regenerate (7th)
- Remove Curse (3rd)
- Resurrection (7th)
- Revivify (3rd)
- Spare the Dying (Cantrip)
- Temple of the Gods (7th)
- True Resurrection (9th)
Illusion
- Feign Death (3rd)
Infiltration
- Meld into Stone (3rd)
- Silence (2nd)
Mind Control
- Calm Emotions (2nd)
- Command (1st)
- Geas (5th)
- Hallow (5th)
- Symbol (7th)
- Zone of Truth (2nd)
Movement/Travel
- Etherealness (7th)
- Plane Shift (7th)
- Water Walk (3rd)
- Word of Recall (6th)
Offensive
- Banishment (4th)
- Dispel Evil and Good (5th)
- Divine Word (7th)
- Earthquake (8th)
- Holy Weapon (5th)
Planar
- Banishment (4th)
- Etherealness (7th)
- Forbiddance (6th)
- Gate (9th)
- Hallow (5th)
- Planar Ally (6th)
- Planar Binding (5th)
- Plane Shift (7th)
Summoning
- Animate Dead (3rd)
- Banishment (4th)
- Conjure Celestial (7th)
- Create Undead (6th)
- Guardian of Faith (4th)
- Insect Plague (5th)
- Planar Ally (6th)
- Planar Binding (5th)
- Spirit Guardians (3rd)
Utility
- Ceremony (1st)
- Continual Flame (2nd)
- Control Water (4th)
- Control Weather (8th)
- Create or Destroy Water (1st)
- Daylight (3rd)
- Dispel Magic (3rd)
- Gentle Repose (2nd)
- Light (Cantrip)
- Mending (Cantrip)
- Purify Food and Drink (1st)
- Stone Shape (4th)
- Temple of the Gods (7th)
- Thaumaturgy (Cantrip)
Wards
- Antimagic Field (8th)
- Forbiddance (6th)
- Guardian of Faith (4th)
- Glyph of Warding (3rd)
- Hallow (5th)
- Magic Circle (3rd)
- Symbol (7th)
- Temple of the Gods (7th)
- Warding Bond (2nd)
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