I shall start off noting three things. The first is that I do not own the most recent edition of Call of Cthulhu (7th) and I've heard that it is the first edition to make some significant changes to the way the game works. Having not seen it, I can't say for sure what those changes would be. "Significant changes" in the context of a game as solid and stable as Call of Cthulhu has been for 35 years could be quite minor in comparison to the sort of changes seen in Dungeons and Dragons in that same period of time. The second thing is that Call of Cthulhu, barring some point buy mechanic in 7th edition, is not a game that is particularly conducive to creating a concept before you sit down to play. You roll for your stats in this game and as such your dice rolls are going to heavily influence the sort of character that you will be creating. The last is that this is, again, a character where the term "gorgon archer" is going to be used as an epitaph or guideline rather than a literal truth. Non-humans in Call of Cthulhu are bad juju and they are not for the players to portray.
- Determine characteristics
- Determine characteristic rolls
- Determine derived characteristic points
- Determine occupation and skills
- Determine Weapons
- Determine additional background
- Allow you to shuffle your characteristic rolls rather than take them in the order you rolled them.
- Allow you to move 3 points from one rolled characteristic to another. Do this up to three times.
- Excepting Sanity, total your characteristic points. Re-allot the points as you wish except that Education cannot be higher than 21, no other characteristic can be higher than 18, and no characteristic can be lower than 3. Sanity is then Power x5 as normal.
Gorgon Hunter - Era 1920s
Character Creation and the Gorgon Archer