Saturday, March 23, 2019

Warlock Traits

Warlock Statistics

Hit Dice: d8
Saving Throws: Wisdom, Charisma
Skills: Two out of Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Armor:Light Armor
Weapons: Simple Weapons
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Charisma
Subclasses (Patrons): 6
  • PHB Patrons: Archfey, Fiend, Great Old One
  • SCAG Patrons: Undying
  • Xanathar Patrons: Celestial, Hexblade

Friday, March 22, 2019

Shade Blooded Serpent - Yuan-ti Shadow Magic Sorcerer

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This was an idea that came to me tonight. Yuan-ti are sort of pure breeding. The child of a Yuan-ti pureblood and any other humanoid will also be a Yuan-ti pureblood. There are likely some variations based on the non-human races but it occurs to me that the Shadar-kai are also human-descended and occasionally have been prone to seeking ways to infiltrate societies, or at least they had that tendency in earlier editions. I haven't seen much of the current lore on them yet. So I had the wonder about what would happen with a Yuan-ti and a Shadar-kai had a child.

It's pretty easy to figure out from a mechanical perspective. You could either have Shadar-kai with a class that allowed for picking up a lot of the snake-like abilities of a Yuan-ti, or a Yuan-ti with some of the Shadar-kai shadowy stuff. Since I don't have the Shadar-kai stats yet, I'm, going to be doing the second one. I could have done this with a few different ways. The Shadow Monk, Arcane Trickster Rogue, maybe an Eldritch Knight Fighter, the Gloomstalker Ranger, and so on. But I'm going to go with a Shadow Magic Sorcerer.

I am going to focus her on powers of deception, illusion, and mental influence and I'm going to mark her as the Spy variant of the Criminal Background. Charlatan was another option for this, but Criminal does give her the Thieves Tools proficiency as well.

Wednesday, March 20, 2019

Sorcerer Traits

Sorcerer Statistics

Hit Dice: d6
Saving Throws: Constitution, Charisma
Skills: Two out of Arcana, Deception, Insight, Intimidation, Persuasion, Religion
Armor: None
Weapons: Daggers, Darts, Slings, Quarterstaves, and Light Crossbows
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Charisma
Subclasses (Heritages): 5
  • PHB Heritages: Draconic, Wild
  • SCAG Heritage: Storm Sorcerer (reprinted in Xanathar's)
  • Xanathar Heritages: Divine Soul, Shadow Magic

Rogue Traits

Rogue Statistics

Hit Dice: d8
Saving Throws: Dexterity, Intelligence
Skills: Four out of Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: None
ASIs: 6 (4th, 6th, 8th, 12th, 16th, 19th)
Important Ability Scores: Dexterity; (Intelligence, Wisdom, or Charisma)
Subclasses (Archetypes): 7
  • PHB Archetypes: Thief, Assassin, Arcane Trickster
  • SCAG Archetypes: Swashbuckler (reprinted in Xanathar's)
  • Xanathar Domains: Inquisitive, Mastermind, Scout

Ranger Traits

Ranger Statistics

Hit Dice: d10
Saving Throws: Strength, Dexterity
Skills: Two out of Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Religion
Armor: Light Armor, Medium Armor, Shields
Weapons: All
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Strength or Dexterity, Wisdom
Subclasses (Archetypes): 5
  • PHB Archetypes: Hunter, Beast Master
  • Xanathar Archetypes: Horizon Walker, Monster Slayer, Gloomstalker

Paladin Traits

Paladin Statistics

Hit Dice: d10
Saving Throws: Wisdom, Charisma
Skills: Two out of Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Religion
Armor:All
Weapons: All
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Charisma, Strength or Dexterity
Subclasses (Oaths): 6
  • PHB Oaths: Devotion, Ancients, Vengeance
  • SCAG Oaths: Crown
  • Xanathar Oaths: Conquest, Redemption

Tuesday, March 19, 2019

Monk Traits

Monk Statistics

Hit Dice: d8
Saving Throws: Strength, Dexterity
Skills: Two out of Acrobatics, Athletics, History, Insight, Religion, and Stealth
Armor: None
Weapons: Simple Weapons, Shortswords
Tools: One artisan's tolls or one musical instrument
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Dexterity, Wisdom
Subclasses (Traditions):7
  • PHB Traditions: Open Hand, Shadow, Four Elements
  • SCAG Archetypes: Long Death, Sun Soul (reprinted in Xanathar's)
  • Xanathar Domains: Drunken Master, Kensei

Fighter Traits

Fighter Statistics

Hit Dice: d10
Saving Throws: Strength, Constitution
Skills: Two out of Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Armor: All
Weapons: All
Tools: None
ASIs: 7 (4th, 6th, 8th, 12th, 14th, 16th, 19th)
Important Ability Scores: Strength or Dexterity, Constitution
Subclasses (Archetypes):7
  • PHB Archetypes: Champion, Battlemaster, Eldritch Knight
  • SCAG Archetypes: Purple Dragon Knight (Banneret)
  • Xanathar Domains: Arcane Archer, Cavalier, Samurai

Druid Traits

Druid Statistics

Hit Dice: d8
Saving Throws: Intelligence, Wisdom
Skills: Two out of Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Armor: Light, Medium, and Shields
Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Slings, and Spears
Tools: Herbalism Kit
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores:Wisdom
Subclasses (Circles): 4
  • PHB Circles: Land, Moon
  • Xanathar Domains: Dream, Shepherd

D&D 5e Class Traits

These lists are not meant to substitute for knowledge of the game or possession of the books. The terms and categories are subjective. They also do not rate the capability of each trait in the category it is placed in just that it is has the ability to be used for that purpose. For example, the Web spell can be used to deal damage when it is set on fire so it is included under the Damage category, but it is not particularly useful for damage dealing.

Some things:

Why are there categories on some classes that aren't on others? - Partially because I haven't standardized everything yet, but most of it is reasonably the same sort of thing.

What is Area Denial? Any effect that discourages or outright prevents creatures from entering an area. This can be causing the area to become Difficult Terrain as with Ice Storm, dealing damage to targets in the area as with Wall of Fire, or just preventing passage as with Wall of Force. The effect can be mobile, like Flaming Sphere, or stationary, like Plant Growth.

Why aren't Cantrips included in the Increased Effectiveness with Higher Level Slots categories? - Because you don't cast Cantrips with spell slots. The effectiveness of damage-dealing Cantrips increase based on Character Level automatically.

Why do you note which spells are Ritual on a classes that aren't Ritual Casters? - Because it is possible to get the Ritual Caster ability from another source such as the Ritual Caster feat or multiclassing.

Why is Wish on the Sorcerer list in its own category? - Because it's Wish.

What is a subclass? - For those that are new to 5e, the prestige classes from 3.x have been basically wrapped up into basic function of the class. Each class has several sub-classes and one of these is chosen between levels 1 and 3 dependent on which class it is. (Sorcerers, Clerics, and Warlocks choose at 1st Level. Druids choose at 2nd Level. The other classes choose at 3rd level.)

Why don't you less to-hit rates for the classes? - Attack accuracy is based on character level in 5e rather than differing from class to class. A character has a Proficiency Bonus which they add to any Skill, Saving Throw, or Attack with which they have proficiency. The Proficiency Bonus starts at +2 and caps out at +6 at level 17. Martial classes have other ways to stand out in their fighting ability such as the Extra Attack trait that most of them have.

Why did you use the PHB ranger instead of the revised ranger? - I prefer the Revised Ranger but decided to start with what WotC considers official and they have abandoned the Revised Ranger that they released on Unearthed Arcana. Mike Mearls has been toying with revising Ranger again, but the stuff he does on his stream is not always official so I do not know if we will be getting an official revision.


Others Coming

Cleric Traits

Cleric Statistics

Hit Dice: d8
Saving Throws: Wisdom, Charisma
Skills: Two out of History, Insight, Medicine, Persuasion, and Religion
Armor: Light, Medium, and Shields
Weapons: Simple Weapons
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores:Wisdom
Subclasses (Domains): 10
  • PHB Domains: Knowledge, Life, Light, Nature, Tempest, Trickery, War
  • SCAG Domain: Arcana
  • Xanathar Domains: Forge, Grave

Bard Traits

Basic Statistics

Hit Dice: d8
Saving Throws: Dexterity, Charisma
Skills: Three out of list of all Skills
Armor: Light
Weapons: Simple, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Three music instruments
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Charisma
Subclasses (Colleges): 5
  • PHB Colleges: Lore, Valor
  • Xanathar Colleges: Glamour, Swords, Whispers

Monday, March 18, 2019

Barbarian Traits

Basic Statistics


Hit Dice: d12
Saving Throws: Strength and Constitution
Skills: Two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Armor: Medium and Shields
Weapons: All
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Constitution, Strength, Dexterity
Sub-Classes (Primal Paths): 6
  • PHB Primal Paths: Frenzied Berserker, Totem Warrior
  • SCAG Primal Paths: Dwarven Battlerager, Additional Totem Warrior options
  • Xanathar's Primal Paths: Ancestral Guardian, Storm Herald, Zealot

Daggerheart Analysis

  Daggerheart - What I've Seen So Far Template-Based Character Builds This will be familiar to players of D&D, Pathfinder 2e...

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