This is going to be an interesting rebuild as the character is a superhero from the Sentinels of the Multiverse card game. The basic premise of the character is that he comes from a line of heroes that have acquired new abilities with each generation starting with Joseph Parsons in the Revolutionary War. The card game itself has variants of Legacy representing the most recent three generations of the line: Paul Parsons VII, Paul Parsons VIII, and Pauline Felicia Parsons.
The order of powers gained are as follows:
Joseph Parsons - Revolutionary War - Danger Sense
Paul Parsons I - War of 1812 - Exceptional Athletic Condition
Paul Parsons II - No war/conflict - Super Speed
Paul Parsons III - Mexican-American War - Super Strength
Paul Parsons IV - Civil War - Single Attack Negation
Paul Parsons V - Spanish-American War - Vitality
Paul Parsons VI - World War I - Flight - First to use the name Legacy
Paul Parsons VII - World War II / Korean War - Keen Eyesight
Paul Parsons VIII - No war but lots of major superhero conflicts - Bulletproof skin
Pauline Felicia Parsons - No wartime service - Atomic Glare/Laser Eyes
The order of powers gained are as follows:
Joseph Parsons - Revolutionary War - Danger Sense
Paul Parsons I - War of 1812 - Exceptional Athletic Condition
Paul Parsons II - No war/conflict - Super Speed
Paul Parsons III - Mexican-American War - Super Strength
Paul Parsons IV - Civil War - Single Attack Negation
Paul Parsons V - Spanish-American War - Vitality
Paul Parsons VI - World War I - Flight - First to use the name Legacy
Paul Parsons VII - World War II / Korean War - Keen Eyesight
Paul Parsons VIII - No war but lots of major superhero conflicts - Bulletproof skin
Pauline Felicia Parsons - No wartime service - Atomic Glare/Laser Eyes
Paul Parsons VII - America's Greatest Legacy ~12th Level due to wartime service
Medium Humanoid
Armor Class: 18
Hit Points: 120 (12d10+48)
Speed: 50ft, Fly 50 ft
Str: 20 (+5) Dex: 15 (+2) Con: 18 (+4) Int: 12 (+1) Wis: 16 (+3) Cha: 22 (+6)
Saving Throws: Strength +9, Constitution +8, Wisdom +7, Charisma +10
Skills: Athletics +9, Insight +7, Perception +7, Persuasion +10
Skills: Athletics +9, Insight +7, Perception +7, Persuasion +10
Senses: Darkvision 60ft, Danger Sense, Passive Perception 17
Abilities
Keen Eyes: Advantage on all Wisdom(Perception) checks involving sight.
Super Strength: Considered a large creature for purposes of determining lifting ability.
Vitality: Immune to effects that accelerate aging. Ages at half the normal rate. Advantage on saving throws vs disease.
Superspeed: Advantage on initiative.
Actions
Multiattack - Can make two punch attacks.
Punch - Attack +9, 1d8+5 bludgeoning damage. Target must make a Strength saving throw against DC 17 or be shoved back 10 ft and fall prone.
Inspire - (Recharge 6) Allies within 30ft that can see or hear Legacy give a rallying cry recover 1d8+6 hit points.
Take Down - (Recharge 6) Legacy suffers 1d8 melee damage and makes a single attack against a target. If successful, this does no damage but the target is incapacitated for 1 round.
Inspiring Presence - Allies within 30 ft of Legacy gain a +1 bonus to attack rolls and saving throws.
Super Strength: Considered a large creature for purposes of determining lifting ability.
Vitality: Immune to effects that accelerate aging. Ages at half the normal rate. Advantage on saving throws vs disease.
Superspeed: Advantage on initiative.
Actions
Multiattack - Can make two punch attacks.
Punch - Attack +9, 1d8+5 bludgeoning damage. Target must make a Strength saving throw against DC 17 or be shoved back 10 ft and fall prone.
Inspire - (Recharge 6) Allies within 30ft that can see or hear Legacy give a rallying cry recover 1d8+6 hit points.
Take Down - (Recharge 6) Legacy suffers 1d8 melee damage and makes a single attack against a target. If successful, this does no damage but the target is incapacitated for 1 round.
Inspiring Presence - Allies within 30 ft of Legacy gain a +1 bonus to attack rolls and saving throws.
Single Attack Negation - (Recharge 6) When Legacy takes damage they can spend their reaction to reduce that damage to 0.
Reactions
Reactions
Paul Parsons VIII - America's Finest Legacy ~15th Level due to frequency of high powered conflicts
Medium Humanoid
Armor Class: 18
Hit Points: 150 (15d10+60)
Speed: 50ft, Fly 50 ft
Str: 20 (+5) Dex: 15 (+2) Con: 18 (+4) Int: 12 (+1) Wis: 16 (+3) Cha: 22 (+6)
Saving Throws: Strength +10, Constitution +9, Wisdom +8, Charisma +11
Skills: Athletics +10, Insight +8, Perception +8, Persuasion +11
Skills: Athletics +10, Insight +8, Perception +8, Persuasion +11
Senses: Darkvision 60ft, Danger Sense, Passive Perception 18
Abilities
Keen Eyes: Advantage on all Wisdom(Perception) checks involving sight.
Super Strength: Considered a large creature for purposes of determining lifting ability.
Vitality: Immune to effects that accelerate aging. Ages at half the normal rate. Advantage on saving throws vs disease.
Superspeed: Advantage on initiative.
Bulletproof Skin: Resistance to Bludgeoning, Piercing, and Slashing damage.
Actions
Multiattack - Can make two punch attacks.
Punch - Attack +10, 1d8+5 bludgeoning damage. Target must make a Strength saving throw against DC 17 or be shoved back 10 ft and fall prone.
Inspire - (Recharge 6) Allies within 30ft that can see or hear Legacy give a rallying cry recover 1d8+6 hit points.
Take Down - (Recharge 6) Legacy suffers 1d8 melee damage and makes a single attack against a target. If successful, this does no damage but the target is incapacitated for 1 round.
Inspiring Presence - Allies within 30 ft of Legacy gain a +1 bonus to attack rolls and saving throws.
Super Strength: Considered a large creature for purposes of determining lifting ability.
Vitality: Immune to effects that accelerate aging. Ages at half the normal rate. Advantage on saving throws vs disease.
Superspeed: Advantage on initiative.
Bulletproof Skin: Resistance to Bludgeoning, Piercing, and Slashing damage.
Actions
Multiattack - Can make two punch attacks.
Punch - Attack +10, 1d8+5 bludgeoning damage. Target must make a Strength saving throw against DC 17 or be shoved back 10 ft and fall prone.
Inspire - (Recharge 6) Allies within 30ft that can see or hear Legacy give a rallying cry recover 1d8+6 hit points.
Take Down - (Recharge 6) Legacy suffers 1d8 melee damage and makes a single attack against a target. If successful, this does no damage but the target is incapacitated for 1 round.
Inspiring Presence - Allies within 30 ft of Legacy gain a +1 bonus to attack rolls and saving throws.
Single Attack Negation - (Recharge 6) When Legacy takes damage they can spend their reaction to reduce that damage to 0.
Pauline Felicia Parsons - America's Newest Legacy ~10th Level due to youth
Medium Humanoid
Armor Class: 20
Hit Points: 110 (10d10+50)
Speed: 50ft, Fly 50 ft
Str: 18 (+4) Dex: 18 (+4) Con: 20 (+5) Int: 12 (+1) Wis: 18 (+4) Cha: 18 (+4)
Saving Throws: Strength +8, Constitution +9, Wisdom +8, Charisma +8
Skills: Athletics +8, Insight +8, Perception +8, Persuasion +8
Skills: Athletics +8, Insight +8, Perception +8, Persuasion +8
Senses: Darkvision 60ft, Danger Sense, Passive Perception 18
Abilities
Keen Eyes: Advantage on all Wisdom(Perception) checks involving sight.
Super Strength: Considered a large creature for purposes of determining lifting ability.
Vitality: Immune to effects that accelerate aging. Ages at half the normal rate. Advantage on saving throws vs disease.
Superspeed: Advantage on initiative.
Bulletproof Skin: Resistance to Bludgeoning, Piercing, and Slashing damage.
Actions
Multiattack - Can make two punch attacks or one punch attack and one atomic glare.
Punch - Attack +8, 1d8+5 bludgeoning damage. Target must make a Strength saving throw against DC 17 or be shoved back 10 ft and fall prone.
Atomic Glare - Attack +8, 1d10+4 Force damage. 120 ft range.
Inspire - (Recharge 6) Allies within 30ft that can see or hear Legacy give a rallying cry recover 1d8+6 hit points.
Take Down - (Recharge 6) Legacy suffers 1d8 melee damage and makes a single attack against a target. If successful, this does no damage but the target is incapacitated for 1 round.
Inspiring Presence - Allies within 30 ft of Legacy gain a +1 bonus to attack rolls and saving throws.
Super Strength: Considered a large creature for purposes of determining lifting ability.
Vitality: Immune to effects that accelerate aging. Ages at half the normal rate. Advantage on saving throws vs disease.
Superspeed: Advantage on initiative.
Bulletproof Skin: Resistance to Bludgeoning, Piercing, and Slashing damage.
Actions
Multiattack - Can make two punch attacks or one punch attack and one atomic glare.
Punch - Attack +8, 1d8+5 bludgeoning damage. Target must make a Strength saving throw against DC 17 or be shoved back 10 ft and fall prone.
Atomic Glare - Attack +8, 1d10+4 Force damage. 120 ft range.
Inspire - (Recharge 6) Allies within 30ft that can see or hear Legacy give a rallying cry recover 1d8+6 hit points.
Take Down - (Recharge 6) Legacy suffers 1d8 melee damage and makes a single attack against a target. If successful, this does no damage but the target is incapacitated for 1 round.
Inspiring Presence - Allies within 30 ft of Legacy gain a +1 bonus to attack rolls and saving throws.
Single Attack Negation - (Recharge 6) When Legacy takes damage they can spend their reaction to reduce that damage to 0.
No comments:
Post a Comment