Paladin Statistics
Hit Dice: d10
Saving Throws: Wisdom, Charisma
Skills: Two out of Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Religion
Armor:All
Weapons: All
Tools: None
ASIs: 5 (4th, 8th, 12th, 16th, 19th)
Important Ability Scores: Charisma, Strength or Dexterity
Subclasses (Oaths): 6
General Traits
Trait Selection: Fighting Style - 1 Option, does not change with levelDefensive
- Aura Improvements (18th)
- Aura of Courage (10th)
- Aura of Protection (6th)
- Fighting Style: Protection (2nd)
Divination/Senses/Information Gathering
- Divine Sense (1st)
Healing/Restorative
- Cleansing Touch (14th)
- Lay on Hands (1st)
Offensive
- Divine Health (3rd)
- Divine Smite (2nd)
- Extra Attack (5th)
- Fighting Style: Dueling (2nd)
- Fighting Style: Great Weapon Fighting (2nd)
- Improved Divine Smite (11th)
Survivability
- Aura of Courage (10th)
- Aura of Protection (6th)
- Fighting Style: Defense (2nd)
Oath Traits
Oath of Devotion
- Buff
- Channel Divinity: Sacred Weapon (3rd)
- Defensive
- Aura of Devotion (7th)
- Mind Control
- Channel Divinity: Turn the Unholy (3rd)
- Oath Spells (levels listed are spell levels not class levels)
- Concentration
- Beacon of Hope (3rd)
- Protection from Evil and Good (1st)
- Improved Effectiveness with Higher Level Slots
- Dispel Magic (3rd)
- Flame Strike (5th)
- Ritual
- Commune (5th)
- Area Denial
- Guardian of Faith (4th)
- Buff
- Freedom of Movement (4th)
- Damage
- Flame Strike (5th)
- Guardian of Faith (4th)
- Defensive
- Beacon of Hope (3rd)
- Dispel Magic (3rd)
- Freedom of Movement (4th)
- Protection from Evil and Good (1st)
- Sanctuary (1st)
- Divination/Senses/Information Gathering
- Commune (5th)
- Zone of Truth (2nd)
- Healing/Restorative
- Beacon of Hope (3rd)
- Lesser Restoration (2nd)
- Movement/Travel
- Freedom of Movement (4th)
- Mind Control
- Zon of Truth (2nd)
- Summoning
- Guardian of Faith (4th)
- Wards
- Guardian of Faith (4th)
- Offensive
- Channel Divinity: Sacred Weapon (3rd)
- Holy Nimbus (20th)
- Survivability
- Aura of Devotion (7th)
- Holy Nimbus (20th)
- Purity of Spirit (15th)
Oath of the Ancients
- Control
- Channel Divinity: Nature's Wrath (3rd)
- Defensive
- Aura of Warding (7th)
- Oath Spells (levels listed are spell levels not class levels)
- Concentration
- Ensnaring Strike (1st)
- Moonbeam (4th)
- Protection from Energy (3rd)
- Stoneskin (5th)
- Tree Stride (5th)
- Expensive Material Components
- Stoneskin* (4th)
- Increased Effectiveness with Higher Level Slots
- Ensnaring Strike (1st)
- Ice Storm (4th)
- Moonbeam (2nd)
- Ritual
- Commune with Nature (5th)
- Speak with Animals (1st)
- Area Denial
- Ice Storm (4th)
- Moonbeam (2nd)
- Plant Growth (3rd)
- Communication
- Speak with Animals (1st)
- Control
- Ensnaring Strike (1st)
- Damage
- Ice Storm (4th)
- Moonbeam (2nd)
- Defensive
- Protection from Energy (3rd)
- Stoneskin (4th)
- Divination/Senses/Information Gathering
- Commune with Nature (5th)
- Speak with Animals (1st)
- Movement/Travel
- Misty Step (2nd)
- Tree Stride (5th)
- Offensive
- Elder Champion (20th)
- Mind Control
- Channel Divinity: Turn the Faithless (3rd)
- Survivability
- Aura of Warding (7th)
- Elder Champion (20th)
- Undying Sentinel (15th)
Oath of Vengeance
- Mind Control
- Avenging Angel (20th)
- Channel Divinity: Abjure Enemy (3rd)
- Movement/Travel
- Avenging Angel (20th)
- Oath Spells (levels listed are spell levels not class levels)
- Concentration
- Bane (1st)
- Banishment (4th)
- Haste (3rd)
- Hold Monster (5th)
- Hold Person (2nd)
- Hunter's Mark (1st)
- Protection from Energy (3rd)
- Scrying (5th)
- Expensive Material Components
- Scrying (5th)
- Increased Effectiveness with Higher Level Slots
- Bane (1st)
- Banishment (4th)
- Hunter's Mark (1st)
- Buff
- Haste (3rd)
- Control
- Banishment (4th)
- Hold Monster (5th)
- Hold Person (2nd)
- Damage
- Hunter's Mark (1st)
- Debuff
- Bane (1st)
- Defensive
- Haste (3rd)
- Protection from Energy (3rd)
- Divination/Senses/Information Gathering
- Hunter's Mark (1st)
- Scrying (5th)
- Movement/Travel
- Dimension Door (4th)
- Haste (3rd)
- Misty Step (2nd)
- Planar
- Banishment (4th)
- Offensive
- Channel Divinity: Vow of Enmity (3rd)
- Relentless Avenger (7th)
- Retributive
- Soul of Vengeance
Oath of Crown
- Defensive
- Divine Allegiance (7th)
- Exalted Champion (20th)
- Healing/Restorative
- Channel Divinity: Turn the Tide (3rd)
- Oath Spells (levels listed are spell levels not class levels)
- Concentration
- Aura of Vitality (3rd)
- Banishment (4th)
- Circle of Power (5th)
- Compelled Duel (1st)
- Spirit Guardians (3rd)
- Expensive Material Components
- Warding Bond (2nd)
- Increased Effectiveness with Higher Level Slot
- Banishment (4th)
- Command (1st)
- Geas (5th)
- Spirit Guardians (3rd)
- Area Denial
- Guardian of Faith (4th)
- Spirit Guardians (3rd)
- Control
- Banishment (4th)
- Damage
- Guardian of Faith (4th)
- Spirit Guardians (3rd)
- Debuff
- Spirit Guardians (3rd)
- Defensive
- Circle of Power (5th)
- Warding Bond (2nd)
- Divination/Senses/Information Gathering
- Zone of Truth (2nd)
- Healing/Restorative
- Aura of Vitality (3rd)
- Mind Control
- Command (1st)
- Compelled Duel (1st)
- Geas (5th)
- Zone of Truth (2nd)
- Summoning
- Guardian of Faith (4th)
- Spirit Guardians (3rd)
- Wards
- Guardian of Faith (4th)
- Mind Control
- Channel Divinity: Champion Challenge (3rd)
- Survivability
- Exalted Champion (20th)
- Unyielding Spirit (15th)
Oath of Conquest
- Mind Control
- Channel Divinity: Conquering Presence (3rd)
- Oath Spells (levels listed are spell levels not class levels)
- Concentration
- Bestow Curse (3rd)
- Cloudkill (5th)
- Dominate Beast (4th)
- Dominate Person (5th)
- Fear (3rd)
- Hold Person (2nd)
- Stoneskin (4th)
- Expensive Material Components
- Stoneskin* (4th)
- Increased Effectiveness with Higher Level Slots
- Armor of Agathys (1st)
- Bestow Curse (3rd)
- Cloudkill (5th)
- Command (1st)
- Dominate Beast (4th)
- Dominate Person (5th)
- Hold Person (2nd)
- Spiritual Weapon (2nd)
- Control
- Hold Person (2nd)
- Curses
- Bestow Curse (3rd)
- Damage
- Cloudkill (5th)
- Spiritual Weapon (2nd)
- Debuff
- Bestow Curse (3rd)
- Defensive
- Armor of Agathys (1st)
- Stoneskin (4th)
- Mind Control
- Command (1st)
- Dominate Beast (4th)
- Dominate Person (5th)
- Fear (3rd)
- Retributive
- Armor of Agathys (1st)
- Summoning
- Spiritual Weapon (2nd)
- Offensive
- Aura of Conquest (7th)
- Channel Divinity: Guided Strike (3rd)
- Invincible Conqueror (20th)
- Retributive
- Scornful Rebuke (15th)
- Survivability
- Invinicible Conqueror (20th)
Oath of Redemption
- Defensive
- Aura of the Guardian (7th)
- Oath Spells (levels listed are spell levels not class levels)
- Concentration
- Calm Emotions (2nd)
- Hold Monster (5th)
- Hold Person (2nd)
- Hypnotic Pattern (3rd)
- Otiluke's Resilient Sphere (4th)
- Stoneskin (4th)
- Wall of Force (5th)
- Expensive Material Components
- Stoneskin* (4th)
- Increased Effectiveness with Higher Level Slots
- Counterspell (3rd)
- Hold Monster (5th)
- Hold Person (2nd)
- Sleep (1st)
- Area Denial
- Wall of Force (5th)
- Control
- Hold Monster (5th)
- Hold Person (2nd)
- Sleep (1st)
- Defensive
- Counterspell (3rd)
- Otiluke's Resilient Sphere (4th)
- Sanctuary (1st)
- Stoneskin (4th)
- Mind Control
- Calm Emotions (2nd)
- Hypnotic Pattern (3rd)
- Retributive
- Channel Divinity: Rebuke the Violent (3rd)
- Emissary of Redemption (20th)
- Skills
- Channel Divinity: Emissary of Peace (3rd)
- Survivability
- Protective Spirit (15th)
- Emissary of Redemption (20th)
Paladin General Spells
Half-CasterPrepared Caster
Access to Full Class Spell List
Prepared Spells at 20th Level: 10+10 Oath Spells+Charisma Modifier
Spells from Xanathar's are in Bold
Concentration
- Aura of Life (4th)
- Aura of Purity (4th)
- Aura of Vitality (3rd)
- Banishing Smite (5th)
- Banishment (4th)
- Bless (1st)
- Branding Smite (1st)
- Circle of Power (5th)
- Compelled Duel (1st)
- Crusader's Mantle (3rd)
- Detect Evil and Good (1st)
- Detect Magic (1st)
- Detect Poison and Disease (1st)
- Dispel Evil and Good (5th)
- Divine Favor (1st)
- Elemental Weapon (3rd)
- Heroism (1st)
- Holy Weapon (5th)
- Locate Creature (4th)
- Locate Object (2nd)
- Magic Weapon (2nd)
- Protection from Evil and Good (1st)
- Protection from Poison (2nd)
- Searing Smite (1st)
- Shield of Faith (1st)
- Staggering Smite (4th)
- Thunderous Smite (1st)
- Wrathful Smite (1st)
Expensive Material Components
- Ceremony* (1st)
- Magic Circle* (3rd)
- Raise Dead* (5th)
- Revivify* (3rd)
Increased Effectiveness with Higher Level Slots
- Aid (2nd)
- Banishment (4th)
- Bless (1st)
- Branding Smite (2nd)
- Command (1st)
- Cure Wounds (1st)
- Dispel Magic (3rd)
- Elemental Weapon (3rd)
- Geas (5th)
- Heroism (1st)
- Magic Weapon (2nd)
- Searing Smite (1st)
Ritual
- Ceremony (1st)
- Detect Magic (1st)
- Detect Poison and Disease (1st)
- Find Steed (2nd)
- Find Greater Steed (4th)
Area Denial
- Magic Circle (3rd)
Buff
- Aid (2nd)
- Bless (1st)
- Ceremony (1st)
- Heroism (1st)
Control
- Banishment (4th)
- Banishing Smite (3rd)
- Destructive Wave (5th)
- Dispel Evil and Good (5th)
- Thunderous Smite (1st)
Damage
- Banishing Smite (3rd)
- Blinding Smite (3rd)
- Branding Smite (2nd)
- Destructive Wave (5th)
- Holy Weapon (5th)
- Searing Smite (1st)
- Staggering Smite (4th)
- Thunderous Smite (1st)
- Wrathful Smite (1st)
Debuff
- Blinding Smite (3rd)
- Branding Smite (2nd)
- Staggering Smite (4th)
Defensive
- Aura of Life (4th)
- Aura of Purity (4th)
- Ceremony (1st)
- Circle of Power (5th)
- Death Ward (4th)
- Dispel Magic (3rd)
- Heroism (1st)
- Magic Circle (3rd)
- Protection from Evil and Good (1st)
- Protection from Poison (2nd)
- Shield of Faith (1st)
Divination/Senses/Information Gathering
- Detect Evil and Good (1st)
- Detect Magic (1st)
- Detect Poison and Disease (1st)
- Locate Creature (4th)
- Locate Object (2nd)
- Zone of Truth (2nd)
Healing/Restorative
- Aura of Vitality (3rd)
- Ceremony (1st)
- Cure Wounds (1st)
- Dispel Evil and Good (5th)
- Lesser Restoration (2nd)
- Raise Dead (5th)
- Remove Curse (3rd)
- Revivify (3rd)
Mind Control
- Command (1st)
- Compelled Duel (1st)
- Geas (5th)
- Wrathful Smite (1st)
- Zone of Truth (2nd)
Offensive
- Crusader's Mantle (3rd)
- Dispel Evil and Good (5th)
- Divine Favor (1st)
- Elemental Weapon (3rd)
- Holy Weapon (5th)
- Magic Weapon (1st)
Summoning
- Find Steed (2nd)
- Find Greater Steed (4th)
Utility
- Ceremony (1st)
- Create Food and Water (3rd)
- Daylight (3rd)
- Dispel Magic (3rd)
- Purify Food and Drink (1st)
Wards
- Magic Circle (3rd)
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