Tuesday, March 19, 2019

Druid Traits

Druid Statistics

Hit Dice: d8
Saving Throws: Intelligence, Wisdom
Skills: Two out of Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Armor: Light, Medium, and Shields
Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Slings, and Spears
Tools: Herbalism Kit
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores:Wisdom
Subclasses (Circles): 4
  • PHB Circles: Land, Moon
  • Xanathar Domains: Dream, Shepherd

General Traits

Languages

  • Druidic (1st)

Shapeshifting

  • Archdruid (20th)
  • Beast Shape (18th)
  • Wild Shape (2nd)

Utility

  • Timeless Body (18th)

 Circle Traits

Land

  • Cantrip
    • Bonus Cantrip (2nd)
  • Defensive
    • Land's Stride (6th)
    • Nature's Ward (10th)
    • Nature's Sanctuary (14th)
  • Movement/Travel
    • Land's Stride (6th)
  • Spellcasting Utility
    • Circle Spells (2nd) - Listed and organized below the General Druid Spells
    • Natural Recovery (2nd)

 Moon

  • Offensive
    • Primal Strike (6th)
  • Shapeshifting
    • Circle Forms (2nd)
    • Combat Wild Shape (2nd)
    • Elemental Wild Shape (10th)
    • Thousand Forms (14th)

Dreams

    • Communication
      • Walker in Dreams (14th)
    • Divination/Senses/Information Gathering
      • Walker in Dreams (14th)
    • Healing/Restorative
      • Balm of the Summer Court (2nd) 
    • Movement/Travel
      • Hidden Paths (10th)
      • Walker in Dreams (14th)
    • Wards
      • Hearth of Moonlight and Shadow (6th)

    Shepherd

    • Buff
      • Spirit Totem: Hawk Spirit (2nd)
    • Communication
      • Speech of the Woods (2nd) 
    • Defensive
      • Spirit Totem: Bear Spirit (2nd)
    • Language
      • Speech of the Woods (2nd)
    • Healing/Restorative
      • Guardian Spirit (10th)
      • Spirit Totem: Unicorn Spirit (2nd) 
    • Summoning
      • Faithful Summons (14th)
      • Mighty Summoner (6th) 

    General Druid Spells

    Prepared Caster
    Full Caster
    Ritual Caster
    Access to Full Class Spell List
    Prepared Spells at 20th: 20+Wisdom Modifer (Land Druid have additional Circle spells)
    Cantrips at 1st: 2 (3 for Land Druids)
    Cantrips at 20th: 4 (5 for Land Druids)

    Spells from Xanathar's Guide to Everything are bolded.

    Concentration 

    • Animal Shapes (8th)
    • Antilife Shell (5th)
    • Antipathy/Sympathy (8th)
    • Barkskin (2nd)
    • Beast Bond (1st) 
    • Beast Sense (2nd)
    • Call Lightning (3rd)
    • Confuion (4th)
    • Conjure Animals (3rd) 
    • Conjure Elemental (5th)
    • Conjure Fey (6th)
    • Conjure Minor Elementals (4th)
    • Conjure Woodland Beings (4th)
    • Control Water (4th)
    • Control Weather (8th)
    • Control Winds (5th)
    • Create Bonfire (Cantrip)
    • Detect Magic (1st)
    • Detect Poison and Disease (1st)
    • Dominate Beast (4th)
    • Dust Devil (2nd)
    • Earthbind (2nd) 
    • Earthquake (8th)
    • Enhance Ability (2nd)
    • Entangle (1st)
    • Faerie Fire (1st)
    • Find the Path (6th)
    • Flame Arrows (3rd) 
    • Flame Blade (2nd)
    • Flaming Sphere (2nd)
    • Elemental Bane (4th) 
    • Giant Insect (4th)
    • Grasping Vine (4th)
    • Guardian of Nature (4th)
    • Guidance (Cantrip)
    • Gust of Wind (2nd)
    • Heat Metal (2nd)
    • Hold Person (2nd)
    • Insect Plague (5th)
    • Investiture of Flame (6th)
    • Investiture of Ice (6th)
    • Investiture of Stone (6th)
    • Investiture of Wind (6th)
    • Locate Animals or Plants (2nd)
    • Locate Creature (4th)
    • Locate Objects (2nd)
    • Maelstrom (5th)
    • Moonbeam (2nd)
    • Move Earth (6th)
    • Pass without Trace (2nd)
    • Polymorph (4th)
    • Primordial Ward (6th)
    • Resistance (Cantrip)
    • Reverse Gravity (7th)
    • Scrying (5th)
    • Shapechange (9th)
    • Skywrite (2nd)
    • Sleet Storm (3rd)
    • Spike Growth (2nd)
    • Stoneskin (4th)
    • Storm of Vengeance (9th)
    • Sunbeam (6th) 
    • Tsunami (8th)
    • Wall of Fire (4th)
    • Wall of Stone (5th)
    • Wall of Thorns (6th)
    • Wall of Water (3rd)
    • Warding Wind (2nd)
    • Watery Sphere (4th) 
    • Wind Wall (3rd)
    • Whirlwind (7th) 

    Expensive Material Components 

    (Spells marked with * means some components are consumed with each casting)
    • Awaken* (5th) 
    • Find the Path (6th)
    • Greater Restoration* (5th) 
    • Heroes' Feast (6th)
    • Planar Binding* (5th)
    • Plane Shift (7th)
    • Reincarnate* (5th)
    • Scrying (5th)
    • Shapechange (9th)
    • True Resurrection* (9th)

    Increased Effectiveness with Higher Level Slots

    • Absorb Elements (1st)
    • Animal Friendship (1st) 
    • Animal Messenger (2nd)
    • Bones of the Earth (6th)
    • Charm Person (1st)
    • Charm Monster (4th)
    • Conjure Animal (3rd)
    • Conjure Elemental (5th)
    • Conjure Fey (6th)
    • Conjure Minor Elementals (4th)
    • Conjure Woodland Beings (4th)
    • Cure Wounds (1st)
    • Dust Devil (2nd)
    • Earth Tremor (1st) 
    • Enhance Ability (2nd)
    • Erupting Earth (3rd)
    • Flame Arrows (3rd)
    • Flame Blade (2nd)
    • Flaming Sphere (2nd)
    • Fog Cloud (1st) 
    • Heal (6th)
    • Healing Word (1st)
    • Heat Metal (2nd)
    • Hold Person (2nd)
    • Ice Knife (1st)  
    • Ice Storm (4th) 
    • Insect Plague (5th)
    • Mass Cure Wounds (5th)
    • Moonbeam (2nd)
    • Thunderwave (1st) 
    • Wall of Fire (4th) 
    • Wall of Thorns (6th) 

    Ritual

    • Beast Sense (2nd) 
    • Commune with Nature (5th)
    • Detect Magic (1st)
    • Detect Poison and Disease (1st)
    • Skywrite (2nd)
    • Water Breathing (3rd)
    • Water Walk (3rd) 

    Area Denial

    • Antilife Shell (5th)
    • Antipathy/Sympathy (8th)
    • Control Water (4th)
    • Control Winds (5th) 
    • Druid Grove (6th)
    • Dust Devil (2nd) 
    • Entangle (1st)
    • Erupting Earth (3rd)
    • Flaming Sphere (2nd)
    • Gust of Wind (2nd)
    • Ice Storm (4th)
    • Insect Plague (5th)
    • Investiture of Flame (6th)
    • Investiture of Ice (6th)
    • Maelstrom (5th)
    • Moonbeam (2nd)
    • Plant Growth (3rd)
    • Reverse Gravity (7th)
    • Sleet Storm (3rd)
    • Snare (1st) 
    • Spike Growth (2nd)
    • Transmute Rock (5th)
    • Tsunami (8th)
    • Wall of Fire (4th)
    • Wall of Stone (5th)
    • Wall of Thorns (6th)
    • Wall of Water (3rd)
    • Warding Wind (2nd) 
    • Whirlwind (7th)
    • Wind Wall (3rd)
    • Wrath of Nature (5th) 

    Buff 

    • Enhance Ability (2nd) 
    • Foresight (9th)
    • Freedom of Movement (4th)
    • Guidance (Cantrip)
    • Heroes' Feast (6th)
    • Flame Arrows (3rd)
    • Resistance (Cantrip)
    • Shillelagh (Cantrip) 
    • Water Breathing (3rd) 

    Communication

    • Beast Bond (1st)
    • Skywrite (2nd) 
    • Speak with Animals (1st)
    • Speak with Plants (3rd) 

    Concealment/Deception/Illusion

    • Feign Death (3rd)
    • Fog Cloud (1st) 
    • Hallucinatory Terrain (4th) 
    • Mirage Arcane (7th)
    • Meld with Stone (3rd)
    • Pass without Trace (2nd)

     Control

    • Bones of the Earth (6th)
    • Control Water (4th)
    • Control Winds (5th)
    • Druid Grove (6th)
    • Dust Devil (2nd)
    • Earthbind (2nd) 
    • Earthquake (8th)
    • Earth Tremor (1st)
    • Entangle (1st)
    • Grasping Vine (4th)
    • Gust of Wind (2nd)
    • Hold Person (2nd)
    • Infestation (Cantrip)
    • Investiture of Stone (6th)
    • Investiture of Wind (6th)
    • Maelstrom (5th) 
    • Reverse Gravity (7th)
    • Sleet Storm (3rd)
    • Snare (1st) 
    • Thorn Whip (Cantrip)
    • Thunderwave (1st)
    • Tidal Wave (3rd) 
    • Transmute Rock (5th)
    • Tsunami (8th)
    • Watery Sphere (4th) 
    • Whirlwind (7th)
    • Wrath of Nature (5th) 

    Curses/Diseases

    • Contagion (5th)
    • Feeblemind (8th)
    • Geas (5th)

    Damage 

    • Absorb Elements (1st)
    • Blight (4th)
    • Bones of the Earth (6th)
    • Call Lightning (3rd)
    • Create Bonfire (Cantrip)
    • Druid Grove (6th)
    • Dust Devil (2nd)
    • Earth Tremor (1st) 
    • Erupting Earth (3rd)
    • Fire Storm (7th)
    • Flame Arrows (3rd)
    • Flame Blade (2nd)
    • Flaming Sphere (2nd)
    • Frostbite (Cantrip)
    • Heat Metal (2nd)
    • Ice Knife (1st) 
    • Ice Storm (4th)
    • Insect Plague (5th)
    • Infestation (Cantrip)
    • Investiture of Flame (6th)
    • Investiture of Ice (6th)
    • Investiture of Wind (6th)
    • Maelstrom (5th)
    • Magic Stone (Cantrip) 
    • Moonbeam (2nd)
    • Poison Spray (Cantrip)
    • Primal Savagery (Cantrip) 
    • Produce Flame (Cantrip) 
    • Spike Growth (2nd)
    • Storm of Vengeance (9th)
    • Sunbeam (6th)
    • Sunburst (8th)
    • Thorn Whip (Cantrip)
    • Thunderclap (Cantrip) 
    • Thunderwave (1st)
    • Tidal Wave (3rd) 
    • Transmute Rock (5th)
    • Tsunami (8th)
    • Wall of Fire (4th)
    • Wall of Thorns (6th)
    • Whirlwind (5th)
    • Wrath of Nature (5th) 

    Death/Destruction

    • Earthquake (8th)

    Debuff 

    • Contagion (5th)
    • Elemental Bane (4th)
    • Faerie Fire (1st)
    • Feeblemind (8th)
    • Frostbite (Cantrip)
    • Investiture of Ice (6th) 
    • Sunburst (8th) 

    Defensive

    • Absorb Elements (1st) 
    • Barkskin (2nd)
    • Dispel Magic (3rd)
    • Druid Grove (6th) 
    • Foresight (9th)
    • Freedom of Movement (4th)
    • Heroes' Feast (6th)
    • Investiture of Flame (6th)
    • Investiture of Ice (6th)
    • Investiture of Stone (6th)
    • Investiture of Wind (6th)
    • Primordial Ward (6th)
    • Protection from Energy (3rd)
    • Protection from Poison (2nd)
    • Stoneskin (4th)
    • Wall of Water (3rd)
    • Warding Wind (2nd) 

    Divination/Senses/Information Gathering

    • Beast Bond (1st)
    • Beast Senses (2nd)
    • Commune with Nature (5th)
    • Darkvision (2nd)
    • Detect Magic (1st)
    • Detect Poison and Disease (1st)
    • Find the Path (6th)
    • Find Traps (2nd) 
    • Locate Animals or Plants (2nd)
    • Locate Creature (4th)
    • Locate Objects (2nd)
    • Scrying (5th)
    • Speak with Animals (1st)
    • Speak with Plants (3rd)

    Healing/Restorative

    • Cure Wounds (1st)
    • Goodberry (1st)
    • Greater Restoration (5th)
    • Heal (6th)
    • Healing Spirit (2nd)
    • Healing Word (1st) 
    • Lesser Restoration (2nd) 
    • Mass Cure Wounds (5th) 
    • Regenerate (7th)
    • Reincarnate (5th) 
    • True Resurrection (9th) 

    Mind Control

    • Animal Friendship (1st)
    • Antipathy/Sympathy (8th)
    • Charm Person (1st)
    • Charm Monster (4th)
    • Dominate Beast (4th) 

    Movement/Travel

    • Confusion (4th)
    • Find the Path (6th)
    • Freedom of Movement (4th)
    • Investiture of Ice (6th)
    • Investiture of Stone (6th)
    • Investiture of Wind (6th) 
    • Jump (1st)
    • Longstrider (1st) 
    • Plane Shift (7th)
    • Tree Stride (5th)
    • Transport via Plants (6th)
    • Water Walk (3rd)
    • Wind Walk (6th) 

    Offensive

    • Feeblemind (8th)
    • Magic Stone (Cantrip)
    • Shillelagh (Cantrip)

    Planar

    • Planar Binding (5th) 
    • Plane Shift (7th)

    Summoning

    • Conjure Animals (3rd)
    • Conjure Elemental (5th)
    • Conjure Fey (6th)
    • Conjure Minor Elementals (4th)
    • Conjure Woodland Beings (4th)
    • Druid Grove (6th)
    • Insect Plague (5th)
    • Planar Binding (5th)

    Transformative

    • Awaken (5th) 
    • Animal Shapes (8th)
    • Giant Insect (4th)
    • Guardian of Nature (4th)
    • Polymorph (4th) 
    • Shapechange (9th) 

    Utility

    • Control Flames (Cantrip)
    • Control Water (4th)
    • Control Weather (8th)
    • Control Winds (5th)
    • Create Bonfire (Cantrip) 
    • Create or Destroy Water (1st)
    • Daylight (3rd)
    • Dispel Magic (3rd)
    • Druidcraft (Cantrip)
    • Druid Grove (6th)
    • Goodberry (1st)
    • Gust (Cantrip) 
    • Mending (Cantrip)
    • Mold Earth (Cantrip) 
    • Move Earth (6th)
    • Plant Growth (3rd)
    • Produce Flame (Cantrip)
    • Purify Food and Drink (1st)
    • Shape Water (Cantrip) 
    • Stone Shape (4th)
    • Tidal Wave (3rd) 
    • Transmute Rock (5th)
    • Water Breathing (3rd) 

    Wards

    • Snare (1st)
    • Wall of Water (3rd)
    • Warding Wind (2nd) 

    Land Druid Circle Spells

    These function similarly to Cleric Domain spells. They are always prepared and don't can't against the normal limit of prepared spells. Some of them are from outside the general Druid spell list.

    Arctic

    • Concentration
      • Hold Person (2nd)
      • Sleet Storm (3rd)
      • Slow (3rd) 
      • Spike Growth (2nd)
      • Increased Effectiveness with Higher Level Slots
        • Cone of Cold (5th)
        • Hold Person (2nd)
        • Ice Storm (4th)
      • Ritual
        • Commune with Nature (5th)
        • Area Denial
          • Sleet Storm (3rd)
          • Spike Growth (2nd)
        • Buff
          • Freedom of Movement (4th)
        • Control
          • Hold Person (2nd)
        • Damage
          • Cone of Cold (5th)
          • Ice Storm (4th)
        • Debuff
          • Slow (3rd)
        • Defensive
          • Freedom of Movement (4th)
        • Divination/Senses/Information Gathering
          • Commune with Nature (5th)

        Coast

        • Concentration
          • Conjure Elemental (5th)
          • Control Water (4th)
          • Mirror Image (2nd) 
          • Scrying (5th)
          • Expensive Material Components 
            • Scrying (5th)
          • Increased Effectiveness with Higher Level Slots
            • Conjure Elemental (5th)
          • Ritual
            • Water Breathing (3rd)
            • Water Walk (3rd)
          • Buff
            • Water Breathing (3rd) 
          • Concealment/Deception/Illusion
            • Mirror Image (2nd)
          • Defensive
            • Freedom of Movement (4th)
            • Mirror Image (2nd)
          • Movement/Travel
            • Freedom of Movement (4th)
            • Misty Step (2nd)
            • Water Walk (3rd)
          • Summoning
            • Conjure Elemental (5th)
          • Utility
            • Water Breathing (3rd)

          Desert

          • Concentration
            • Blur (2nd)
            • Protection from Energy (3rd)
            • Insect Plague(5th)
            • Silence (2nd)
            • Wall of Stone (5th)
          • Ritual
            • Silence (2nd) 
          • Increased Effectiveness with Higher Level Slots
            • Blight (4th)
            • Insect Plague (5th) 
          • Area Denial
            • Wall of Stone (5th)
          • Buff
            • Blur (2nd)
          • Concealment/Deception/Illusion
            • Blur (2nd)
            • Hallucinatory Terrain (4th) 
          • Damage
            • Blight (4th)
            • Insect Plague (5th)
          • Defensive
            • Blur (2nd) 
            • Protection from Energy (3rd)
          • Utility
            • Create Food and Water (3rd)

          Forest

          • Concentration
            • Barkskin (2nd) 
            • Call Lightning (3rd)
            • Spider Climb (2nd)
          • Increased Effectiveness with Higher Level Slots 
            • Call Lightning (3rd)
          • Ritual
            • Divination (4th) 
            • Commune with Nature (5th)
          • Area Denial
            • Plant Growth (3rd)
          • Damage
            • Call Lighting (3rd)
          • Defensive
            • Barkskin (2nd) 
            • Freedom of Movement (4th)
          • Divination/Senses/Information Gathering
            • Divination (4th)
            • Commune with Nature (5th)
          • Movement/Travel
            • Freedom of Movement (4th)
            • Spider Climb (2nd)
            • Tree Stride (5th)
          • Utility
            • Plant Growth (3rd)

          Grassland

          • Concentration
            • Invisibility (2nd)
            • Pass without Trace (2nd)
          • Increased Effectiveness with Higher Level Slots
            • Insect Plague (5th)
            • Invisibility (2nd) 
          • Ritual
            • Divination (4th)
            • Buff
              • Freedom of Movement (4th)
              • Haste (3rd) 
            • Communication
              • Dream (5th)
            • Concealment/Deception/Illusion
              • Invisibility (2nd)
              • Pass without Trace (2nd) 
            • Damage
              • Insect Plague (5th)
            • Defensive
              • Freedom of Movement (4th)
            • Divination/Senses/Information Gathering
              • Divination (4th) 
              • Dream (5th)
            • Movement/Travel
              • Freedom of Movement (4th)
              • Haste (3rd)
            • Utility
              • Daylight (3rd)

            Mountain

            • Concentration
              • Spider Climb (2nd)
              • Spike Growth (2nd)
              • Stoneskin (4th)
            • Increased Effectiveness with Higher Level Slots
              • Lightning Bolt (3rd)
            • Ritual
              • Meld into Stone (3rd)
            • Concealment/Deception/Illusion
              • Meld into Stone (3rd) 
            • Damage
              • Lightning Bolt (3rd)
            • Defensive
              • Stoneskin (4th)
            • Movement/Travel
              • Passwall (5th)
              • Spider Climb (2nd) 
            • Utility
              • Shape Stone (4th)

            Swamp

            • Concentration
              • Darkness (2nd)
            • Expensive Material Components
              • Scrying* (5th)
            • Increased Effectiveness with Higher Level Slots
              • Melf's Acid Arrow (2nd)
            • Ritual
              • Water Walk (3rd)
            • Area Denial
              • Darkness (2nd) 
              • Stinking Cloud (3rd)
            • Buff
              • Freedom of Movement (4th)
            • Concealment/Deception/Illusion 
              • Darkness (2nd) 
            • Control
              • Stinking Cloud (3rd)
            • Damage
              • Insect Plague (5th)
              • Melf's Acid Arrow (2nd) 
            • Defensive
              • Freedom of Movement (4th) 
            • Divination/Senses/Information Gathering
              • Locate Creature (4th)
              • Scrying (5th)
            • Movement/Travel
              • Freedom of Movement (4th)

            Underdark

            • Concentration
              • Cloudkill (5th)
              • Gaseous Form (3rd)
              • Greater Invisibility (4th)
              • Insect Plague (5th)
              • Spider Climb (2nd)
              • Stinking Cloud (3rd)
              • Web (2nd)
            • Increased Effectiveness at Higher Level Slots
              • Cloudkill (5th)
              • Insect Plague (5th) 
            • Area Denial
              • Cloudkill (5th)
              • Insect Plague (5th)
              • Stinking Cloud (3rd)
              • Web (2nd) 
            • Buff
              • Greater Invisibility (4th) 
            • Concealment/Deception/Illusion
              • Greater Invisibility (4th)
            • Control
              • Stinking Cloud (3rd)
              • Web (2nd)
            • Movement/Travel
              • Gaseous Form (3rd) 
              • Spider Climb (2nd)
            • Utility
              • Stone Shape (4th)

            No comments:

            Post a Comment

            Daggerheart Analysis

              Daggerheart - What I've Seen So Far Template-Based Character Builds This will be familiar to players of D&D, Pathfinder 2e...

            Popular Posts