Sunday, November 4, 2018

The Company of the Marsh Bell - One Ring Theoretical Fellowship

The Company of the Marsh Bell is going to be my first theoretical company built for One Ring. As the name suggests, my assumption is that the Marsh Bell adventure in the core rule book would be their first adventure together. The members of this company include:

To start with, I am going to build a Magical Item Index as suggested in the Rivendell supplement. These are things that to be given on the chance that a character finds a magic item in a horde. My assumption isn't that the characters would end up with all three of the items made for them, just that it's a good idea to have a range of items so that if and when they get an item, then an item fitting the players' desires and the narrative needs can be chosen. As a note, dragons are not an option for bane weapons.

  • Famous Weapons and Armor
    • Angwiel
      • Ungwegla, Web-Forsaken, an Elf-Crafted Spear
        • Bane: Spiders
        • Luminescence 
        • Superior Grievous
        • Fell
      • Coat of Alphiel, an Elf-crafted coat of mail warded against spiders
        • Bane: Spiders
        • Ancient Cunning Make
        • Close Fitting
        • Warding-Spell
      • Shield of the Woodland Realm
        • Cunning Make
        • Superior Reinforced
        • Cunning Make
    • Berwen
      • Ringing Steel, a dwarven made sword.
        • Flame of Hope
        • Keen
        • Fell
      • Mithril Coat, a dwarven crafted coat of mail
        • Ancient Cunning Make
        • Mithral Armor
        • Ancient Close-Fitting 
      • The Heir's Hope, a numenorean dagger made for the child of a king.
        • Bane: Orcs, Undead
        • Raging
        • Superior Fell
        • Foe-Slaying
    • Evoric
      • Axe of the Mountains, dwarven crafted long-handled axe gifted to the northman in past ages.
        • Superior Keen
        • Fell
        • Grevious
      • Helm of the Hunt, an ancient helm crafted from the skin of a cursed wolf.
        • Bane: Wolves
        • Ancient Close-Fitting
        • Ancient Cunning Make
        • Warding-Spell
      • Shield of the North, an ancient shield of unknown make
        • Superior Reinforced
        • Cunning Make
        • Cunning Make
    • Holma
      • Bow of Old Dale, a bow of dwarven make given to a past hero of Dale.
        • Sure Shot 
        • Superior Keen
        • Superior Fell
      • Mail of the Ancient Heath, a coat of mail crafted to face the ancient drakes.
        • Ancient Cunning Make
        • Mithril Armor
        • Rune-Scored Armor
      • Drake-Helm, dwarven crafted helm made from the bones of a dragon.
        • Ancient Close-Fitting
        • Ancient Cunning Make
    • Lófar
      • Mattock of the Old Kingdoms, dwarven crafted mattock.
        • Grevious
        • Superior Keen
        • Fell
      • Armor of the Old Kings, a hauberk of mithril meant for old dwarven heroes.
        • Ancient Cunning Make
        • Mithral Armor
        • Ancient Close-Fitting
      • Troll-breaker, a Numenorean axe meant to slay trolls.
        • Bane: Trolls, Orcs
        • Keen
        • Superior Grevious
        • Foe-Slaying
    • Meliot 
      • Axe of the Forester, a Numenorean axe made to fight horrors of dark forests.
        • Bane: Wolves, Undead
        • Foe-Slaying
        • Keen
        • Raging
      •  Princeling's Hide, a Numenorean mail shirt made to protect them from the worst.
        • Bane: Undead, Evil Men
        • Ancient Cunning Make
        • Ancient Close Fitting
        • Warding Spell
      • Shield of the North Downs, a shield crafted in the long years for the captain of the hobbits who aided Arnor.
        • Superior Reinforced
        • Rune-Scored Shield
  • Wondrous Artifacts 
    • Minor Artifacts: Assume one Artifact for each of the Common Skills Blessing that skill
    • Major Artifacts:
      • A wondrous cloak that grants a Blessing to Battle and Stealth.
      • A ring of mithril that gives a Greater Blessing to Craft.
      • A ring of crystal that gives a Blessing to Song and Persuade.
      • A bottle of crystal that gives a Greater Blessing to Healing.
      • A beautiful belt that gives a Blessing to Inspire and Athletics.
      • An ash staff that gives a Greater Blessing to Explore.
      • A ring giving a Blessing to Search and Craft.
      • A mirror that gives a Greater Blessing to Lore.
      • A collar of wood that gives a Blessing to Awareness and Hunting.
      • A circlet that gives a Greater Blessing to Insight.
      • A strange ring that gives a Blessing to Persuade and Riddle.
      • A harp that gives a Greater Blessing to Song.
And later, I will start to look into considering adventures.

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