Gear: Shortbow (Range 1, Weapon Rating 3, Slow Firing, Large) - A Hunter's Bow
Facility: Huntress's Lodge - Specialized Workshop Rating 2
OOO Minor Consequence
Mental Stress: Mind = Reasoning + Willpower
Social Stress: Reputation = Persuasion + Resources
One consequence of doing these theoretical advancements where I total up the points earned over a session and just spend them all is that I never feel it adequately represents the way the in-game events can provoke changes to the plan. What I am doing here is instituting a plan, but actual game play can seriously alter that. However, this is the case with most of my theoreticals. For example, I cannot adequately predict awarded feats, blessings, or loot in a D&D campaign. All that said, this does rather represent the way Strands advancement functions in practice.
Unlike in Fate Core, where the Skills, Stunts, and Aspects represent the mindset of the character in the current situation of the game, the Abilities and Advantages of Strands of Fate represent something closer to an objective rating of those capabilities in the same manner as attempted by D&D and Hero System with their stats. In fact, the design of the gameplay shows that the mindset of Strands of Fate is much closer to considering Aspects an additive on top of the Abilities. I have heard rumors that the design of Strands of Fate came about because its creator was unable to afford a license for using GURPS. That would make Strands of Fate something of a point buy system on to which Aspects have been added.
The use of experience points means that players are unlikely to set down and consider the sort of shuffling about that I did in the Fate Core Advancement. They are instead more likely to save points up until they can afford the purchase of one of the more flat out upgrades. Also note that the original power scales of Strands of Fate grants high amounts of Refresh. One of the reasons I ended up reducing Refresh before was more because I felt 7 was a bit more than I liked for a starting character. That said, a lot of the powers and Advantages are triggered by spending a Fate Point so it's not just the Aspects that use those up. This presents Strands of Fate as very much a sort of mid-way between the statistic based games like D&D and Hero System and cinematic style games like Fate Core and Powered by the Apocalypse.