The source character was a copper dragon descendant and I think I'll go with a different type of dragon. I'm often partial to good, or at least not-actively evil, black and white dragons due to encountering some in fiction and gaming. I think I will go with a white descendant at this time, but I will stay with the human race. I think this character will be a sailor that was one of several rounded up and used as fodder in getting through a dragon's lair. The white dragon in question is rather a lazy beast that isn't particular good or evil in action that serves as something of tourist attraction for the large town nearby (it gets a decent percentage of profits).
Sorcerers are very useful for tweaking into specific themes.
As normal it is a, 15, 14, 13, 12, 11, 10 array. I am also using the alternate human.
1st Level Statistics
Human White Draconic Bloodline Sorcerer 1st
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 16
HP: 7
AC: 15
Proficiency Bonus: +2
Initiative: +2
Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other
Proficient Skills
Acrobatics (Feat) +4
Athletics (Sailor) +2
Deception (Feat) +5
Insight (Sorcerer) +4
Nature (Human) +3
Perception (Sailor) +4
Persuasion (Sorcerer) +5
Stealth (Feat) +4
Background: Sailor
Feats: Skilled
Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Equipment:
Quarterstaff
Two Daggers
Arcane Focus
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP
Cantrips: Dancing Lights, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Fog Cloud, Silent Image
Reasoning: I considered taking Chromatic Orb because it is more elemental damage, but it requires a 50 gp diamond in order to cast, and I don't see a 1st level character having that resource. In addition, this character is going to have a lot of illusion ability.
2nd to 5th Level
2nd Level - Font of Magic, +5 HP
1st Level Spell: Chromatic Orb
3rd Level - Metamagic: Careful Spell, Subtle Spell, +5 HP
2nd Level Spell: Mirror Image
4th Level - Ability Score Improvement: Cha +2, +5 HP
Cantrip: Mending
2nd Level Spell: Phantasmal Force
5th Level - Proficiency Bonus +3, +5 HP
3rd Level Spell: Sleet Storm
Reasoning: I do plan to take some more weather related magic. Actually, I imagine that a lot of the higher level spells won't fit into the concept, but when something ice-related shows up, I'm taking it. Thankfully 5e spellcasters don't need 9th level to be effective since the Save DC is unconnected to the Spell Level and many spells are more effective when cast through higher level slots.
5th Level Statistics
Human White Draconic Bloodline Sorcerer 5th
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 18
HP: 27
AC: 15
Proficiency Bonus: +3
Initiative: +2
Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other
Proficient Skills
Acrobatics (Feat) +5
Athletics (Sailor) +3
Deception (Feat) +7
Insight (Sorcerer) +5
Nature (Human) +4
Perception (Sailor) +5
Persuasion (Sorcerer) +7
Stealth (Feat) +5
Background: Sailor
Feats: Skilled
Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 5 Sorcery Points
Metamagic: Subtle Spell, Careful Spell
Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP
Cantrips: Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Mirror Image, Phantasmal Force
3rd Level: Sleet Storm
6th to 10th Level
6th Level - Elemental Affinity, +5 HP
3rd Level Spell: Water Breathing
7th Level - +5 HP
4th Level Spell: Ice Storm
8th Level - Ability Score Assignment: Cha +2, +5 HP
3rd Level Spell: Major Image
9th Level - Proficiency Bonus +4, +5 HP
5th Level Spell: Cone of Cold
10th Level -Metamagic: Quickened Spell, +5 HP
Cantrip: Blade Ward
2nd Level Spell: Invisibility
Reasoning: A lot of cold related spells opened up in these levels, but we also added a good illusion spell, and a couple of useful utility spells. I considered Protection from Energy, but that basically gives resistance and she already has that. Given her concentration is mostly going to be on illusions, the buffing of others would get in the way of her primary focus. Invisibility was chosen over Greater Invisibility for the greater duration.
10th Level Statistics
Human White Draconic Bloodline Sorcerer 10th
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 20
HP: 52
AC: 15
Proficiency Bonus: +4
Initiative: +2
Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other
Proficient Skills
Acrobatics (Feat) +6
Athletics (Sailor) +4
Deception (Feat) +9
Insight (Sorcerer) +6
Nature (Human) +5
Perception (Sailor) +6
Persuasion (Sorcerer) +9
Stealth (Feat) +6
Background: Sailor
Feats: Skilled
Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 10 Sorcery Points
Metamagic: Subtle Spell, Careful Spell, Quickened Spell
Elemental Affinity
Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP
Cantrips: Blade Ward, Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Invisibility, Mirror Image, Phantasmal Force
3rd Level: Major Image, Sleet Storm, Water Breathing
4th Level: Ice Storm
5th Level: Cone of Cold
11th to 15th Level
11th Level - +5 HP
5th Level Spell: Seeming
12th Level - Ability Score Improvement: Feat: Alert, +5 HP
13th Level - Proficiency Bonus +5, +5 HP
2nd Level Spell: Gust of Wind
14th Level - Dragon Wings, +5 HP
15th Level - +5 HP
4th Level Spell: Great Invisibility
Reasoning: I am well aware that this character is getting access to 6th and greater level spells, but they're not to theme. Those higher level spell slots can be converted to Sorcery Points or used to cast some spells at higher effect. She doesn't have many spells that benefit from higher slots, but some still do. She is still focused on weather and illusion spells. Also, note that Wall of Ice is not available to sorcerers.
15th Level Statistics
Human White Draconic Bloodline Sorcerer 15th
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 20
HP: 77
AC: 15
Proficiency Bonus: +5
Initiative: +7
Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other
Proficient Skills
Acrobatics (Feat) +7
Athletics (Sailor) +5
Deception (Feat) +10
Insight (Sorcerer) +7
Nature (Human) +6
Perception (Sailor) +7
Persuasion (Sorcerer) +10
Stealth (Feat) +7
Background: Sailor
Feats: Skilled, Alert
Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 15 Sorcery Points
Metamagic: Subtle Spell, Careful Spell, Quickened Spell
Elemental Affinity
Dragon Wings
Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP
Cantrips: Blade Ward, Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Gust of Wind, Invisibility, Mirror Image, Phantasmal Force
3rd Level: Major Image, Sleet Storm, Water Breathing
4th Level: Greater Invisibility, Ice Storm
5th Level: Cone of Cold, Seeming
16th to 20th Level
16th Level - Ability Score Improvement: Dex +2, +5 HP
17th Level - Metamagic: Heightened Spell, Proficiency Bonus +6, +5 HP
9th Level Spell: Time Stop
18th Level - Draconic Presence, +5 HP
19th Level - Ability Score Improvement: Con +2, +24 HP
20th Level -Sorcerous Restoration, +6 HP
Reasoning: Time Stop is hard to ignore for a trickster style spellcaster. I considered some more Feats, but there's not much left that would present much additional ability at these levels. Plus I wanted to make her more agile and tougher.
20th Level Statistics
Human White Draconic Bloodline Sorcerer 20th
Str: 10
Dex: 16
Con: 13
Int: 12
Wis: 14
Cha: 20
HP: 122
AC: 15
Proficiency Bonus: +6
Initiative: +7
Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other
Proficient Skills
Acrobatics (Feat) +9
Athletics (Sailor) +6
Deception (Feat) +11
Insight (Sorcerer) +8
Nature (Human) +7
Perception (Sailor) +8
Persuasion (Sorcerer) +11
Stealth (Feat) +9
Background: Sailor
Feats: Skilled, Alert
Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 20 Sorcery Points
Metamagic: Subtle Spell, Careful Spell, Quickened Spell, Heightened Spell
Elemental Affinity
Dragon Wings
Draconic Presence
Sorcerous Restoration
Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP
Cantrips: Blade Ward, Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Gust of Wind, Invisibility, Mirror Image, Phantasmal Force
3rd Level: Major Image, Sleet Storm, Water Breathing
4th Level: Greater Invisibility, Ice Storm
5th Level: Cone of Cold, Seeming
9th Level: Time Stop
Some 5e Builds
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