Action is the second sort of paragraph necessary to writing
fiction. Unlike description, the moment you start writing action
sequences, time is passing in a story. Action usually comes in after
description and shows the changes of status and position of a
character. The reader uses the previously established description and
takes that avatar, to use a computer gaming term, through the
manipulations described in your paragraph in order to picture the action
of the story.
A majority of your paragraphs are likely to be action of some sort or another.
This
does not mean the movie-goer's definition of action. If a character
walks across the room to get a glass of milk and yawns half way there,
that is action. Any visible motion or physical event classifies as an
action.
Action is typically going to have a faster rhythm than
description. The slowest action paragraph will still likely read as if
it moves faster than the fastest description paragraph. This is to
emphasize the fact that things are moving. If description is a
snap-shot of status, action is a video.
Action paragraphs are
also likely to be shorter, especially in comparison to descriptions of
primary story characters or places. The lenth of descriptive paragraphs
earlier essentially make it unnecessary to be overly wordy in action
sequences.
Just like with description, the way you write action
will depend heavily on the perspective that is primarily influencing the
narration at the moment.
The perspective of a master martial
artist on a fight is going to be a lot calmer and more detailed than
that of an accomplished doctor. A narration with the former is likely
to involve appropriate terms like "feint", "roundhouse", "riposte" or
the like and have a calm, analytical flavor.
A narration
influenced by the doctor, meanwhile, is more likely to focus on the
injuries induced and be rather vague about what the actual attacks
are. The flavor of the narration will tend to be a bit excited and
worried. The rhythm is likely to be somewhat faster and more jagged
than that of the martial artist's.
Action is separated by decisions.
Every time
a character makes a significant decision, a new paragraph should be
started. Similar to the situation with description and items, what
constitutes a significant decision is very much dependent on how much
you want to emphasize that particular decision.
Coming back to
the example of the fight. Unless you want to imply a slow motion feel,
you probably don't want to spend a whole paragraph describing each and
every move and counter-move of the fight. Instead, the decisions will
be points where the fighters choose to take a new tact on the situation:
shifts in tactics and approaches.
However, you can stretch out
action to describe each motion in painful detail. This will present a
sort of sense of tension of some sort. You can describe each foot
rising and falling as your character walks to the kitchen and then
follow this with a long detailed description of how the character gets
out the orange juice and the look of the juice as it pours out of the
jug into a clear glass.
Each slowly added detail builds up the
tension which you can then release, either slowly or all at once. This
can be an alternate way to introduce a new character, being a case of
actions speaking louder than description, or it can be a way of building
up suspense (either misleading or real) before some surprising event.
Just
like with description, the longer you make your paragraphs, the more
significant you make that particular action in the eyes of the reader.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
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