Back when I was still playing Dungeons and Dragons Online, I for a time played a drow cleric
unimaginatively named Peenk (her hair was pink). She was mostly geared toward healing and obliterating undead. Her Wisdom and Charisma was quite high, as was her Strength, because I knew going in I wanted heavier armor, but her Intelligence was really low. This is the reason I'm not using the normal 10 to 15 array I normally use here, because I want to be able to get the lower intelligence. I could have gone with a normal, default array, but I just like the extra flexibility of the 30 pt array.
Due to being mostly focused on healing, I'm going to go with the Life Domain. There aren't any of the feats I used in 3.X to enhance the character's abilities regarding turning undead or healing, but that's fine. Note on the art, I don't currently have DDO uploaded and can't remember which of my turbine accounts has it. However, I do have Neverwinter Nights 2 and was thus able to reproduce something similar to what Peenk looked like. I actually have another Drow cleric who was a nature cleric and archer who has been recreated in the list of 5e recreations.
For this I am using a 30 pt buy.
unimaginatively named Peenk (her hair was pink). She was mostly geared toward healing and obliterating undead. Her Wisdom and Charisma was quite high, as was her Strength, because I knew going in I wanted heavier armor, but her Intelligence was really low. This is the reason I'm not using the normal 10 to 15 array I normally use here, because I want to be able to get the lower intelligence. I could have gone with a normal, default array, but I just like the extra flexibility of the 30 pt array.
Due to being mostly focused on healing, I'm going to go with the Life Domain. There aren't any of the feats I used in 3.X to enhance the character's abilities regarding turning undead or healing, but that's fine. Note on the art, I don't currently have DDO uploaded and can't remember which of my turbine accounts has it. However, I do have Neverwinter Nights 2 and was thus able to reproduce something similar to what Peenk looked like. I actually have another Drow cleric who was a nature cleric and archer who has been recreated in the list of 5e recreations.
For this I am using a 30 pt buy.
1st Level Drow Life Cleric
Str: 15
Dex: 10
Con: 15
Int: 8
Wis: 15
Cha:13
HP: 10
AC: 18
Save DC: 12
Speed: 30ft
Save DC: 12
Speed: 30ft
Proficiency Bonus: +2
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Languages: Common, Elvish, Undercommon, Sylvan
Languages: Common, Elvish, Undercommon, Sylvan
Proficient Skills
Insight (Acolyte) +4
Medicine (Cleric) +4
Perception (Elf) +4
Persuasion (Cleric) +3
Religion (Acolyte) +1
Insight (Acolyte) +4
Medicine (Cleric) +4
Perception (Elf) +4
Persuasion (Cleric) +3
Religion (Acolyte) +1
Background: Acolyte
Spellcasting
Domain of Life
Bonus Proficiency
Disciple of Life
Cantrips: Hand of Radiance, Sacred Flame, Spare the Dying
Spell Slots: 2 (1st)
Domain Spells: Bless, Cure Wounds
Prepared Spells: Guiding Bolt, Healing Word, Protection from Evil and Good
Equipment
Chain Mail
Shield
Reasoning: As stated above, I went with Life Domain to represent the fact that she was a fairly dedicated healer who occasionally turned into a cannon when undead appeared. To preserve some of her cannon functionality, I took two attack Cantrips and Guiding Bolt. I did reduce her Charisma in comparison to her DDO version as Charisma doesn't do much for Clerics now.
2nd to 5th Level
2nd Level - Channel Divinity (1/Rest), CD: Turn Undead, CD: Preserve Life, +7 HP (17)
3rd Level - Domain Spells: Lesser Restoration, Spiritual Weapon, +7 HP (24)
4th Level - Ability Score Improvement: +1 Con, +1 Wis, +11 HP (35)
Cantrip: Thaumaturgy
5th Level - Proficiency Bonus: +3, Destroy Undead (CR 1/2), Domain Spells: Beacon of Hope, Revivify, +8 HP (43)
Reasoning: Cleric is actually a class where there isn't much real choice in terms of character building once you get going. As to Ability Score, I decided to raise both her Con and her Wis for increased effectiveness and survivability in one level. I also think she would be able to get splint by this time. I took Thaumaturgy as the 4th cantrip because it has proven very useful in the past.
5th Level Statistics
5th Level Drow Life Cleric
Str: 15
Dex: 10
Con: 16
Int: 8
Wis: 16
Cha:13
HP: 43
AC: 19
Save DC: 14
Speed: 30ft
Save DC: 14
Speed: 30ft
Proficiency Bonus: +3
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Languages: Common, Elvish, Undercommon, Sylvan
Languages: Common, Elvish, Undercommon, Sylvan
Proficient Skills
Insight (Acolyte) +6
Medicine (Cleric) +6
Perception (Elf) +6
Persuasion (Cleric) +4
Religion (Acolyte) +2
Insight (Acolyte) +6
Medicine (Cleric) +6
Perception (Elf) +6
Persuasion (Cleric) +4
Religion (Acolyte) +2
Background: Acolyte
Spellcasting
Domain of Life
Bonus Proficiency
Disciple of Life
Channel Divinity (1/Rest)
CD: Turn Undead
CD: Preserve Life
Destroy Undead (CR 1/2)
Cantrips: Hand of Radiance, Sacred Flame, Spare the Dying, Thaumaturgy
Spell Slots: 4 (1st) 3 (2nd) 2 (3rd)
Domain Spells: Beacon of Hope, Bless, Cure Wounds, Lesser Restoration, Revivfy, Spiritual Weapon
Prepared Spells: Augury, Guiding Bolt, Healing Word, Hold Person, Mass Healing Word, Prayer of Healing, Protection from Evil and Good, Remove Curse
Equipment
Splint
Shield
6th to 10th Level
6th Level - Channel Divinity (2/Rest), Blessed Healer, +8 HP (51)
7th Level - Domain Spells: Death Ward, Guardian of Faith, +8 HP (59)
8th Level - Ability Score Improvement: War Caster, Divine Strike, Destroy Undead (CR 1) +8 HP (67)
9th Level - Proficiency Bonus +4, Domain Spells: Mass Cure Wounds, Raise Dead, +8 HP (75)
10th Level - Divine Intervention, +8 HP (83)
Cantrip: Guidance
Cantrip: Guidance
Reasoning: In general, Peenk stayed a bit far from the battle, but for any caster who is focused on maintaining something like a Bless or an aura, it's important to be able to maintain that spell at need. War Caster provides some advantage to that and some other functionality besides. Guidance is a nice spell for giving a nice boost to players at the last moment. I'm also assuming she'd have plate by now.
10th Level Statistics
10th Level Drow Life Cleric
Str: 15
Dex: 10
Con: 16
Int: 8
Wis: 16
Cha:13
HP: 83
AC: 20
Save DC: 15
Speed: 30ft
Save DC: 15
Speed: 30ft
Proficiency Bonus: +4
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Languages: Common, Elvish, Undercommon, Sylvan
Languages: Common, Elvish, Undercommon, Sylvan
Proficient Skills
Insight (Acolyte) +7
Medicine (Cleric) +7
Perception (Elf) +7
Persuasion (Cleric) +5
Religion (Acolyte) +3
Insight (Acolyte) +7
Medicine (Cleric) +7
Perception (Elf) +7
Persuasion (Cleric) +5
Religion (Acolyte) +3
Background: Acolyte
Feat: War Caster
Spellcasting
Domain of Life
Bonus Proficiency
Disciple of Life
Channel Divinity (2/Rest)
CD: Turn Undead
CD: Preserve Life
Destroy Undead (CR 1)
Blessed Healer
Divine Strike
Divine Intervention
Cantrips: Guidance, Hand of Radiance, Sacred Flame, Spare the Dying, Thaumaturgy
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th)
Domain Spells: Beacon of Hope, Bless, Cure Wounds, Death Ward, Guardian of Faith, Lesser Restoration, Mass Cure Wounds, Raise Dead, Revivfy, Spiritual Weapon
Prepared Spells: Augury, Commune, Dispel Magic, Freedom of Movement, Greater Restoration, Guiding Bolt, Healing Word, Hold Person, Mass Healing Word, Prayer of Healing, Protection from Evil and Good, Remove Curse, Spirit Guardians
Equipment
Plate
Shield
11th to 15th Level
11th Level - Destroy Undead (CR 2), +8 HP (91)
12th Level - Ability Score Improvement: +2 Wis, +8 HP (99)
13th Level - Proficiency Bonus +5, +8 HP (107)
14th Level - Destroy Undead (CR 3), +8 HP (115)
15th Level - +8 HP (123)
Reasoning: Only one choice here and it had to go toward improving Wisdom. This is why I don't have many theoretical cleric builds. There's not much room for theory or tinkering in this class. It's pretty much a rubber stamp process with occasional tweaks here and there. This doesn't reduce the fun of actually playing the character, of course, but for me others like for whom part of the overall experience is in weighing and judging options for how to build the characters, it can dampen things a little bit.
15th Level Statistics
15th Level Drow Life Cleric
Str: 15
Dex: 10
Con: 16
Int: 8
Wis: 18
Cha:13
HP: 123
AC: 20
Save DC: 17
Speed: 30ft
Save DC: 17
Speed: 30ft
Proficiency Bonus: +5
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Languages: Common, Elvish, Undercommon, Sylvan
Languages: Common, Elvish, Undercommon, Sylvan
Proficient Skills
Insight (Acolyte) +9
Medicine (Cleric) +9
Perception (Elf) +9
Persuasion (Cleric) +6
Religion (Acolyte) +4
Insight (Acolyte) +9
Medicine (Cleric) +9
Perception (Elf) +9
Persuasion (Cleric) +6
Religion (Acolyte) +4
Background: Acolyte
Feat: War Caster
Spellcasting
Domain of Life
Bonus Proficiency
Disciple of Life
Channel Divinity (2/Rest)
CD: Turn Undead
CD: Preserve Life
Destroy Undead (CR 3)
Blessed Healer
Divine Strike
Divine Intervention
Cantrips: Guidance, Hand of Radiance, Sacred Flame, Spare the Dying, Thaumaturgy
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th) 1 (6th) 1 (7th) 1 (8th)
Domain Spells: Beacon of Hope, Bless, Cure Wounds, Death Ward, Guardian of Faith, Lesser Restoration, Mass Cure Wounds, Raise Dead, Revivfy, Spiritual Weapon
Prepared Spells: Aid, Augury, Commune, Dispel Magic, Divine Word, Freedom of Movement, Greater Restoration, Guiding Bolt, Heal, Healing Word, Hero's Feast, Hold Person, Holy Aura, Mass Healing Word, Prayer of Healing, Protection from Evil and Good, Regenerate, Remove Curse, Spirit Guardians
Equipment
Plate
Shield
16th to 20th Level
16th Level - Ability Score Improvement +2 Wis, +8 HP (131)
17th Level - Proficiency Bonus +6, Destroy Undead (CR 4), Supreme Healing, +8 HP (139)
18th Level - Channel Divinity (3/Rest), +8 HP (147)
19th Level - Ability Score Improvement: Resilient: Constitution, +8 HP (155)
20th Level - Divine Intervention Improvement, +8 HP (163)
Reasoning: The only real choice here was between getting +2 Con, Resilient, or Tough. In all honesty, at this level, the effectiveness of that feat isn't going to have too much impact because you're likely within the last battle or two. Then again, it could be a life-saver. But so could the extra HP. In the end I valued the concentration boost over the others.
20th Level Statistics
20th Level Drow Life Cleric
Str: 15
Dex: 10
Con: 17
Int: 8
Wis: 20
Cha:13
HP: 143
AC: 20
Save DC: 17
Speed: 30ft
Save DC: 17
Speed: 30ft
Proficiency Bonus: +6
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Superior Darkvision
Keen Senses
Fey Ancestry
Trance
Daylight Sensitivity
Drow Magic
Drow Weapon Training
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: All simple weapons
Tools: None
Saving Throws: Constitution, Wisdom, Charisma
Languages: Common, Elvish, Undercommon, Sylvan
Languages: Common, Elvish, Undercommon, Sylvan
Proficient Skills
Insight (Acolyte) +11
Medicine (Cleric) +11
Perception (Elf) +11
Persuasion (Cleric) +7
Religion (Acolyte) +5
Insight (Acolyte) +11
Medicine (Cleric) +11
Perception (Elf) +11
Persuasion (Cleric) +7
Religion (Acolyte) +5
Background: Acolyte
Feat: Resilient: Constitution, War Caster
Spellcasting
Domain of Life
Bonus Proficiency
Disciple of Life
Channel Divinity (3/Rest)
CD: Turn Undead
CD: Preserve Life
Destroy Undead (CR 4)
Blessed Healer
Divine Strike
Divine Intervention, Improved
Cantrips: Guidance, Hand of Radiance, Sacred Flame, Spare the Dying, Thaumaturgy
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th) 2 (6th) 2 (7th) 1 (8th) 1 (9th)
Domain Spells: Beacon of Hope, Bless, Cure Wounds, Death Ward, Guardian of Faith, Lesser Restoration, Mass Cure Wounds, Raise Dead, Revivfy, Spiritual Weapon
Prepared Spells: Aid, Augury, Banishment, Ceremonies, Commune, Dispel Evil and Good, Dispel Magic, Divine Word, Flame Strike, Freedom of Movement, Greater Restoration, Guiding Bolt, Hallow, Heal, Healing Word, Hero's Feast, Hold Person, Holy Aura, Mass Heal, Mass Healing Word, Prayer of Healing, Protection from Evil and Good, Regenerate, Remove Curse, Spirit Guardians
Equipment
Plate
Shield
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