When it comes to Fate, I generally prefer to match the dial-heavy Strands of Fate's character creation with the smooth game play of Fate Core. That said, Random's magic, narrative as it is, sometimes feels like it would work best in a Fate Core sort of character creation where her emulations are represented purely by Aspects rather than flat numbers. That said, the complexity of Strands of Fate is still interesting.
Back to Random's Story
Random – Fate Core
High Concept: The
Monster of the Movie
Trouble: Don’t joke about The Rules!
Other Aspects: “I go to the Garden”, Everyone is Tropes, Deceptively Innocuous
Trouble: Don’t joke about The Rules!
Other Aspects: “I go to the Garden”, Everyone is Tropes, Deceptively Innocuous
Stealth: +4
Fight +3, Will +3
Lore +2, Athletics +2,
Notice +2
Provoke +1, Physique +1, Burglary +1, Empathy +1
Stunts:
“You smell real.”,
Random’s ability to smell souls and supernatural energies gives her a +2 to
Create an Advantage with Lore when determining what sort of creature or thing she
is looking at.
“What’s with the
lights?” Once per session when Random enters a scene, she can automatically
roll to Create an Advantage as reality warps circumstances to match a horror
movie atmosphere.
“The Monster
blinked.” Due to Random’s flat and inscrutable outward manner, she can use
Will instead of Deception to resist Empathy attempts to understand her.
Extras:
Random can embody the powers of movie monsters by using Lore
to Create an Advantage describing the power she’s copying and which monster she’s
copying it form. Unless the power specifically disguises her such as “Sil can
look human” then this causes mild changes in her physical appearance.
The Hunter’s Garden. The Garden is a pocket dimension or
demiplane that Random has access to that resembles a thick jungle or an alien
hive. It isn’t clear whether Random merely has access to it or actually created
it. Access the Garden requires placing a door in a place where a monster in a
movie might be concealed.
Physical Stress: OOO
Mental Stress: OOOO
Refresh: 3
Random – Fate Accelerated
High Concept: The
Monster of the Movie
Trouble: Don’t joke about The Rules!
Other Aspects: “I go to the Garden”, Everyone is Tropes, Deceptively Innocuous
Trouble: Don’t joke about The Rules!
Other Aspects: “I go to the Garden”, Everyone is Tropes, Deceptively Innocuous
Sneaky +3, Careful +2, Quick +2, Forceful +1, Clever +1,
Flashy +0
Because Random is an eldritch predator, she gets a +2 to
Cleverly Create an Advantage when she’s stalking someone unseen.
Because Random warps reality to create a horror film
atmosphere, once per session she can choose to place an appropriate Aspect on a
scene when it starts
Because Random’s emotions are unreadable, she gets a +2 to
Carefully Defend when someone is trying to discern her motives and emotional
state.
Stress: OOO
Refresh: 3
Random – Strands of Fate – Metro Class Super Hero: Strands of Power Version
Defining Aspect: The
Monster is The Monster of The Movie
Ambition Aspect: The Monster doesn’t want The Movie to start
Background Aspect: The Monster escaped The Facility
Conviction Aspect: The Monster is the Good Monster
Disadvantage Aspect: Don’t joke about The Rules!
Ambition Aspect: The Monster doesn’t want The Movie to start
Background Aspect: The Monster escaped The Facility
Conviction Aspect: The Monster is the Good Monster
Disadvantage Aspect: Don’t joke about The Rules!
Physical: Agility: 4; Endurance: 2; Perception: 3; Strength: 2
Mental: Craft: 1, Knowledge: 1, Reason: 2, Willpower: 3
Social: Deception: 2, Empathy: 2, Persuasion: 1, Resources: 1
Affinity: Warp 4
Social: Deception: 2, Empathy: 2, Persuasion: 1, Resources: 1
Health Stress Track: OOOO (Minor, Major, Severe, Extreme)
Mental Stress Track: OOOOO (Minor, Major, Severe, Extreme)
Social Stress Track: OO (Minor, Major, Severe, Extreme)
Reality Stress Track: OOOOOOO (Minor, Major, Severe, Extreme)
Mental Stress Track: OOOOO (Minor, Major, Severe, Extreme)
Social Stress Track: OO (Minor, Major, Severe, Extreme)
Reality Stress Track: OOOOOOO (Minor, Major, Severe, Extreme)
Extraordinary Skill Aspect: The Monster is an eldritch predator. (Agility)
Foe Aspect: The Facility will look for The Monster (Persuasion)
Gear Aspect: The Monster goes to the Garden (Resources)
Help Aspect: The Base is helping the Monster (Perusasion)
Inferior Skill Aspect: The Monster does not understand. (Empathy)
Foe Aspect: The Facility will look for The Monster (Persuasion)
Gear Aspect: The Monster goes to the Garden (Resources)
Help Aspect: The Base is helping the Monster (Perusasion)
Inferior Skill Aspect: The Monster does not understand. (Empathy)
Expert Advantages:
Alertness +2 on any rolls to detect or avoid ambushes.
Deadly Grace use Agility to attack in Melee
Fearless +2 on Willpower rolls to resist fear
Scary +2 on Persuasion rolls to intimidate others
Shadow +2 on Deception rolls to sneak up on others
Stealthy +1 on Deception rolls to avoid being seen or heard
Experienced: 1 Advantage Point converted to 10 XP converted to 1 Ability Point for +1 Warp
Deadly Grace use Agility to attack in Melee
Fearless +2 on Willpower rolls to resist fear
Scary +2 on Persuasion rolls to intimidate others
Shadow +2 on Deception rolls to sneak up on others
Stealthy +1 on Deception rolls to avoid being seen or heard
Experienced: 1 Advantage Point converted to 10 XP converted to 1 Ability Point for +1 Warp
Heroic Advantages:
Cat-Like Grace: +2 bonus on rolls to run, climb, tumble or
otherwise negotiate the environment. +1 when using Agility to make a defense
roll.
Custom Stress Track: Reality Stress Track – Warp + Willpower, Renewable. Consequences would relate to reality warping in disadvantageous manners around Random affecting probability.
Right Place, Right Time: Spend a Fate Point to suddenly appear in the scene.
Custom Stress Track: Reality Stress Track – Warp + Willpower, Renewable. Consequences would relate to reality warping in disadvantageous manners around Random affecting probability.
Right Place, Right Time: Spend a Fate Point to suddenly appear in the scene.
Power Advantages:
(5) Astral Doorway: Doors to
the Garden, Doors can only be placed in places that a monster movie might
appear from, Improved Proficiency: +2 to Warp to use. Difficulty 10
(6) Transmogrification: Emulate
Movie Monsters, Master of the Flesh Warp+2 when using this power, Strenuous
Activation requires a Difficulty 6 Warp action rather than a Fate Point, Swift
Shape: changing is a free action. 6 pts
(5) Sense: Smell Souls, Sense
souls and supernatural phenomenon (very common). Passive. Sense and analyze
souls within 8 zones.
Refresh: 2
Facility: The Hunter’s
Garden, Workshop 1
Sample Emulations
For Fate Core and Fate
Accelerated, these are just going to be Aspects. For Strands of Fate, some
might work better as powers noted below each. The Power Aspects for these
powers would be the same as for the Aspect they’re listed under. If no Power is
listed, then I decided it is best represented as an Aspect instead. Note, this
is assuming base Strands of Fate rules rather than my hybrid of Fate Core and
Strands of Fate so Tech Levels are a factor. That said, for Stress Tracks, I
used the “upgraded single stress track” variant similar to what is used in
Dresden Files rather than the system used by default in Strands.
·
“The
Predator is stealthy.”
o
(3) Invisibility:
Cloaking version
·
“The
Xenomorph climbs walls.”
o
(1) Wall-Walker:
Strenuous
·
“Kayako
has hair.”
·
“Sadako travels
through TVs.”
o
(4) Teleport
Self: Transfer: requires TVs, Precision Teleport
·
“Wolfman
has claws.”
o
(1) Body
Weaponry: Weapon Rating equal to campaign Tech Level
·
“Sil looks
human.”
·
“Dracula
becomes mist”
o
(4) Insubstantial:
Vapor, Vulnerable to Magic
·
“Pumpkinhead
will find you.”
o
(3) Sense:
Locate Person
·
“Freddy
kills in the mind.”
o
(4) Illusion:
Phantasm, Strenuous: Difficulty 6, Mobile Illusions, Audio Illusions,
·
“Frankenstein’s
Monster is strong.”
·
“The
Creeper flies.”
o
(2) Extra
Limbs: Fleshy Wings
o
(3)
Flight: Basic Slow and Clumsy
flight
·
“The
Creature swims.”
o
(1) Breathless:
Water-Breathing Only
o
(1) Environmental
Protection: Underwater
·
“The Mummy
calls sand.”
o
(2) Imbue
Zone: Strenuous: Difficulty 4, creates a swirling cloud of sand in one
zone.
·
“The
Terminator is tough.”
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