As with the Legend of Five Rings character, this is going to be a gorgon in terms of a title, insult, or epitaph. As such we're going to be having a woman that lives on the edges of the wild and is an outsider for some reason or another. I only have the core book and Rivendell for character options. The Rivendell book has the Dunadan and Noldor options.
That said, Noldor and Dunadan have an impact on the advancement and creation of a character. Most especially, they advance slower as costs are higher. To give a better look at the character creation, I am going to assume a Woodman or Woman of Dale for the gorgon and simply assume that they are a pariah of some sort.
Update: Gear is such an important part of the game and can become such signature parts of the character, that I have decided to go ahead and complete the starting gear. Also note that a lot of the gear is abstracted. For example, traveling gear includes both appropriate clothing and survival gear but also food. They have encumbrance, but it is mostly considered for when the players are undertaking Journeys. Though if your Endurance drops to the level of your Fatigue (equal to the total Encumbrance you're carrying) then you start to suffer issues. As you can see, the leather gear I got for this character mean she can't stand to suffer many injuries before fatigue starts to be an issue due to her gear.
Regarding bows. There are only two kinds of bows in The One Ring: bows and great bows. Some might be surprised that there are no crossbows, but if you look toward the novels you notice that there are no crossbows in the setting. Bows are the common short bows and hunters' bows while great bows are massive warbows and long bows. Going with the stealthy impression we've been using for the various incarnations of this character concept, we'll be using a bow.
Another thing I missed were Damage and Parry ratings which are inherent to the character and in addition to the Damage of whatever weapons they carry. Damage is based on your basic Body score and Parry is based on your basic Wits score. Save that this archer's cultural blessing means she uses her Favored Wits for Parry when fighting in the woods.
Standard of Living: Frugal
Damage Bonus 4 - Basic Body
Parry 6 - Parry with Buckler 7
Parry in Forests - 8 - Parry with Buckler in Forests 9
Encumbrance: 15(16 Autumn/Winter) - Fatigue: 15(16 Autumn/Winter)
Short Range 14, Medium Range 24, Long Range 34
Dagger - Damage 3 - Edge G - Injury 12 - Encumbrance 0
Leather Corslet - Encumbrance 8 - Protection 2d
Cap of Iron and Leather - Encumbrance 2 - Protection +1
Buckler - Encumbrance 1 - Parry +1
Traveling Gear - Encumbrance 2 in Summer/Spring - Encumbrance 3 in Autumn/Winter
Lyre - Encumbrance 1
Character Creation and the Gorgon Archer