Starting Wound Threshold: 11+Brawn
Starting Strain Threshold: 10+Willpower
Martial Training: The character begins with 1 free Rank in either Melee. If your game splits this into Melee(Light) and Melee(Heavy) then choose one skill to gain a rank in. You still cannot start the game with higher than 2 ranks in Melee.
Darkvision: When making skill checks remove up to 2 Setback dice imposed due to darkness. (From the book. -5 XP)
Fearsome: Add 1 Setback die when making Charm, Deception, Leadership, and Negotiation checks. Add 1 Boost die when making Coercion checks. (+5 XP)
Starting XP: 100
Sky Pirate CareerCareer Skills: Athletics, Coercion, Coordination, Gunnery, Melee (Light), Perception, Piloting, Skullduggery
Storm Magic Skill (Presence)
The caster can create spells related to wind, lightning, rain, and other forms of weather.
Types of Spells: Attack, Augment, Barrier, Conjure, Curse, Dispel, Utility
Melee Casters: Storm's Attack spells are at Engaged range by default and require the ranged element to be added to strike at greater range.
Fire and Poisonous Elements: Storm sorcerers can't use fire as a special effect but may still added the Burn quality to deal damage over time using other attack types. This increases Difficulty by 2 instead of 1. They cannot use the Poisonous Element.
Reflection Barrior: Storm sorcerers can use the reflection effect available to Arcane casters.
Conjure: Items summoned by storm sorcerers do not have moving parts and are formed of raw elemental energy. Summoning Items this way increases difficulty by 1.
Vimi Ajam - Hobgoblin Pirate
Wound Threshold: 13
Strain Threshold: 12
Encumbrance Threshold: 7
Melee Defense: 0
Ranged Defense: 0
Career Skills: Athletics, Coercion, Coordination, Gunnery, Melee (Light), Perception, Piloting, Skullduggery
Skills: Athletics 1, Coercion 1, Melee (Heavy) 1, Melee (Light) 1, Piloting 1, Storm 1
- Desire - Belonging
- Fear - Failure
- Strength - Courageous
- Flaw - Recklessness
Presence 2 - 20 pts
Presence 3 - 30 pts
Presence 4 - 40 pts
Storm 1 - 10 pts