This is based on a character that I haven't gotten to play in a campaign yet, as so many of my theoreticals are. In this case the character was originally an Arcane Templar, which was a variation of Magus from Pathfinder. The Magus class was an arcane caster that merged fighting arts with magic and used it to enhance their fighting skills. Arcane Templar further mixed in elements of Paladin borrowing some of the class features of that and altering them to fit the Magus class.
The character in question was an aasimar who could pass for human and had an uncommonly long life-span. By the time the campaign was supposed to start she was actually a great-grandmother despite still looking in her early 20s. Her grandchildren were running the family lands and she had decided to take up the call that had been interrupted in her youth when she was captured and tortured by a cult of some kind. She feels now that she has had plenty of time to recover and is questing to find the purpose the heavens have for her, and hoping she hasn't started too late. I was going to not mention this to the other players and hoped it would be sprung on them later when we were in the country my character hailed from.
I've considered a couple of different ways to model this character ranging from the bladesinger wizard tradition, re-worked to have a different fluff for the mechanics, the favored soul sorcerer, an arcana cleric, and a few other options. However, in the end, the paladin is the best fit for the templar's abilities.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
The character in question was an aasimar who could pass for human and had an uncommonly long life-span. By the time the campaign was supposed to start she was actually a great-grandmother despite still looking in her early 20s. Her grandchildren were running the family lands and she had decided to take up the call that had been interrupted in her youth when she was captured and tortured by a cult of some kind. She feels now that she has had plenty of time to recover and is questing to find the purpose the heavens have for her, and hoping she hasn't started too late. I was going to not mention this to the other players and hoped it would be sprung on them later when we were in the country my character hailed from.
I've considered a couple of different ways to model this character ranging from the bladesinger wizard tradition, re-worked to have a different fluff for the mechanics, the favored soul sorcerer, an arcana cleric, and a few other options. However, in the end, the paladin is the best fit for the templar's abilities.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
1st Level Scourge Aasimar Paladin
Str: 15
Dex: 10
Con: 14
Int: 12
Wis: 11
Cha: 16
HP: 12
AC: 16
Save DC: 13
Speed: 30 ft
Save DC: 13
Speed: 30 ft
Proficiency Bonus: +2
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Wisdom, Charisma
Languages: Common, Celestial, Draconic
Languages: Common, Celestial, Draconic
Proficient Skills
Insight (Paladin) +2
Intimidation (Paladin) +5
Persuasion (Knight) +5
Religion (Knight) +3
Insight (Paladin) +2
Intimidation (Paladin) +5
Persuasion (Knight) +5
Religion (Knight) +3
Background:Knight of the Order
Divine Sense
Lay on Hands
Cantrip: Light
Equipment
Glaive
Chain Mail
Reasoning:
2nd to 5th Level
2nd Level - Fighting Style: Great Weapon Fighting, Spellcasting, Divine Smite, +8 HP (20)
3rd Level - Divine Health, Oath of Devotion, Channel Divinity, CD: Sacred Weapon, CD: Turn the Unholy, +8 HP (28)
4th Level - Ability Score Improvement: Magic Initiate: Warlock, +8 HP (36)
Cantrips: Booming Blade, Lightning Lure
Spell: Hex
5th Level - Proficiency Bonus: +3, Extra Attack, +8 HP (44)
Reasoning: I took Magic Initiate to represent the arcane element of her nature and training. This also gives her a couple of useful attack cantrips. The damage potential of two attacks will usually be better, but the Booming Blade gives her some control aspects as it will do extra damage to creatures trying to get past her. Lightning Lure allows her to draw enemies to her positions.
5th Level Statistics
5th Level Scourge Aasimar Paladin of Devotion
Str: 15
Dex: 10
Con: 14
Int: 12
Wis: 11
Cha: 16
HP: 44
AC: 17
Save DC: 14
Speed: 30 ft
Save DC: 14
Speed: 30 ft
Proficiency Bonus: +3
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Wisdom, Charisma
Languages: Common, Celestial, Draconic
Languages: Common, Celestial, Draconic
Proficient Skills
Insight (Paladin) +3
Intimidation (Paladin) +6
Persuasion (Knight) +6
Religion (Knight) +4
Insight (Paladin) +3
Intimidation (Paladin) +6
Persuasion (Knight) +6
Religion (Knight) +4
Background:Knight of the Order
Feat: Magic Initiate
Divine Sense
Lay on Hands
Fighting Style: Great Weapon Fighting
Spellcasting
Divine Smite
Divine Health
Oath of Devotion
Channel Divinity
CD: Sacred Weapon
CD: Turn the Unholy
Extra Attack
Cantrips: Booming Blade, Green-Flame Blade, Light
Feat Spell: Hex
Spell Slots: 4 (1st) 2 (2nd)
1st Level Oath Spells: Protection from Good and Evil, Sanctuary
Prepared Spells: Bless, Compelled Duel, Cure Wounds, Divine Favor, Shield of Faith
Equipment
Glaive
Splint
6th to 10th Level
6th Level - Aura of Protection, +8 HP (52)
7th Level - Aura of Devotion, +8 HP (60)
8th Level - Ability Score Improvement: War Caster, +8 HP (68)
9th Level - Proficiency Bonus +4, +8 HP (76)
10th Level - Aura of Courage, +8 HP (84)
Reasoning: I had considered Brawny here to get some Strength, but in rethinking it, with the cantrips, War Caster is much more useful in the long run.
10th Level Statistics
10th Level Scourge Aasimar Paladin of Devotion
Str: 15
Dex: 10
Con: 14
Int: 12
Wis: 11
Cha: 16
HP: 84
AC: 18
Save DC: 15
Speed: 30 ft
Save DC: 15
Speed: 30 ft
Proficiency Bonus: +4
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Wisdom, Charisma
Languages: Common, Celestial, Draconic
Languages: Common, Celestial, Draconic
Proficient Skills
Insight (Paladin) +4
Intimidation (Paladin) +7
Persuasion (Knight) +7
Religion (Knight) +5
Insight (Paladin) +4
Intimidation (Paladin) +7
Persuasion (Knight) +7
Religion (Knight) +5
Background:Knight of the Order
Feat: Magic Initiate: Warlock, War Caster
Divine Sense
Lay on Hands
Fighting Style: Great Weapon Fighting
Spellcasting
Divine Smite
Divine Health
Oath of Devotion
Channel Divinity
CD: Sacred Weapon
CD: Turn the Unholy
Extra Attack
Aura of Protection
Aura of Devotion
Aura of Courage
Cantrips: Booming Blade, Green-Flame Blade, Light
Feat Spell: Hex
Spell Slots: 4 (1st) 3 (2nd) 2 (3rd)
1st Level Oath Spells: Protection from Good and Evil, Sanctuary
2nd Level Oath Spells: Lesser Restoration, Zone of Truth
1st Level Prepared Spells: Bless, Compelled Duel, Cure Wounds, Divine Favor, Shield of Faith, Wrathful Smite
2nd Level Prepared Spells: Aid, Branding Smite
Equipment
Glaive
Plate
11th to 15th Level
11th Level - Improved Divine Smite, +8 HP (92)
12th Level - Ability Score Improvement: +1 Str and +1 Wis, +8 HP (100)
13th Level - Proficiency Bonus +5, +8 HP (108)
14th Level - Cleansing Touch, +8 HP (116)
15th Level - Purity of Spirit, +8 HP (124)
Reasoning: I considered adding Brawny back in here but I decided to go ahead and boost her Wisdom as well as Strength instead.
15th Level Statistics
15th Level Scourge Aasimar Paladin of Devotion
Str: 16
Dex: 10
Con: 14
Int: 12
Wis: 12
Cha: 16
HP: 124
AC: 18
Save DC: 16
Speed: 30 ft
Save DC: 16
Speed: 30 ft
Proficiency Bonus: +5
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Wisdom, Charisma
Languages: Common, Celestial, Draconic
Languages: Common, Celestial, Draconic
Proficient Skills
Insight (Paladin) +6
Intimidation (Paladin) +8
Persuasion (Knight) +8
Religion (Knight) +6
Insight (Paladin) +6
Intimidation (Paladin) +8
Persuasion (Knight) +8
Religion (Knight) +6
Background:Knight of the Order
Feat: Brawny, Magic Initiate: Warlock
Divine Sense
Lay on Hands
Fighting Style: Great Weapon Fighting
Spellcasting
Divine Smite
Divine Health
Oath of Devotion
Channel Divinity
CD: Sacred Weapon
CD: Turn the Unholy
Extra Attack
Aura of Protection
Aura of Devotion
Aura of Courage
Improved Divine Smite
Cleansing Touch
Purity of Spirit
Cantrips: Booming Blade, Green-Flame Blade, Light
Feat Spell: Hex
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 2 (4th)
1st Level Oath Spells: Protection from Good and Evil, Sanctuary
2nd Level Oath Spells: Lesser Restoration, Zone of Truth
3rd Level Oath Spells: Beacon of Hope, Dispel Magic
4th Level Oath Spells: Freedom of Movement, Guardian of Faith
1st Level Prepared Spells: Bless, Compelled Duel, Cure Wounds, Shield of Faith, Wrathful Smite
2nd Level Prepared Spells: Aid, Branding Smite
3rd Level Prepared Spells: Aura of Vitality, Revivify
4th Level Prepared Spells: Banishment
Equipment
Glaive
Plate
16th to 20th Level
16th Level - Ability Score Improvement +2 Str, +8 HP (132)
17th Level - Proficiency Bonus +6, +8 HP (140)
18th Level - Aura Improvements, +8 HP (148)
19th Level - Ability Score Improvement: +2 Cha, +8 HP (156)
20th Level - Holy Nimbus, +8 HP (164)
Reasoning: I considered both maxing out Strength and adding to Constitution. Instead, I decided to up her Charisma to gain more uses of Divine Sense, improve her Save DC, and give her one more prepared Spell.
20th Level Statistics
20th Level Scourge Aasimar Paladin of Devotion
Background:Knight of the Order
Feat: Brawny, Magic Initiate: Warlock
Divine Sense
Lay on Hands
Fighting Style: Great Weapon Fighting
Spellcasting
Divine Smite
Divine Health
Oath of Devotion
Channel Divinity
CD: Sacred Weapon
CD: Turn the Unholy
Extra Attack
Aura of Protection
Aura of Devotion
Aura of Courage
Improved Divine Smite
Cleansing Touch
Purity of Spirit
Aura Improvements
Holy Nimbus
Cantrips: Booming Blade, Green-Flame Blade, Light
Feat Spell: Hex
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th)
1st Level Oath Spells: Protection from Good and Evil, Sanctuary
2nd Level Oath Spells: Lesser Restoration, Zone of Truth
3rd Level Oath Spells: Beacon of Hope, Dispel Magic
4th Level Oath Spells: Freedom of Movement, Guardian of Faith
5th Level Oath Spells: Commune, Flame Strike
1st Level Prepared Spells: Bless, Compelled Duel, Cure Wounds, Shield of Faith, Wrathful Smite
2nd Level Prepared Spells: Aid, Branding Smite
3rd Level Prepared Spells: Aura of Vitality, Revivify
4th Level Prepared Spells: Aura of Life, Aura of Purity, Banishment
5th Level Prepared Spells: Banishing Smite, Circle of Power
Equipment
Glaive
Plate
Str: 18
Dex: 10
Con: 16
Int: 12
Wis: 12
Cha: 18
HP: 164
AC: 18
Save DC: 18
Speed: 30 ft
Save DC: 18
Speed: 30 ft
Proficiency Bonus: +6
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Darkvision 60ft
Celestial Resistance
Healing Hands
Light Bearer
Radiant Consumption
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Wisdom, Charisma
Languages: Common, Celestial, Draconic
Languages: Common, Celestial, Draconic
Proficient Skills
Insight (Paladin) +7
Intimidation (Paladin) +10
Persuasion (Knight) +10
Religion (Knight) +7
Insight (Paladin) +7
Intimidation (Paladin) +10
Persuasion (Knight) +10
Religion (Knight) +7
Background:Knight of the Order
Feat: Brawny, Magic Initiate: Warlock
Divine Sense
Lay on Hands
Fighting Style: Great Weapon Fighting
Spellcasting
Divine Smite
Divine Health
Oath of Devotion
Channel Divinity
CD: Sacred Weapon
CD: Turn the Unholy
Extra Attack
Aura of Protection
Aura of Devotion
Aura of Courage
Improved Divine Smite
Cleansing Touch
Purity of Spirit
Aura Improvements
Holy Nimbus
Cantrips: Booming Blade, Green-Flame Blade, Light
Feat Spell: Hex
Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th)
1st Level Oath Spells: Protection from Good and Evil, Sanctuary
2nd Level Oath Spells: Lesser Restoration, Zone of Truth
3rd Level Oath Spells: Beacon of Hope, Dispel Magic
4th Level Oath Spells: Freedom of Movement, Guardian of Faith
5th Level Oath Spells: Commune, Flame Strike
1st Level Prepared Spells: Bless, Compelled Duel, Cure Wounds, Shield of Faith, Wrathful Smite
2nd Level Prepared Spells: Aid, Branding Smite
3rd Level Prepared Spells: Aura of Vitality, Revivify
4th Level Prepared Spells: Aura of Life, Aura of Purity, Banishment
5th Level Prepared Spells: Banishing Smite, Circle of Power
Equipment
Glaive
Plate
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