Monday, March 16, 2015

5e Swashbuckler


5e Half-Elf Swashbuckler

I am basing this on the idea of a Dumas style swashbuckler.

1st Level Statistics

Half-Elf Fighter 1st
Str: 10
Dex: 16
Con: 11
Int: 14
Wis: 12
Cha: 16

HP: 10
AC: 14

Proficiency Bonus: +2

Darkvision 60 ft
Fey Ancestry
Skill Versatility

Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice
Saving Throws: Strength, Constitution
Languages: Elvish, Common, Dwarfish, Sylvan

Proficient Skills
Acrobatics (Fighter) +5
Athletics (Fighter) +2
History (Noble) +4
Insight (Half-Elf) +3
Perception (Half-Elf) +3
Persuasion (Noble) +5

Background: Noble

Second Wind
Fighting Style: Dueling

Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP

2nd to 5th Level

2nd Level - Action Surge (One Use), +6 HP

3rd Level - Archetype: Battle-Master, +6 HP
Four Superiority Dice d8
Maneuvers: Disarming Attack, Evasive Footwork, Feinting Attack
Artisan's Tools: Swordsmith

4th Level - Ability Score Increase, +2 Dex, +6 HP

5th Level - Extra Attack, Proficiency Bonus +3, +6 HP


Reasoning: The choice of Battle-Master is to get the extra maneuvers which really well highlight the nature of a swashbuckler. This character will tend to be a Dex based skirmisher rather than a heavy armored knight.

5th Level Statistics

Half-Elf Fighter 5th
Str: 10
Dex: 18
Con: 11
Int: 14
Wis: 12
Cha: 16

HP: 34
AC: 15

Proficiency Bonus: +3

Darkvision 60 ft
Fey Ancestry
Skill Versatility

Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution
Languages: Elvish, Common, Dwarfish, Sylvan

Proficient Skills
Acrobatics (Fighter) +7
Athletics (Fighter) +3
History (Noble) +5
Insight (Half-Elf) +4
Perception (Half-Elf) +4
Persuasion (Noble) +6

Background: Noble

Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 15
4d8 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack
Extra Attack

Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP

6th to 10th Level

6th Level - Ability Score Improvement, Dex +1, Con +1, +12 HP

7th Level - Know Your Enemy, +1 Superiority Die, +7 HP
Maneuvers: Riposte, Parry

8th Level - Ability Score Improvement, Feat: Resilient Dex, +7 HP

9th Level - Indomitable (1 Use), Proficiency Bonus +4, +7 HP

10th Level - Improved Superiority Die, +7 HP
Maneuvers: Precision Attack, Sweeping Attack

Reasoning: Most of the decisions here are enhancing Dex to maximum and heightening defensive ability.

10th Level Statistics

Half-Elf Fighter 10th
Str: 10
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 16

HP: 74
AC: 16

Proficiency Bonus: +4

Darkvision 60 ft
Fey Ancestry
Skill Versatility

Feat: Resilient: Dexterity

Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution, Dexterity
Languages: Elvish, Common, Dwarfish, Sylvan

Proficient Skills
Acrobatics (Fighter) +9
Athletics (Fighter) +4
History (Noble) +6
Insight (Half-Elf) +5
Perception (Half-Elf) +5
Persuasion (Noble) +7

Background: Noble

Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 17
5d10 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack, Riposte, Parry, Precision Attack, Sweeping Attack
Extra Attack
Indomitable (1 Use)

Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP

11th to 15th Level

11th Level - Extra Attack (2), +7 HP

12th Level - Ability Score Increase, Lucky, +7 HP

13th Level - Indomitable (2 Uses), Proficiency Bonus +5, +7 HP

14th Level - Ability Score Increase, Feat: Athlete (+1 Str), +7 HP

15th Level - Relentless, +1 Superiority Die, +7 HP
Maneuvers: Trip Attack, Lunging Attack

Reasoning: Lucky and Athlete both go right along with the concept of a Swashbuckler.

15th Level Statistics

Half-Elf Fighter 15th
Str: 11
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 16

HP:109
AC: 16

Proficiency Bonus: +5

Darkvision 60 ft
Fey Ancestry
Skill Versatility

Feat: Resilient: Dexterity, Athlete, Lucky (3 Luck Points)

Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution, Dexterity
Languages: Elvish, Common, Dwarfish, Sylvan

Proficient Skills
Acrobatics (Fighter) +10
Athletics (Fighter) +5
History (Noble) +7
Insight (Half-Elf) +6
Perception (Half-Elf) +6
Persuasion (Noble) +8

Background: Noble

Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 18
6d10 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack, Riposte, Parry, Precision Attack, Sweeping Attack, Trip Attack, Lunging Attack
Extra Attack (2)
Indomitable (2 Uses)

Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP

16th to 20th Level

16th Level - Ability Score Improvement, Feat: Alert +7 HP

17th Level - Action Surge (2 Uses), Indomitable (3 Uses), Proficiency Bonus +6, +7 HP

18th Level - Improved Superiority Die d12, +7 HP

19th Level - Ability Score Improvement, Feat: Martial Adept, +7 HP
Maneuvers: Goading Attack, Pushing Attack

20th Level - Extra Attack (3), +7 HP

Reasoning:This character is very Feat heavy, but he has a lot of Maneuvers and ability to use them.

20th Level Statistics

Half-Elf Fighter 15th
Str: 11
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 16

HP:144
AC: 16

Proficiency Bonus: +6

Darkvision 60 ft
Fey Ancestry
Skill Versatility

Feat: Resilient: Dexterity, Athlete, Lucky (3 Luck Points), Alert, Martial Adept

Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution, Dexterity
Languages: Elvish, Common, Dwarfish, Sylvan

Proficient Skills
Acrobatics (Fighter) +11
Athletics (Fighter) +6
History (Noble) +8
Insight (Half-Elf) +7
Perception (Half-Elf) +7
Persuasion (Noble) +9

Background: Noble

Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 19
7d12 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack, Riposte, Parry, Precision Attack, Sweeping Attack, Trip Attack, Lunging Attack, Goading Attack, Pushing Attack
Extra Attack (3)
Indomitable (3 Uses)

Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP

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