Jennifer is one of eighteen pre-generated characters for the as yet only Divine Blood scenario I've actually published. Her stats, more or less, are already on this blog as I've used this to organize online runs of that scenario. They may be slightly different from the version in the published edition of the A Day at the Fair scenario.
Having recently started watching the Wildcards playthrough of the East Texas University: Degrees of Horror campaign, I felt like taking her and pushing her past high school onto college and create her in a couple of other systems. I've run parts of ETU as Savage Worlds before, am currently running it (nominally) as an Monster of the Week (the campaign is probably unrecognizable from the published game), and watched Rich Rogers play it via MotW as well.
Jennifer is a descendant of lemurians who survived the massacre at Innsmouth. In the setting she was designed for, lemurians used to be known as deep ones until Lovecraft made that term into a slur and they started calling themselves lemurians instead. Jennifer is one of the more human looking lemurians and, counter to Lovecraft's stories, will likely never look any different, so she can pass for human. Many of those in the know on the supernatural also consider lemurians to be dangerous fanatics as a result of the efforts of Lovecraft and others in the early 20th century. Having grown up in the recent era, she's not had too much trouble with things, but she has experienced bullying as a child and has memories of relatives who were murdered for who they were.
Jennifer would like to swim professionally someday, perhaps even go to the Olympics. The problem is that her gills would be readily visible and in settings that include genetic tests, she would immediately be discovered as not human. Part of this desire is personal, but a large part of it is because she is frustrated with having had to live in secrecy most of her life and belief that they should just be open.
Savage Worlds Adventurer's Edition - Novice
(I altered Aquatic, usually the 1 point is hold your breath for a long time. But Jennifer can actually breathe water. However, Jennifer can't swim any faster than a human...well, a human who has been practicing swimming for a long time, so full Aquatic 2 is a bit much. So I split the difference between Doesn't Breathe and Aquatic. And then took Environmental Resistance to represent the fact that she is still a little more adapted to water than most people. She doesn't get disoriented underwater for one thing, so she is still better able to operate.)Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Academics d6, Athletics d10, Common Knowledge d4, Fighting d6, Intimidation d6, Notice d6, Occult d6, Persuasion d4, Stealth d6
Racial Stat: Water Breathing (1), Environmental Resistance: Pressure Changes (1)
Edges: Brave
Hindrances: Secret: Not Human (Major), Thin-Skinned (Minor), Quirk (Always wearing her swim-suit)
Derived Stats: Pace: 6 (Running), Parry: 5, Size: 0, Toughness: 5
Gear: Lycra two-piece swimsuit/athletic wear (top piece conceals both neck and lower back, bottom piece are shorts down to knees), Used PT Cruiser (mid-size car, real-world classed as station wagon, unknown glitch), Backpack, Lycra one-piece competitive gear
Monster of the Week
The Mundane
(I considered The Wronged because of how angry she is, but because of the fact she's more focused on having a normal life and being a professional athlete, I went Mundane, Monstrous doesn't fit because her non-human nature does not inhibit her. Changeling was right out because she always knew she was not human and does not care about that directly, only how other people treat her.)
Charm +2, Cool -1, Sharp +1, Tough +1, Weird +0
Moves: What Could Go Wrong; Trust Me; Don't Worry, I'll Check it Out
Gear: Baseball Bat (2-Harm, Hand, Innocuous, Messy), Small Handgun (2-harm, close, loud, reload), Transport: Used PT Cruiser
Description: Young woman, Athletic Clothes, Serious Face
Modern AGE
(Went with buying abilities instead of rolling to make it easier to create a specific character, I sacrificed a roll on the Background benefit chart for the ability to breathe underwater.
Edit: Misread the way the Backgrounds were described, so Living on the Fringe was replaced with Unarmed Combat, specifically Self-Defense, and forgot to give her the base bonus for the Background that comes outside the roll on the chart. I went ahead and continued to switch out Intimidation for the listed offered Foci)
Background: Laborer
Profession: Athlete
Drive: Achiever
- Accuracy 0
- Communication 1 (Intimidation)
- Constitution 4 (Swimming)
- Dexterity 2
- Fighting 1
- Intelligence 0
- Perception 1
- Strength 1
- Willpower 3
Resources: 2
Defense: 12
Toughness: 4
Speed: 12
Talents
Novice Expertise (Swimming) Sprints
Novice Self-Defense Style
Novice Quick Reflexes
Gear: Ordinary Clothing, Two-Piece Lycra swimsuit, One-Piece Lycra competitive swimsuit, Used PT Cruiser
Genesys
Template: Lemurian Species: Brawn: 3, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 1
Starting Wound Threshold: 10 + Brawn
Starting Strain Threshold: 10 + Willpower
Raised to Physical Activity: One rank of Athletics
Special Ability: Amphibious
Starting Experience: 100
Background: High School Athlete from Low-Income Family
Species: Lemurian
Career: Athlete
Career Skills: Athletics, Brawl, Cool, Coordination, Discipline, Leadership, Resilience, Vigilence
Brawn 3
Agility 2
Intellect 2
Cunning 2
Willpower 2
Presence 3
Wound: 13
Strain: 12
Defense: 0
Soak: 3
Desire: Expertise: Excel in Athleticism
Fear: Isolation
Strength: Courageous
Flaws: Anger
Skills: Athletics 2, Coordination 2, Discipline 1, Leadership 1, Brawl 1, Resilience 1, Vigilance 1, Coercion 1
Tier 1 Talents: Knack For It 1 (Athletics), Grit 1, Swift
Experience:
Presence 2 - 20
Presence 3 - 30
Coordination 2 - 10
Brawl 1 - 5
Resilience 1 - 5
Vigilance 1 - 5
Coercion 1 - 10
Knack for It 1 - 5
Grit 1 - 5
Swift 1 - 5
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