In writing fiction there are, essentially, three separate types of
paragraph: description, action and dialogue. The proper use of these
paragraphs is one of several essential basics required to write a
successful story.
Description is often one of the first things
you will do when starting a new story. Granted action and dialogue can
be equally strong openings, but description is the most common way to
begin a story. Even if it is not used for the opening, it will appear
at least near the beginning of every new scene as description is used to
set the scene and introduce new characters.
The rhythm of a
description paragraph is dependent on the observational skills of the
person through whom the object is described. A good observer will
typically mean that you will use long but efficient sentences. An unobservant viewer will require you to use short, vague sentences,
sometimes with a little out of voice extra information so that the
reader has more information than the character. A slow observer will
use long, overly wordy sentences that give far too much definition to
some parts and hardly any detail to others.
It should be noted
that the same character can be all three types of viewer at different
times. A character with a typically Sherlock Holmes level of
observational skills might become unobservant if they are dealing with a
pressing emergency and, as such, information might slip their
view. Likewise a normally unobservant character can become extremely
skilled in observation when the subject happens to fall upon something
they care about. An altered mental state, such as concussion or being
drunk, can account for a slow observation.
Group observations
deserve some specific discussion. When describe the general view of a
group of characters, the resulting description should have something of a
scattershot feel. The rhythm might feel uncoordinated or unbalanced
depending on how used to working together the group is. Overall, some
parts of the scene will be well detailed and others will be vague since
you have multiple skill levels of viewer involved. It can be generally
useful to consider the group as a whole a single character instead and
apply the whole a skill level.
However, note that while the
rhythm and voice of the narration are determined by the viewing
character or characters, the primary purpose of description is to draw
in and inform the reader. As such, there will be a level of information
and control involved that the characters themselves do not notice. The
controlling melody of the individual instruments, to continue the
discussion of rhythm.
Description is the only one of the three
paragraphs in which you can stop the progress of time. You are
essentially taking a snap shot of a character, place or object and
establish it in the mind of the reader. During that point, for the most
part, time does not flow.
This means that, theoretically, you
can interrupt the story at any time for more description. In practice
however, it is best to avoid that.
Description is primarily
useful for the following: introducing new items (characters, places,
objects) and establishing the status and appearance of items at key
points within a scene (beginning, after some actions, end). Once the
base description has been established, action and dialogue can lead the
reader along quite well.
Description is split by item. If you find yourself describing a new item, then you should have started a new paragraph.
Item is a fluid definition.
A
crowd of unimportant people that are more or less part of the setting
rather than characters is an item all together and deserves one
paragraph, not one paragraph per person.
A minor character that
will have significant impact on the current scene will deserve a small
paragraph, probably one or two sentences in length. Usually they will
mostly be defined by dialogue, action and the reader's own imagination.
Major
supporting characters deserve a full paragraph when introduced and will
likely be redescribed with greater detail and depth as the story moves
along. They are mostly defined by how they view and react to the lead
characters however.
For lead characters, each part of the body
might be considered a item on itself. You could spend one paragraph on
their eyes, another on their hair. Yet more on their mode of dress or
how they carry themselves. In addition, they will likely be redescribed
many times over the course of the story as the supporting characters
will add to the introductory description of this character. It is no
joke to say that you can easily go past one thousand words and several
paragraphs the first time you describe your lead character.
Description
is directional for the sake of the reader. Pick one place to start and
move from that place until you finish. If you're describing a room,
you can go from the door the character is entering to the back wall,
from left to right, top to bottom, center to outside, spiral in or
out. Likewise, for a character you start on something small, like their
eyes, and zoom out or go from their head to their toes, clothing down
to attitude.
Anything so long as you are moving in one discernible direction.
This
is true even in cases of group observations where several parts of the
scene or person might be witnessed simultaneously. The reason for this
is to give the reader a sort of guide rail to following the description.
You
do not have to tell them about your starting point or ending point, in
fact it is usually common not to do so, however, you need to be clear in
your mind where you're starting and where you're ending.
As for what words or starting points to use, that is a matter of style and preference.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
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