Rayna was a former child performer who performed in mostly symphony appearances with a handful of pop-music appearances. There are a few albums out there that are popular in the classical music circles. In wider circles she's more well-known for her heavily publicized car accident and the legal battle that followed. Her parents and agent fought to get a piece of her royalties and insurance money. Thankfully, her uncles managed to secure her a portion of her own royalties. It's small compared to the whole sum, with her mother securing the bulk of the proceeds from her childhood career. The experience has left her a mix of bitter and appreciative of life. She has, maybe unwisely, chosen to double major and also spends a lot of time moving from one casual relationship to another.
(hard to find art for this, finding realistic prosthetics either involves photos of real people or major fantasy/sci-fi prosthetics)
(hard to find art for this, finding realistic prosthetics either involves photos of real people or major fantasy/sci-fi prosthetics)
Rayna Farley - The Ex-Prodigy
Rank: Novice/Freshman
Attributes
Attributes
- Agility d6
- Smarts d6
- Spirit d8
- Strength d4
- Vigor d6
Skills
- Academics d4
- Athletics d4
- Common Knowledge d6
- Notice d4
- Performance d8
- Persuasion d8
- Research d6
- Stealth d6
- Taunt d6
Derived Stats
- Pace: 5" Running Die d4
- Parry: 2
- Toughness: 5
Edges:
- Charismatic - One free reroll on Persuasion checks.
- Fame - Double fee of Performance jobs, +1 to Persuasion rolls for people that know her.
- Rich - Improved allowance and starting funds.
Hindrances
- Slow: Prosthetic (Minor) - Has a -1" to pace and reduces running die to a d4. If the prosthetic is damaged, this becomes the Slow (Major) Hindrance.
- Prosthetic Arm (Minor) - Has a -1 to tasks performed with the prosthetic arm. If the prosthetic is damaged, this functions as the One-Arm (Major) Hindrance.
- This is homebrewed, there aren't levels of One-Arm the way there are levels of Slow, but assuming a high-quality, well-articulated prosthetic, taking only a -1 on tasks with the prosthetic and the risk of changing to a Major hindrance seems valid. It is modeled off of the Prosthetic version of the Slow (Minor) Hindrance.
- Flirtatious (Minor) - Rayna his become prone to romantic entanglements.
- Driven (Minor) - Improve protections for performers and child performers especially.
Gear
- Prosthetic arm for daily use
- Prosthetic arm for playing violin
- Violin
- Backpack
- Common Clothes
- Cane (Light Club)
- Formal Clothes
Double Major: Music (Performance), Pre-Law (Research)
Extra-Curricular: Romance (no one SO, but numerous casual hookups)
Rayna Farley - Advancement
Rank: Seasoned/Sophomore
Attributes
Attributes
- Agility d6
- Smarts d8
- Spirit d8
- Strength d4
- Vigor d6
Skills
- Academics d4
- Athletics d4
- Common Knowledge d6
- Notice d6
- Performance d8
- Persuasion d8
- Research d6
- Stealth d6
- Taunt d8
Derived Stats
- Pace: 5" Running Die d4
- Parry: 2
- Toughness: 5
Edges:
- Charismatic - One free reroll on Persuasion checks.
- Fame - Double fee of Performance jobs, +1 to Persuasion rolls for people that know her.
- Strong-Willed - Rayna has a +2 bonus to resist Smarts or Spirit-based tests.
- Retort - A raise when resisting Taunt or Intimidation distracts the enemy.
- Rich - Improved allowance and starting funds.
Hindrances
- Slow: Prosthetic (Minor) - Has a -1" to pace and reduces running die to a d4. If the prosthetic is damaged, this becomes the Slow (Major) Hindrance.
- Prosthetic Arm (Minor) - Has a -1 to tasks performed with the prosthetic arm. If the prosthetic is damaged, this functions as the One-Arm (Major) Hindrance.
- This is homebrewed, there aren't levels of One-Arm the way there are levels of Slow, but assuming a high-quality, well-articulated prosthetic, taking only a -1 on tasks with the prosthetic and the risk of changing to a Major hindrance seems valid. It is modeled off of the Prosthetic version of the Slow (Minor) Hindrance.
- Flirtatious (Minor) - Rayna his become prone to romantic entanglements.
- Driven (Minor) - Improve protections for performers and child performers especially.
Gear
- Prosthetic arm for daily use
- Prosthetic arm for playing violin
- Violin
- Backpack
- Common Clothes
- Cane (Light Club)
- Formal Clothes
Double Major: Music (Performance), Pre-Law (Research)
Extra-Curricular: Romance (no one SO, but numerous casual hookups)
The Gorgon Character Advancement
No comments:
Post a Comment