Gorgon Archer - Ring 11 Professional
Life-Force Reactive Beads - Glow in presence of recently high-use of Life-Force. Glow in appropriate color. - One of Psyche's Butterflies
Manual on Common Curses - +1 bonus made to Knowledge rolls for discerning whether a curse is a natural affliction or the result of an attack. - "...now I hunt criminals and beasts."
Compound Bow - WR: 3 - Gorgon Channeler with a Bow
Bullet-Proof Vest - AR: 2, Stress: OOO - Family Politics
There is not much else to really say as most of the differences between Divine Blood and Strands of Fate have been discussed above. The fact that Divine Blood is a specific setting with a lot of its own terminology also produces some differences but those are largely psychological as previously mentioned in the Character Creation post. As I said above, I have seen more activity and shifting in Aspects using this variety of Fate than I have with pure Strands of Fate. Again, that might be due to psychological issues and the way I assign experience points as a milestone situation. Or it might be due to the playstyle and preferences of my particularly gaming group. I am also hesitant to analyze my own game in this format since the perspective is not that of an outsider.