Character Creation and the Gorgon Archer
For the purposes of examining character creation I'm going to do two versions here. One is going to only use official rules from printed books to approximate the content and the other will use my homebrew gorgon race (bottom of the linked page below the sorcerer heritage and spells).
For the purposes of examining character creation I'm going to do two versions here. One is going to only use official rules from printed books to approximate the content and the other will use my homebrew gorgon race (bottom of the linked page below the sorcerer heritage and spells).
Contrary to more normal approach of going for a little bit higher stats than the typical game, I'm going to use the default array of 15, 14, 13, 12, 10, 8 as it represents a more pure analysis of the game. I will be using Feats when I look at advancement but as this post deals with 1st Level only, they won't be appearing here.
Dungeons and Dragons character creation is very simple and direct. It is a prime example of template based character creation. You choose a race, a class, and a background and through them create a unique character. Races sometimes have subraces and other ways to customize. Classes more often have options to tweak one way or another to fit your specific concept. Backgrounds are the most flexible consisting of 2 skills, and a combination of 2 tools or languages along with some flavorful gear and a mechanic-light feature connected to their background.
The downside is that there isn't an easy way to create a concept that's outside the ones in the established classes and races. You can approximate an outside concept by finding the combination that's closest to what you want, but you'll likely always be short one or two features for the total concept. You'll also likely have a few features you don't want or don't care about as well because you can't drop parts of the templates in favor of picking something up that fits with what you want, even if what you want to drop is considered more powerful than what you want to pick up.
Pure Wizards of the Coast Content Only
1st Level Yuan-ti Pureblood Fighter
Str: 8
Dex: 15
Con: 14
Int: 14
Wis: 12
Cha: 12
HP: 12
AC: 13
Initiative: +2
Speed: 30ft
Darkvision 60ft
Poison Immunity
Innate Spellcasting: Poison Spray, Speak with Snakes
Magic Resistance
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapon Proficiencies: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Strength, Constitution
Languages: Common, Abyssal, Draconic, Sylvan
Proficient Skills
Acrobatics (Fighter) +4
Athletics (Outlander) +1
Perception (Fighter) +3
Survival (Outlander) +4
Background: Outlander
Fighting Style: Archery
Second Wind
Equipment
Leather Armor
Longbow
20 Arrows
Spear
Shield
Homebrew Version
1st Level Gorgon Fighter
Str: 8
Dex: 15
Con: 15
Int: 13
Wis: 12
Cha: 12
HP: 12
AC: 13
Initiative: +2
Speed: 30ft
Darkvision 60ft
Medusa's Blood
Serpent's Mantle: Stone Glance
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapon Proficiencies: Simple Weapons, Martial Weapons
Tools: Flute
Saving Throws: Strength, Constitution
Languages: Common, Goblin, Sylvan
Proficient Skills
Acrobatics (Fighter) +4
Athletics (Outlander) +1
Perception (Fighter) +3
Survival (Outlander) +4
Background: Outlander
Fighting Style: Archery
Second Wind
Equipment
Leather Armor
Longbow
20 Arrows
Spear
Great analysis and examples
ReplyDeleteThank you.
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