Random
Hero System 6th edition is very versatile, but sometimes it is a bit difficult to tell whether or not you have taken the most efficient method of achieving your desired effect. I could have done the emulations as a multipower and I'm not entirely sure that all the sample emulations are, by default, legal but the book does allow for modifying things when it makes thematic sense.
Back to Random's StoryCharacteristics (Values on left, costs on right)
15 STR 5
25 DEX 30
20 CON 10
13 INT 3
13 EGO 3
20 PRE 10
25 DEX 30
20 CON 10
13 INT 3
13 EGO 3
20 PRE 10
6 OCV 15
7 DCV 20
3 OMCV 0
8 DMCV 15
6 SPD 40
7 DCV 20
3 OMCV 0
8 DMCV 15
6 SPD 40
10 PD 8
10 ED 8
10 REC 6
70 END 10
10 BODY 0
38 STUN 9
10 ED 8
10 REC 6
70 END 10
10 BODY 0
38 STUN 9
Total 190
Powers
Monster Emulations
75 Monster Emulation: 60 pt VPP 40 pt Control Cost
·
Incantations
(-1/4)
·
Only to
produce powers that mimic movie monster characteristics (-1/2)
·
Change as a
half-phase action (+1/2)
·
Can only
have three emulations at a time (-1/4) (originally phrased 3 powers, but since
some emulations might require linking, rephrased)
·
Skill to change
is "Story Magic" based on Pre.
Sample Emulations
§ The Predator is stealthy.
o
(16)
Invisibility to sight, Incantations (-1/4)
§ The Xenomorph can climb.
o
(16)
Clinging, +30 Str, Incantations (-1/4)
§ Kayako has hair.
o
(3)
Prehensile Hair, Extra Limbs, Linked (stretching) (-1/4), Incantations (-1/4)
o
(3) Ghost
Hair, Stretching 5m, Only Hair (-1/4), Incantations (-1/4)
o
(13)
Gripping Hair: +20 Str, Only with hair (-1/4), Incantations (-1/4)
§ Sadako travels through TVs.
o
(6)TV Creep:
Teleport, 10m, only from TV to TV (-3/4), Safe Blind Teleport (+1/4),
Incantations
o
(2)TV Creep:
Teleport, 2m, Megascale: 1m=1km (+1), only from TV to TV (-3/4), Safe Blind
Teleport (+1/4), Incantations (-1/4)
§ Wolfman has claws.
o
(15)Claws:
1d6 Killing Attack, Armor Piercing (+1/4), Incantations (-1/4)
§ Sil looks human.
o
(18)Human
Image: Shapeshift, Single Shape: Sight, Hearing, Scent/Taste, 0 End (+1/2),
Incantations (-1/4)
§ Dracula becomes mist.
o
(32) Mist
Form: Desolidification, Incantations (-1/4)
§ Pumpkinhead will find you.
o
(32)Soul Track:
Mind Scan: 6d6, +5 MCV, Incantations (-1/4)
§ Freddy kills in the mind.
o
(32)Dreamscape:
Mental Illusions, 8d6, Incantations (-1/4)
o
(12)+5 OMCV,
Incantations (-1/4)
§ The Monster is strong.
o
(16)
Monstrous Strength: +20 Str, Incantations (-1/4)
§ The Creeper flies.
o
(3)Fleshy
Wings: Extra Limbs, Incantations (-1/4)
o
(8)Flight:
10m, Incantations (-1/4)
§ The Creature swims.
o
(3)Gills:
Life-Support: Breathe Underwater, Incantations (-1/4)
o
(8)Swimming:
+20m (-1/4)
§ The Mummy calls sand.
o
(16)Sand
Cloud: Darkness: 3m Radius, Blinds Hearing and Sight, Incantations (-1/4)
§ The Terminator is tough.
o
(24)Damage
Reduction: 25% Physical and Energy, Resistant, Incantations (-1/4)
The Hunter's Garden
25 The Hunter’s Garden: Base
·
Size 9
o
Grounds
·
PD/ED 6/6
·
BODY 7
·
Concealment
15- (entry points are usually in dark places)
·
Disguise 12-
(hard to find the portal in the darkness)
·
Another
Dimension
·
Life Support:
Self-Contained Breathing;
·
Dark and
Organic:
o
Change
Environment: -3 PER to Sight, Hearing and Scent group.
§ Selective (doesn't affect
individuals who spend time inside the Garden regularly) (+1/4).
·
Peeking
through the Porch:
o
Clairsentience
§ Single Sense (20)
§ Dimensional Sense, Sight into
Earth (+10)
§ 5 Perception Points (+15)
§ Mobile Perception Points (+5)
§ Obvious Accessible Immobile Focus
(-2) (The five fixed door sites in the Garden)
§ Can't shift perspective on a door
that has an active opening on Earth. (-1/4)
§ Can only peek out of places fit
for placing a door to Earth. (-1/4)
15 Doors to the Garden:
·
Extradimensional
Movement:
o
Any physical
location on Earth (25)
o
Gate, Area
2m radius (+1/4)
o
5 Charges (+1)
§ Continuing 20 minutes
§ Recoverable
o
Must be
placed on Earth in a place appropriate to a monster appearing (-1/2)
o
Can't be
placed further than 1km from already placed doors (-1/4)
o
Inobvious, Accessible
Focus (-1/2)
o
Extra Time
to place 1 Full Phase (-1/2)
o
Extra
Endurance x3 (-1)
Static Powers
15 Tough Skin: Resistant Defenses +5 PD/+5 ED15 Enhanced Motion: +10m Leaping, +10m Running
Sensory Powers
32 Smell Souls: Detect Soul Matter, Sense, 360 Sense, Ranged, Discriminatory, Analyze5 Nightvision
5 Tracking Scent
5 Discriminatory Scent
2 Enhanced Perception: +2 to Smell Souls
2 Enhanced Perception: +2 to Hearing
Skills
5 Combat Levels: +1 HTH
3 Stealth 14-
3 Shadowing 14-
3 Power Skill: Story Magic 13-
3 Stealth 14-
3 Shadowing 14-
3 Power Skill: Story Magic 13-
210 Total
400 Grand Total
Complications
20 Hunted: The Master, (More Powerful, NCI, Infrequently)
15 Distinctive Feature: Gains features of current emulations. Without emulations, vaguely inhuman waifish girl, Concealable, Always Noticed and Causes Major Reaction
20 Hunted: The Rules (strange events that make her life more like a horror movie), (Frequently, NCI, Character is Easy to Find, Minor impacts)
20 Psychological Complication: Feral (Very Common, Strong)
Back to Random's Story
15 Distinctive Feature: Gains features of current emulations. Without emulations, vaguely inhuman waifish girl, Concealable, Always Noticed and Causes Major Reaction
20 Hunted: The Rules (strange events that make her life more like a horror movie), (Frequently, NCI, Character is Easy to Find, Minor impacts)
20 Psychological Complication: Feral (Very Common, Strong)
Back to Random's Story
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