Thursday, November 16, 2017

Gorgon Archer - The One Ring - Character Advancement


Advancement in The One Ring is done by acquisition of two types of experience points. There are Advancement Points and Experience Points. Advancement Points are used to improve Common Skills while Experience Points are used to improve Valor, Wisdom, and Weapon Skills. Basic Attributes do not often improve though there are some Virtues that can affect those. These are acquired in two ways. 

Gorgon Archer - The One Ring - Character Creation Analysis

Character Creation and the Gorgon Archer

As with the Legend of Five Rings character, this is going to be a gorgon in terms of a title, insult, or epitaph. As such we're going to be having a woman that lives on the edges of the wild and is an outsider for some reason or another. I only have the core book and Rivendell for character options. The Rivendell book has the Dunadan and Noldor options.

Wednesday, November 15, 2017

Gorgon Archer - Beast: The Primordial - Character Advancement


Storyteller was one of the first games that combined the scaling experience point requirements of Dungeons and Dragons with the point buy systems like Hero System. Where as in Hero System the first improvement will cost the same as the second, third, fourth, and onward improvements (unless a limit or advantage was specifically attached to that improvement), in Storyteller systems each increasing rank in skills, attributes, and other abilities is more costly than the last. This has been a structure that has been duplicated in a number of different games including Shadowrun, Legend of the Five Rings, and 7th Sea. When it was originally going by the New World of Darkness, Chronicles of Darkness also followed this method but then came the God-Machine rules which came just before the rebranding.

Gorgon Archer - Beast: The Primordial - Character Creation Analysis


Beast is one of the more recent splatbooks put out by Onyx Path for their Chronicles of Darkness line. For those that are unfamiliar, Chronicles of Darkness is the rebranded line of games that used to be known as the New World of Darkness including Vampire the Requiem and Werewolf the Forsaken. With the return of their original line of World of Darkness into print due to customer demand, they changed the name of their newer line to make it easier to differentiate. 

Tuesday, November 14, 2017

Starter Kitting Divine Blood

Geek and Sundry has recently started a new show called Starter Kit which they produce on their Alpha channel. The premise is to run a short adventure for a game to serve as an introduction into how the game is played. They start with character creation and move onward to running through the adventure. The players they use are mostly new to roleplaying games with one or two players who are more experienced with RPGs in general but perhaps not the game being featured specifically. They started with Dungeons and Dragons, of course, and have since moved on to 7th Sea. Their forums are already taking suggestions for future features.

Being the developer of an small roleplaying game, I've given some consideration to how I might set up such a show. Of course, there's no reason I might appear on the show. I've sold perhaps three hundred copies of the game to date and while I've heard from a few people about their campaigns, I'm hardly a well-known or popular game, but it is an interesting thought process none-the-less.

That said, you are likely to find at least some of the mechanics of my game show up on the Starter Kit as my game is a variation of Fate and I am sure that we'll see Fate at some point or another. Most of my gameplay is taken from Fate Core with a few things here and there from Strands of Fate. On the other hand the character creation is almost entirely based on Strands of Fate.

Gorgon Archer - Shadowrun 5th Edition: Point Buy Method - Character Creation Analysis


I wasn't going to do this method of character creation and just leave the Priority Chart and the Life Modules as the methods to examine for Shadowrun until I realized how much the advancement would have changed if I had been dealing with a gorgon who had been a street-samurai. As such, I am going to go ahead and do this. I am also now noticing that there is a 4th method of character creation that I might end up doing by creating a mage so we can have a Shadowrun gorgon with actual petrification abilities.

Gorgon Archer - Shadowrun 5th Edition - Character Advancement


Character advancement in Shadowrun is based mostly on the acquisition of experience which is named Karma. However, with cyberware, the acquisition of money can lead to improvements to your base character as well. Karma is rewarded at the end of a run. This means that a run that lasts multiple sessions might only last through two or more sessions, though that should be the exception. There should also be a distinction between a run and a job. A single large job might be broken down into several component runs, for example.

Monday, November 13, 2017

Gorgon Archer - Shadowrun 5th Edition: Life Modules - Character Creation Analysis

Character Creation and the Gorgon Archer

I was going to just stick to the default version of character creation for Shadowrun, but I decided that the Life Modules version would be interesting to run as well. Shadowrun is interesting as a game in the way that has three very distinct from each other character creation methods. In this case we're going to be focused on the Life Modules optional method.

Gorgon Archer - Shadowrun 5th Edition: Priority Chart - Character Creation Analysis

Character Creation and the Gorgon Archer

Shadowrun is a game that has been around since 1989, only a couple of years before Vampire the Masquerade came out. There were a number of games coming out at that period that were aiming at a grimmer and grittier sort of setting. It merged two genres that at the time were considered something that just didn't fit together: cyberpunk and Tolkien-style fantasy.

Gorgon Archer - Star Trek Adventures - Character Advancement

Character Creation and the Gorgon Archer

Star Trek Adventures uses a Milestone based advancement method that will be immediately familiar to anybody who has played Fate Core. As with Fate, there are three tiers of Milestone: Normal Milestones, Spotlight Milestones, and Arc Milestones. Similarly, they each have a list of benefits that they provide and which stack with each other. A Spotlight Milestone includes a Normal Milestone and then some, for instance. However, while the basic structure is almost exactly the same, Star Trek Adventures substantially alters the execution of this advancement mechanic in some very interesting ways.

Sunday, November 12, 2017

Gorgon Archer - Star Trek Adventures - Character Creation Analysis


This is a game where there aren't any actual gorgons in the setting. There is a species referred to as the Medusans named due to the fact that their appearance can drive people mad, but they are a non-corporeal, telepathic race and thus don't really match the idea of the gorgon I've been operating with. That said, there is a wide variety of species within the Star Trek universe, and a species with tendril hair is not far out of the possibility. While there are no particular species for that, the game does allow for a GM and a player creating their own species.

Gorgon Archer - The One Ring - Character Advancement

Character Creation and the Gorgon Archer Advancement in The One Ring is done by acquisition of two types of experience points. There a...

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