Saturday, February 15, 2020

Rayna Farley - Savage Worlds Adventurer's Edition

Rayna was a former child performer who performed in mostly symphony appearances with a handful of pop-music appearances. There are a few albums out there that are popular in the classical music circles. In wider circles she's more well-known for her heavily publicized car accident and the legal battle that followed. Her parents and agent fought to get a piece of her royalties and insurance money. Thankfully, her uncles managed to secure her a portion of her own royalties. It's small compared to the whole sum, with her mother securing the bulk of the proceeds from her childhood career. The experience has left her a mix of bitter and appreciative of life. She has, maybe unwisely, chosen to double major and also spends a lot of time moving from one casual relationship to another.

(hard to find art for this, finding realistic prosthetics either involves photos of real people or major fantasy/sci-fi prosthetics)

Rayna Farley - The Ex-Prodigy

Rank: Novice/Freshman
Attributes
  • Agility d6
  • Smarts d6
  • Spirit d8
  • Strength d4
  • Vigor d6
 Skills
  • Academics d4
  • Athletics d4
  • Common Knowledge d6
  • Notice d4
  • Performance d8
  • Persuasion d8
  • Research d6
  • Stealth d6
  • Taunt d6
Derived Stats
  • Pace: 5" Running Die d4
  • Parry: 2
  • Toughness: 5
Edges:
  • Charismatic - One free reroll on Persuasion checks.
  • Fame - Double fee of Performance jobs, +1 to Persuasion rolls for people that know her.
  • Rich - Improved allowance and starting funds.
Hindrances
  • Slow: Prosthetic (Minor) - Has a -1" to pace and reduces running die to a d4. If the prosthetic is damaged, this becomes the Slow (Major) Hindrance.
  • Prosthetic Arm (Minor) - Has a -1 to tasks performed with the prosthetic arm. If the prosthetic is damaged, this functions as the One-Arm (Major) Hindrance.
    • This is homebrewed, there aren't levels of One-Arm the way there are levels of Slow, but assuming a high-quality, well-articulated prosthetic, taking only a -1 on tasks with the prosthetic and the risk of changing to a Major hindrance seems valid. It is modeled off of the Prosthetic version of the Slow (Minor) Hindrance.
  • Flirtatious (Minor) - Rayna his become prone to romantic entanglements.
  • Driven (Minor) - Improve protections for performers and child performers especially.
Gear
  • Prosthetic arm for daily use
  • Prosthetic arm for playing violin
  • Violin
  • Backpack
  • Common Clothes
  • Cane (Light Club)
  • Formal Clothes
Double Major: Music (Performance), Pre-Law (Research)
Extra-Curricular: Romance (no one SO, but numerous casual hookups)

Rayna Farley - Advancement

Rank: Seasoned/Sophomore
Attributes
  • Agility d6
  • Smarts d8
  • Spirit d8
  • Strength d4
  • Vigor d6
 Skills
  • Academics d4
  • Athletics d4
  • Common Knowledge d6
  • Notice d6
  • Performance d8
  • Persuasion d8
  • Research d6
  • Stealth d6
  • Taunt d8
Derived Stats
  • Pace: 5" Running Die d4
  • Parry: 2
  • Toughness: 5
Edges:
  • Charismatic - One free reroll on Persuasion checks.
  • Fame - Double fee of Performance jobs, +1 to Persuasion rolls for people that know her.
  • Strong-Willed - Rayna has a +2 bonus to resist  Smarts or Spirit-based tests.
  • Retort - A raise when resisting Taunt or Intimidation distracts the enemy.
  • Rich - Improved allowance and starting funds.
Hindrances
  • Slow: Prosthetic (Minor) - Has a -1" to pace and reduces running die to a d4. If the prosthetic is damaged, this becomes the Slow (Major) Hindrance.
  • Prosthetic Arm (Minor) - Has a -1 to tasks performed with the prosthetic arm. If the prosthetic is damaged, this functions as the One-Arm (Major) Hindrance.
    • This is homebrewed, there aren't levels of One-Arm the way there are levels of Slow, but assuming a high-quality, well-articulated prosthetic, taking only a -1 on tasks with the prosthetic and the risk of changing to a Major hindrance seems valid. It is modeled off of the Prosthetic version of the Slow (Minor) Hindrance.
  • Flirtatious (Minor) - Rayna his become prone to romantic entanglements.
  • Driven (Minor) - Improve protections for performers and child performers especially.
Gear
  • Prosthetic arm for daily use
  • Prosthetic arm for playing violin
  • Violin
  • Backpack
  • Common Clothes
  • Cane (Light Club)
  • Formal Clothes
Double Major: Music (Performance), Pre-Law (Research)
Extra-Curricular: Romance (no one SO, but numerous casual hookups)

The Gorgon Character Advancement

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