This is a list of some of the outstanding items that the Second Round has run-across in the course of the game.
Weapons
- The Moonglow Spear - Originally used to enchant the shark, it's enchantment has grown stronger by it's involvement in a miracle by Elara, the cleric of Sehanine Moonbow.
- This weapon provides +1 to attack and damage rolls.
- This weapon has the finesse property.
- As an action, you may speak the command word causing the spear to shed bright light in a 10 ft radius and dim light in a 10 foot radius.
- If the wielder misses on an attack, they may use a bonus action to move half their speed away without provoking attacks of opportunity.
- It is primed for further enchantment by the power of the Moon Weaver.
Relics
- The Jewel of Three Prayers - A golden circlet that can be warn as a necklace. It is a Vestige of Divergence in a dormant state.
- +1 to AC
- 3 charges, the wearer may use an action to spend a charge and cast Invisibility.
- While wearing or holding the jewel, you can use an action to cause it to shed bright light in a 15 foot radius and dim light for an additional 15. The light lasts until extinguished (free action.)
Utility
- Aqua-Primer - Anaalch Gramemist provided Snype with a weird alchemical goop which can be used to fire her weapons underwater.
No comments:
Post a Comment