Tuesday, March 19, 2019

Fighter Traits

Fighter Statistics

Hit Dice: d10
Saving Throws: Strength, Constitution
Skills: Two out of Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Armor: All
Weapons: All
Tools: None
ASIs: 7 (4th, 6th, 8th, 12th, 14th, 16th, 19th)
Important Ability Scores: Strength or Dexterity, Constitution
Subclasses (Archetypes):7
  • PHB Archetypes: Champion, Battlemaster, Eldritch Knight
  • SCAG Archetypes: Purple Dragon Knight (Banneret)
  • Xanathar Domains: Arcane Archer, Cavalier, Samurai

General Traits

Trait Selection - Fighting Style: 1 Option, does not change over levels

Control/Tanking 

  • Fighting Style: Protection

Offensive

  • Action Surge (2nd) 
  • Extra Attack (5th)
  • Fighting Style: Archery (1st)
  • Fighting Style: Dueling (1st)
  • Fighting Style: Great Weapon Fighting (1st)
  • Fighting Style: Two-Weapon Fighting (1st)

Survivability

  • Fighting Style: Defense (1st)
  • Indomitable (9th)
  • Second Wind (2nd)

Utility

  • Action Surge (2nd)

Archetype Traits

Champion

  • Adaptability
    • Additional Fighting Style (10th)
  • Mobility
    • Remarkable Athlete (7th)
  • Offensive
    • Improved Critical (3rd)
    • Superior Critical (15th) 
  • Survivability
    • Survivor (18th)

Battlemaster

  • Trait Selection
    • Maneuvers at 3rd: 3 
    • Maneuvers at 20th: 9
  • Control
    • Maneuver: Disarming Attack (3rd)
    • Maneuver: Goading Attack (3rd)
    • Maneuver: Menacing Attack (3rd)
    • Maneuver: Pushing Attack (3rd)
    • Maneuver: Trip Attack (3rd)
  • Defensive
    • Maneuver: Evasive Footwork (3rd)
    • Maneuver: Parry (3rd)
    • Maneuver: Rally (3rd)
  • Information Gathering
    • Know your Enemy (7th)
  • Mobility 
    • Maneuver: Maneuvering Attack (3rd)
  • Offensive
    • Manuever: Precision Attack (3rd)
    • Maneuver: Commander's Strike (3rd)
    • Maneuver: Distracting Strike (3rd)
    • Maneuver: Feinting Attack (3rd)
    • Maneuver: Lunging Attack (3rd)
    • Maneuver: Riposte (3rd)
    • Maneuver: Sweeping Attack (3rd)
  • Skills 
    • Student of War (3rd)
  • Utility
    • Combat Superiority (3rd)
    • Improved Combat Superiority (10th, 18th)
    • Relentless (15th)

Eldritch Knight

  • Spells Listed Below Archetypes
  • Debuff
    • Eldritch Strike (10th) 
  • Movement/Travel
    • Arcane Charge (15th)
  • Offensive
    • Eldritch Strike (10th) 
    • Improved War Magic (18th)
    • War Magic (7th)
  • Utility
    • Weapon Bond (3rd)

Purple Dragon Knight (Banneret)

  • Restricted to knights and members of similar orders
  • Defensive
    • Bulwark (15th)
  • Healing/Restorative
    • Rallying Cry (3rd)
  • Offensive
    • Inspiring Surge (10th)
  • Skills
    • Royal Envoy (7th)

Arcane Archer

  • Trait Selection
    • Arcane Shot options at 3rd: 2
    • Arcane Shot options at 20th: 6
  • Cantrip and Skills
    • Arcane Archer Lore (3rd)
  • Control
    • Arcane Shot: Banishing Arrow (3rd)
    • Arcane Shot: Grasping Arrow (3rd)
  • Damage
    • Arcane Shot: Banishing Arrow (3rd)
    • Arcane Shot: Beguiling Arrow (3rd)
    • Arcane Shot: Bursting Arrow (3rd)
    • Arcane Shot: Enfeebling Arrow (3rd) 
    • Arcane Shot: Grasping Arrow (3rd)
    • Arcane Shot: Piercing Arrow (3rd)
    • Arcane Shot: Seeking Arrow (3rd) 
    • Arcane Shot: Shadow Arrow (3rd)
  • Debuff
    • Arcane Shot: Enfeebling Arrow (3rd) 
    • Arcane Shot: Shadow Arrow (3rd)
  • Divination/Senses/Information Gathering
    • Arcane Shot: Seeking Arrow
  • Mind Control
    • Arcane Shot: Beguiling Arrow (3rd)
  • Offensive
    • Curving Shot (7th)
    • Magic Arrow (7th)
  • Utility
    • Ever-Ready Shot (15th)

Cavalier

  • Control/Taunting
    • Ferocious Charger (15th) 
    • Hold the Line (10th)
    • Unwavering Mark (3rd) 
  • Defensive
    • Warding Maneuver (7th) 
  • Offensive
    • Vigilant Defender (18th)
  • Reactions
    • Hold the Line (10th)
    • Warding Maneuver (7th)
    • Vigilant Defender (18th)
  • Skill or Language
    • Bonus Proficiency (3rd) 
  • Utility
    • Born to the Saddle (3rd)

Samurai

  • Defensive
    • Fighting Spirit (3rd)
    • Elegant Courtier (7th) 
    • Strength before Death (18th)
  • Offensive 
    • Fighting Spirit (3rd)
    • Rapid Strike (15th)
  • Skill or Language
    • Bonus Proficiency (3rd) 
    • Elegant Courtier (7th)
  • Utility
    • Tireless Spirit (10th)

Eldritch Knight Spells

One-Third Caster
Innate Caster
Known Spells at 20th: 13
Cantrips at 1st: 2
Cantrips at 20th: 3

Spells of 1st level or higher are limited to Wizard spells of Abjuration or Evocation.
Spells learned at levels 8, 14, and 20 can be from any school of magic.
All cantrips are listed below but only Abjuration and Evocation spells are listed.
Spells from Xanathar's are in Bold.
Spells from Sword Coast Adventurer's Guide are in Italics.

Concentration

  • Banishment (4th)
  • Create Bonfire (Cantrip)
  • Dancing Lights (Cantrip)
  • Darkness (4th)
  • Friends (Cantrip)
  • Gust of Wind (2nd)
  • Otiluke's Resilient Sphere (4th)
  • Protection from Energy (3rd)
  • Protection from Evil and Good (1st)
  • Stoneskin (4th)
  • True Strike (Cantrip)
  • Wall of Fire (4th)
  • Witch Bolt (1st)

Expensive Material Components

  • Arcane Lock* (2nd)
  • Chromatic Orb (1st)
  • Continual Flame* (2nd)
  • Glyph of Warding* (3rd)
  • Magic Circle* (3rd)
  • Nondetection* (3rd)
  • Stoneskin* (3rd)

Improved Effectiveness with Higher Level Slots

  • Absorb Elements (1st)
  • Agnazzar's Scorcher (2nd) 
  • Burning Hands (1st)
  • Chromatic Orb (1st)
  • Counterspell (3rd)
  • Dispel Magic (3rd)
  • Earth Tremor (1st)
  • Fireball (3rd)
  • Glyph of Warding (3rd)
  • Ice Storm (4th) 
  • Lightning Bolt (3rd)
  • Magic Missile (1st)
  • Melf's Acid Arrow (1st)
  • Melf's Minute Meteors (3rd)
  • Scorching Ray (2nd)
  • Snilloc's Snowball Swarm (2nd)
  • Storm Sphere (4th) 
  • Thunderwave (1st)
  • Vitriolic Sphere (4th)
  • Wall of Fire (4th)
  • Witch Bolt (1st)

Area Denial

  • Create Bonfire (Cantrip)
  • Darkness (2nd)
  • Glyph of Warding (3rd)
  • Gust of Wind (3rd)
  • Ice Storm (4th)
  • Magic Circle (3rd)
  • Mordenkainen's Private Sanctum (4th)
  • Sickening Radiance (4th)
  • Snare (1st)
  • Storm Sphere (4th) 
  • Wall of Fire (4th)
  • Wall of Sand (3rd)
  • Wall of Water (3rd) 

Buff

  • True Strike (Cantrip)

Communication

  • Message (Cantrip)
  • Sending (3rd)

Concealment/Deception/Illusion

  • Darkness (2nd) 
  • Minor Illusion (Cantrip)

Control

  • Booming Blade (Cantrip) 
  • Earth Tremor (1st)
  • Gust of Wind (3rd)
  • Lightning Lure (Cantrip)
  • Snare (1st)
  • Thunderwave (1st)

Debuff

  • Chill Touch (Cantrip) 
  • Ray of Frost (Cantrip)
  • Shocking Grasp (Cantrip)
  • Sickening Radiance (4th)

Defensive

  • Absorb Elements (1st)
  • Blade Ward (Cantrip)
  • Counterspell (3rd)
  • Dispel Magic (3rd)
  • Fire Shield (4th)
  • Mage Armor (1st)
  • Magic Circle (3rd)
  • Mordenkainen's Private Sanctum (4th)
  • Nondetection (3rd)
  • Otiluke's Resilient Sphere (4th)
  • Protection from Energy (3rd)
  • Protection from Evil and Good (1st)
  • Shield (1st)
  • Stoneskin (4th)
  • Warding Wind (2nd)

Damage

  • Acid Splash (Cantrip)
  • Agnazzar's Scorcher (2nd)
  • Booming Blade (Cantrip)
  • Burning Hands (1st)
  • Chromatic Orb (1st) 
  • Chill Touch (Cantrip) 
  • Create Bonfire (Cantrip)
  • Earth Tremor (1st)
  • Fireball (3rd)
  • Fire Bolt (Cantrip) 
  • Frostbite (Cantrip)
  • Glyph of Warding (3rd)
  • Green-Flame Blade (Cantrip)
  • Ice Storm (4th)
  • Infestation (Cantrip)
  • Lightning Bolt (3rd)
  • Lightning Lure (Cantrip)
  • Magic Missile (1st)
  • Melf's Acid Arrow (2nd)
  • Melf's Minute Meteors (3rd)
  • Poison Spray (Cantrip) 
  • Ray of Frost (Cantrip)
  • Scorching Ray (2nd)
  • Shatter (2nd)
  • Shocking Grasp (Cantrip)
  • Sickening Radiance (4th)
  • Snilloc's Snowball Swarm (2nd)
  • Storm Sphere (4th) 
  • Sword Burst (Cantrip) 
  • Thunderclap (Cantrip)
  • Thunderwave (1st)
  • Toll the Dead (Cantrip) 
  • Vitriolic Sphere (4th)
  • Wall of Fire (4th)
  • Witch Bolt (1st)

Healing/Restorative

  • Remove Curse (3rd)

Mind Control

  • Friends (Cantrip)

Offensive

  • Banishment (4th) 
  • True Strike (Cantrip)

Planar 

  • Banishment (4th)

Utility  

  • Continual Flame (2nd) 
  • Control Flames (Cantrip) 
  • Create Bonfire (Cantrip)
  • Dancing Lights (Cantrip)
  • Gust (Cantrip)
  • Leomund's Tiny Hut (3rd)
  • Mage Hand (Cantrip)
  • Mold Earth (Cantrip)
  • Mending (Cantrip)
  • Prestidigitation (Cantrip)
  • Shape Water (Cantrip)

Wards

  • Alarm (1st)
  • Arcane Lock (2nd)
  • Glyph of Warding (3rd)
  • Snare (1st)
  • Wall of Sand (3rd)
  • Wall of Water (3rd)
  • Warding Wind (2nd)

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