Thursday, August 20, 2015

5e White Dragon Descended Sailor

This theoretical build is based on a character currently being played by DPRagan.(warning: his gallery contains quite a bit of NSFW content) A human who was changed into a sorceress when she was forced to be a canary, triggering traps ahead of them, for a group of evil adventurers. One of the traps she triggered imbued her with the essence of the copper dragon whose lair the adventurers were invading and made her a sorceress.

The source character was a copper dragon descendant and I think I'll go with a different type of dragon. I'm often partial to good, or at least not-actively evil, black and white dragons due to encountering some in fiction and gaming. I think I will go with a white descendant at this time, but I will stay with the human race. I think this character will be a sailor that was one of several rounded up and used as fodder in getting through a dragon's lair. The white dragon in question is rather a lazy beast that isn't particular good or evil in action that serves as something of tourist attraction for the large town nearby (it gets a decent percentage of profits).

Sorcerers are very useful for tweaking into specific themes.



As normal it is a, 15, 14, 13, 12, 11, 10 array. I am also using the alternate human.

1st Level Statistics


Human White Draconic Bloodline Sorcerer 1st
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 16

HP: 7
AC: 15

Proficiency Bonus: +2

Initiative: +2


Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other

Proficient Skills
Acrobatics (Feat) +4
Athletics (Sailor) +2
Deception (Feat) +5
Insight (Sorcerer) +4
Nature (Human) +3
Perception (Sailor) +4
Persuasion (Sorcerer) +5
Stealth (Feat) +4

Background: Sailor

Feats: Skilled

Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience

Equipment:
Quarterstaff
Two Daggers
Arcane Focus
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust

Set of Common Clothes
10 GP

Cantrips: Dancing Lights, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Fog Cloud, Silent Image

Reasoning: I considered taking Chromatic Orb because it is more elemental damage, but it requires a 50 gp diamond in order to cast, and I don't see a 1st level character having that resource. In addition, this character is going to have a lot of illusion ability.

2nd to 5th Level

2nd Level - Font of Magic, +5 HP
1st Level Spell: Chromatic Orb

3rd Level - Metamagic: Careful Spell, Subtle Spell, +5 HP
2nd Level Spell: Mirror Image

4th Level - Ability Score Improvement: Cha +2, +5 HP
Cantrip: Mending
2nd Level Spell: Phantasmal Force

5th Level - Proficiency Bonus +3, +5 HP
3rd Level Spell: Sleet Storm

Reasoning: I do plan to take some more weather related magic. Actually, I imagine that a lot of the higher level spells won't fit into the concept, but when something ice-related shows up, I'm taking it. Thankfully 5e spellcasters don't need 9th level to be effective since the Save DC is unconnected to the Spell Level and many spells are more effective when cast through higher level slots.


5th Level Statistics


Human White Draconic Bloodline Sorcerer 5th
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 18

HP: 27
AC: 15

Proficiency Bonus: +3

Initiative: +2

Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other

Proficient Skills
Acrobatics (Feat) +5
Athletics (Sailor) +3
Deception (Feat) +7
Insight (Sorcerer) +5
Nature (Human) +4
Perception (Sailor) +5
Persuasion (Sorcerer) +7
Stealth (Feat) +5

Background: Sailor

Feats: Skilled

Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 5 Sorcery Points
Metamagic: Subtle Spell, Careful Spell

Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP

Cantrips: Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Mirror Image, Phantasmal Force
3rd Level: Sleet Storm

6th to 10th Level


6th Level - Elemental Affinity, +5 HP
3rd Level Spell: Water Breathing

7th Level - +5 HP
4th Level Spell: Ice Storm

8th Level - Ability Score Assignment: Cha +2, +5 HP
3rd Level Spell: Major Image

9th Level - Proficiency Bonus +4, +5 HP
5th Level Spell: Cone of Cold

10th Level -Metamagic: Quickened Spell, +5 HP
Cantrip: Blade Ward
2nd Level Spell: Invisibility

Reasoning: A lot of cold related spells opened up in these levels, but we also added a good illusion spell, and a couple of useful utility spells. I considered Protection from Energy, but that basically gives resistance and she already has that. Given her concentration is mostly going to be on illusions, the buffing of others would get in the way of her primary focus. Invisibility was chosen over Greater Invisibility for the greater duration.

10th Level Statistics


Human White Draconic Bloodline Sorcerer 10th
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 20

HP: 52
AC: 15

Proficiency Bonus: +4

Initiative: +2

Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other

Proficient Skills
Acrobatics (Feat) +6
Athletics (Sailor) +4
Deception (Feat) +9
Insight (Sorcerer) +6
Nature (Human) +5
Perception (Sailor) +6
Persuasion (Sorcerer) +9
Stealth (Feat) +6

Background: Sailor

Feats: Skilled

Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 10 Sorcery Points
Metamagic: Subtle Spell, Careful Spell, Quickened Spell
Elemental Affinity

Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP

Cantrips: Blade Ward, Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Invisibility, Mirror Image, Phantasmal Force
3rd Level: Major Image, Sleet Storm, Water Breathing
4th Level: Ice Storm
5th Level: Cone of Cold

11th to 15th Level


11th Level - +5 HP
5th Level Spell: Seeming

12th Level - Ability Score Improvement: Feat: Alert, +5 HP

13th Level - Proficiency Bonus +5, +5 HP
2nd Level Spell: Gust of Wind

14th Level - Dragon Wings, +5 HP

15th Level - +5 HP
4th Level Spell: Great Invisibility



Reasoning: I am well aware that this character is getting access to 6th and greater level spells, but they're not to theme. Those higher level spell slots can be converted to Sorcery Points or used to cast some spells at higher effect. She doesn't have many spells that benefit from higher slots, but some still do. She is still focused on weather and illusion spells. Also, note that Wall of Ice is not available to sorcerers.

15th Level Statistics



Human White Draconic Bloodline Sorcerer 15th
Str: 10
Dex: 14
Con: 11
Int: 12
Wis: 14
Cha: 20

HP: 77
AC: 15

Proficiency Bonus: +5

Initiative: +7

Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other

Proficient Skills
Acrobatics (Feat) +7
Athletics (Sailor) +5
Deception (Feat) +10
Insight (Sorcerer) +7
Nature (Human) +6
Perception (Sailor) +7
Persuasion (Sorcerer) +10
Stealth (Feat) +7

Background: Sailor

Feats: Skilled, Alert

Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 15 Sorcery Points
Metamagic: Subtle Spell, Careful Spell, Quickened Spell
Elemental Affinity
Dragon Wings

Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP

Cantrips: Blade Ward, Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Gust of Wind, Invisibility, Mirror Image, Phantasmal Force
3rd Level: Major Image, Sleet Storm, Water Breathing
4th Level: Greater Invisibility, Ice Storm
5th Level: Cone of Cold, Seeming


16th to 20th Level 

16th Level - Ability Score Improvement: Dex +2, +5 HP

17th Level - Metamagic: Heightened Spell, Proficiency Bonus +6, +5 HP
9th Level Spell: Time Stop

18th Level - Draconic Presence, +5 HP

19th Level - Ability Score Improvement: Con +2, +24 HP

20th Level -Sorcerous Restoration, +6 HP

Reasoning: Time Stop is hard to ignore for a trickster style spellcaster. I considered some more Feats, but there's not much left that would present much additional ability at these levels. Plus I wanted to make her more agile and tougher.

20th Level Statistics


Human White Draconic Bloodline Sorcerer 20th
Str: 10
Dex: 16
Con: 13
Int: 12
Wis: 14
Cha: 20

HP: 122
AC: 15

Proficiency Bonus: +6

Initiative: +7

Armor Proficiencies: None
Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows
Tools: Navigator's Tools, Vehicles (Water)
Saving Throws: Constitution, Charisma
Languages: Common, Draconic, Other

Proficient Skills
Acrobatics (Feat) +9
Athletics (Sailor) +6
Deception (Feat) +11
Insight (Sorcerer) +8
Nature (Human) +7
Perception (Sailor) +8
Persuasion (Sorcerer) +11
Stealth (Feat) +9

Background: Sailor

Feats: Skilled, Alert

Spellcasting
Sorcerous Origin: Draconic Bloodline (White)
Draconic Resilience
Font of Magic: 20 Sorcery Points
Metamagic: Subtle Spell, Careful Spell, Quickened Spell, Heightened Spell
Elemental Affinity
Dragon Wings
Draconic Presence
Sorcerous Restoration

Equipment:
Quarterstaff
Two Daggers
Arcane Focus + Diamond (50 GP value)
Dungeoneer's Pack
Belaying Pin (Club)
50 ft of Silk Rope
A Small Packet Filled with Pink Dust
Set of Common Clothes
10 GP

Cantrips: Blade Ward, Dancing Lights, Mending, Minor Illusion, Prestidigitation, Ray of Frost
1st Level: Chromatic Orb, Fog Cloud, Silent Image
2nd Level: Gust of Wind, Invisibility, Mirror Image, Phantasmal Force
3rd Level: Major Image, Sleet Storm, Water Breathing
4th Level: Greater Invisibility, Ice Storm
5th Level: Cone of Cold, Seeming
9th Level: Time Stop


Some 5e Builds

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