5e Half-Elf Swashbuckler
1st Level Statistics
Half-Elf Fighter 1stStr: 10
Dex: 16
Con: 11
Int: 14
Wis: 12
Cha: 16
HP: 10
AC: 14
Proficiency Bonus: +2
Darkvision 60 ft
Fey Ancestry
Skill Versatility
Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice
Saving Throws: Strength, Constitution
Languages: Elvish, Common, Dwarfish, Sylvan
Proficient Skills
Acrobatics (Fighter) +5
Athletics (Fighter) +2
History (Noble) +4
Insight (Half-Elf) +3
Perception (Half-Elf) +3
Persuasion (Noble) +5
Background: Noble
Second Wind
Fighting Style: Dueling
Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP
2nd to 5th Level
2nd Level - Action Surge (One Use), +6 HP3rd Level - Archetype: Battle-Master, +6 HP
Four Superiority Dice d8
Maneuvers: Disarming Attack, Evasive Footwork, Feinting Attack
Artisan's Tools: Swordsmith
4th Level - Ability Score Increase, +2 Dex, +6 HP
5th Level - Extra Attack, Proficiency Bonus +3, +6 HP
Reasoning: The choice of Battle-Master is to get the extra maneuvers which really well highlight the nature of a swashbuckler. This character will tend to be a Dex based skirmisher rather than a heavy armored knight.
5th Level Statistics
Half-Elf Fighter 5thStr: 10
Dex: 18
Con: 11
Int: 14
Wis: 12
Cha: 16
HP: 34
AC: 15
Proficiency Bonus: +3
Darkvision 60 ft
Fey Ancestry
Skill Versatility
Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution
Languages: Elvish, Common, Dwarfish, Sylvan
Proficient Skills
Acrobatics (Fighter) +7
Athletics (Fighter) +3
History (Noble) +5
Insight (Half-Elf) +4
Perception (Half-Elf) +4
Persuasion (Noble) +6
Background: Noble
Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 15
4d8 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack
Extra Attack
Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP
6th to 10th Level
6th Level - Ability Score Improvement, Dex +1, Con +1, +12 HP7th Level - Know Your Enemy, +1 Superiority Die, +7 HP
Maneuvers: Riposte, Parry
8th Level - Ability Score Improvement, Feat: Resilient Dex, +7 HP
9th Level - Indomitable (1 Use), Proficiency Bonus +4, +7 HP
10th Level - Improved Superiority Die, +7 HP
Maneuvers: Precision Attack, Sweeping Attack
Reasoning: Most of the decisions here are enhancing Dex to maximum and heightening defensive ability.
10th Level Statistics
Half-Elf Fighter 10thStr: 10
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 16
HP: 74
AC: 16
Proficiency Bonus: +4
Darkvision 60 ft
Fey Ancestry
Skill Versatility
Feat: Resilient: Dexterity
Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution, Dexterity
Languages: Elvish, Common, Dwarfish, Sylvan
Proficient Skills
Acrobatics (Fighter) +9
Athletics (Fighter) +4
History (Noble) +6
Insight (Half-Elf) +5
Perception (Half-Elf) +5
Persuasion (Noble) +7
Background: Noble
Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 17
5d10 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack, Riposte, Parry, Precision Attack, Sweeping Attack
Extra Attack
Indomitable (1 Use)
Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP
11th to 15th Level
11th Level - Extra Attack (2), +7 HP12th Level - Ability Score Increase, Lucky, +7 HP
13th Level - Indomitable (2 Uses), Proficiency Bonus +5, +7 HP
14th Level - Ability Score Increase, Feat: Athlete (+1 Str), +7 HP
15th Level - Relentless, +1 Superiority Die, +7 HP
Maneuvers: Trip Attack, Lunging Attack
Reasoning: Lucky and Athlete both go right along with the concept of a Swashbuckler.
15th Level Statistics
Half-Elf Fighter 15thStr: 11
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 16
HP:109
AC: 16
Proficiency Bonus: +5
Darkvision 60 ft
Fey Ancestry
Skill Versatility
Feat: Resilient: Dexterity, Athlete, Lucky (3 Luck Points)
Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution, Dexterity
Languages: Elvish, Common, Dwarfish, Sylvan
Proficient Skills
Acrobatics (Fighter) +10
Athletics (Fighter) +5
History (Noble) +7
Insight (Half-Elf) +6
Perception (Half-Elf) +6
Persuasion (Noble) +8
Background: Noble
Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 18
6d10 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack, Riposte, Parry, Precision Attack, Sweeping Attack, Trip Attack, Lunging Attack
Extra Attack (2)
Indomitable (2 Uses)
Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP
16th to 20th Level
16th Level - Ability Score Improvement, Feat: Alert +7 HP17th Level - Action Surge (2 Uses), Indomitable (3 Uses), Proficiency Bonus +6, +7 HP
18th Level - Improved Superiority Die d12, +7 HP
19th Level - Ability Score Improvement, Feat: Martial Adept, +7 HP
Maneuvers: Goading Attack, Pushing Attack
20th Level - Extra Attack (3), +7 HP
Reasoning:This character is very Feat heavy, but he has a lot of Maneuvers and ability to use them.
20th Level Statistics
Half-Elf Fighter 15thStr: 11
Dex: 20
Con: 12
Int: 14
Wis: 12
Cha: 16
HP:144
AC: 16
Proficiency Bonus: +6
Darkvision 60 ft
Fey Ancestry
Skill Versatility
Feat: Resilient: Dexterity, Athlete, Lucky (3 Luck Points), Alert, Martial Adept
Armor Proficiencies: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dice, Swordsmith
Saving Throws: Strength, Constitution, Dexterity
Languages: Elvish, Common, Dwarfish, Sylvan
Proficient Skills
Acrobatics (Fighter) +11
Athletics (Fighter) +6
History (Noble) +8
Insight (Half-Elf) +7
Perception (Half-Elf) +7
Persuasion (Noble) +9
Background: Noble
Second Wind
Fighting Style: Dueling
Action Surge (1 Use)
Battle Master: Save DC 19
7d12 Superiority Dice
Manuevers: Disarming Attack, Evasive Footwork, Feinting Attack, Riposte, Parry, Precision Attack, Sweeping Attack, Trip Attack, Lunging Attack, Goading Attack, Pushing Attack
Extra Attack (3)
Indomitable (3 Uses)
Leather
Longbow
20 arrows
Rapier
Whip
2 Handaxes
Explorer's Pack
Fine Clothes
Signet Ring
Scroll of pedigree
25 GP
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