Yuan-ti Pureblood Paladin of the Ancients 6th Level
Str 10
Dex 14
Con 14
Int 10
Wis 12
Cha 18
HP: 53
AC: 19 (Barrier Tattoo, Shield of Arrow Catching)
Paladin Save DC: 16 (Amulet of the Devout)
Paladin Save DC: 16 (Amulet of the Devout)
Yuan-Ti Save DC: 15
Speed: 30
Proficiency Bonus: +3
Poison Resilience
Magic Resistance
Darkvision 60ft
Armor Proficiency: All Armor and Shields
Weapon Proficiency: Simple and Martial Weapons
Saving Throws: Wisdom, Charisma
Tools: Disguise Kit
Languages: Common, Celestial, Draconic
Skills:
Insight (Paladin) +4
Performance (Courtesan) +7Persuasion (Courtesan) +7
Religion (Paladin) +3
Background Feature: Festhall Courtesies
- As a devotee of Sharess, you are given some access and acceptance more than the average person. This comes with an expectation of discretion in return. This is not a constant assumption, but once you put out your shingle you have both some protections and some responsibilities.
Class Features
- Divine Sense
- Lay on Hands - 30
- Fighting Style - Blessed Warrior
- Spellcasting
- Divine Smite
- Divine Health
- Channel Divinity
- Harness Divine Power
- Nature's Wrath
- Turn the Faithless
- Oath Spells
- Extra Attack
- Aura of Protection
Blessing
- Bast's Foci - You can perform somatic components of spells even when you have weapons or a shield in one or both hands.
- Bast's Fury - When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Innate Spellcasting
- Poison Spray - 1d12
- Animal Friendship - Snakes only, at will
- Suggestion
Cantrips
- Clawed Dance of Bast - Enhance target whip or dagger for 1 minute
- Same mechanics as Shillelagh but with dagger and whip instead of club or staff.
- Rending Claw of Bast - Attack target, splash to second target
- Same mechanics as Greenflame Blade, but with Radiant damage.
Spell Slots: 4 1st Level 2nd Level
Prepared Spells:
- 1st Level
- Bless
- Ceremony
- Detect Poison and Disease
- Protection from Evil
- Shield of Faith
- Oath Spells
- Ensnaring Strike
- Speak with Animals
- 2nd Level Spells
- Lesser Restoration
- Locate Object
- Oath Spells
- Misty Step
- Moonbeam
- Weapons
- Whip
- Weaponized Hair-Pin
- 3 Darts
- Armor
- Barrier Tattoo, Medium
- Shield +1
- Shield of the Craven (Cursed)
- Arrow Catching Shield
- When an attacker makes a ranged Attack against a target within 5 feet of you, you can use your Reaction to become the target of the Attack instead.
- Still Eye of the Dragon attached to Very Rare shield
- Shelter - The shield gains 3 charges and regains 1d3 expended charges daily at dawn. When you take damage from a creature you can see withing 30 feet of you, and are holding the shield, you can expend 1 charge as a reaction to reduce the damage taken by 1d6. When you do, nominate an ability. Until the end of its next turn that creature has disadvantage on the next saving throw it makes with the nominated ability.
- Sacrifice - When a creature you can see takes damage, you may use your reaction to take that damage in its place. If you do so the damage type changes to Force. Once this property has been used it cannot be used again until the next dawn.
- Consumables
- Potion of Vitality
- Clothing
- Costume Clothes
- Fine Clothes
- Traveling Clothes
- Travel and Storage
- 4 Days Rations
- Backpack
- Pouch
- Bedroll
- Tinderbox
- Waterskin
- Occupational Gear
- Block of Incense
- 5 Candles
- Silk Rope
- Block of Incense
- Disguise Kit
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