Saturday, September 6, 2014

Rebuilding for the 5th Edition: Angwiel (Fighter)

This is a rebuild of a character I played in Neverwinter Nights 2, an Aasimar Fighter, Angwiel.

Now, there is one note here, I've had several "Angwiel" characters.  The first was a formerly evil Rifts character that, as part of her back story, had been hit with an alignment reversal spell.  I had rolled up some random, non-game-impacting mutations that gave her touches of scales in places and called her Angwiel. (Tolkien elven for "snake maiden").  I later used the same name for my first ever 3.0 character who ran through the first 3.0 published adventure, a cleric/sorceress.  Finally, she became my great sword aasimar fighter, descendant of either a Lillend or a Couatl, something snakish and celestial at any rate...who I would later pick up to play in NWN2's standard campaign.

As said, it is the fighter that will be done today.

First, race.  I could reskin Tiefling and use the same stats it uses with just different fluff...the Hellish Rebuke becomes a Celestial Rebuke, the Darkness is defined as a patch of pure, blinding light rather than darkness (much more useful than the Light spell)

However, Angwiel never made much use of her Aasimar abilities.  (probably because Light doesn't really do much) and I mostly picked it for theme.  So I think I'll reskin her as human and say that the celestial bloodline is rather faint, but enough for a bit of slight scaling to her in decorative manners.

Using the 30 point array: 15, 14, 13, 12, 11, 10.

Angwiel was about Strength first and Constitution second.  She had decent Charisma, Intelligence and Dexterity, but she had only average Wisdom.  She also initially tended toward heavier armor, so less need for Dex.  So:

Strength: 15
Dexterity: 11
Constitution: 14
Intelligence: 12
Wisdom: 10
Charisma: 13

For human, I'll again go with the Alternate method, +1 Feat, +1 Skill, +1/+1 Ability Scores


Strength: 16
Dexterity: 11
Constitution: 14
Intelligence: 12
Wisdom: 10
Charisma: 14

The Feat will be Great Weapon Master.  I'll save the Skill for later.

The Proficiencies for fighter are as follows:

Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Constituiton
Skills: choose two.

The NWN2 version of Angwiel had huge levels of Intimidate and Craft Armor and some Diplomacy.  But this was mostly because Climb, Jump and Swim weren't used or even an option in NWN2.  I'm also thinking of giving her the Soldier background, which gives Athletics and Intimidation.  So I'm going to give her Insight and Perception for the Fighter.

For level, I'm going right to 20, because I played through the entire campaign.

For archetype, Angwiel had a bit of a trick in that she had Monkey Grip, so she could switch from using her great weapon two-handed to one-handed if she wanted to have a shield for extra AC.  Other than that, though, she was pretty simple...she's just pure, focused Great Weapon skill in battle.  So, I'm going for Champion.

So, she is going to get:
Improved Critical
Remarkable Athlete
Additional Fighting Style
Superior Critical

This means I have two Fighting Styles to choose.  That's going to be Great Weapon and Defense.

The base abilities she'll get are:
Second Wind
Action Surge
Extra Attack

She also gets 7 Ability score increases.  2 of these will go to Strength, 3 will go to Constitution.  One will go to the Feat Athlete, which increases Dex to 12, and one will go to Charisma +2, because of the whole becoming a noble and leading an army thing at the end of that campaign.

I'm could go with Folk Hero, but Animal Handling and Survival are not skills I ever saw her as having much, she's more about Athleticism and Intimidation.  Folk Hero fits the background of the campaign, but so does the Soldier bit since a lot of the early campaign is her doing stuff for Neverwinter as a I'll go with that.  This also lets me take proficiency with Three Dragon Ante, which I've actually played in live action and was a fun game, so yay.

For the Human skill, I'll add Persuasion, because she did have some skill in Persuasion.

For languages, that wasn't important in the campaign but her step-father was a wood elf, so...Elven.

Note, in NWN, she used a Falchion because it was a bit different and I liked the look of real falchions and some of the in-game falchions.  I'm assuming falchion will classify as a greatsword in 5e and just be a flavor/fluff thing.

Human Fighter 20
Strength: 20
Dexterity: 12
Constitution: 20
Intelligence: 12
Wisdom: 10
Charisma: 15

HP: 224
AC: 19

Proficiency Bonus: +6

Proficient Skills:
Athletics (Soldier)
Intimidation (Soldier)
Insight (Fighter)
Perception (Fighter)
Persuasion (Human)

Proficient Weapons: Simple Weapons, Martial Weapons
Proficient Armor: All Armor, Shields
Proficient Tools: Three Dragon Ante, Vehicles (Land)

Languages: Common, Elven

Proficient Saves: Strength, Constitution

Fighting Style: Great Weapon Fighting
Fighting Style: Defense
Second Wind
Action Surge (2)
Indomitable (3)
Extra Attack (3)
Improved Critical
Remarkable Athlete
Superior Critical
Survivor (10/rd)

Feats: Great Weapon Master, Athlete

Equipment: (From NWN2, wouldn't be used in 5e)
Avenging Fang - +5 Holy Adamantine Greatsword
Shimmering Serpent - +5 Adamantine Plate Mail, Spell Resistance 22
Resplendent Scaled Shield - +5 Umber Hulk Hide Shield, Immunity Mind-Affecting Spells, Cold Resist 30
Belt of Storm Giant Strength
Boots of Striding +8
Ring of Freedom of Movement
Ring of Protection +2
Gauntlets of Ogre Power +2
Neverwinter Knight's Cloak (+3 AC, +1 Charisma, +9 HP, Regen 1, +2 Diplomacy, Freedom of Movement)
Scarab of Greater Protection (Immune Death Magic/Level Drain)

She also had the Silver Sword of Gith and it's various pieces each of which gave her extra abilities.

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