It is a common conceit among those who are fans of the Cthulhu mythos
that Lovecraft's entities are greater in power than the more
traditional, humanistic sort of deities found in pantheons within real
history, or of eldritch horrors found in other fiction. There is also
this sort of belief that the Lovecraftian entities are something worse
than "evil" since they are an entirely alien sort of entity that doesn't
even understand or care about humanity at all. In stories that contain
both Lovecraftian entities and beings from more standard myths, the
Lovecraftian styled entities are largely implied to be more powerful and
very difficult to contend with. The truth is that the Lovecraftian
entities aren't really all that different from the entities of other
myths or fiction. Now this is not going to be a perfect comparison
since power at the scale cannot really be objectively measured.
Everything involved is highly conceptual in nature and pretty much
ignores such things as physics.
That is not Dead which can eternal lie, and with strange aeons even death may die.
One
of the things that people point to for the overwhelming power of
Lovecraft's entities over those of other sources is the explicit fact
that beings like Cthulhu can't really die in the commonly accepted
meaning of the word. Cthulhu is mentioned to be in a death-like sleep
but that this status is temporary. Cthulhu, like several other Old Ones
and Great Old Ones and so on are basically implied as being unable to
actually die. As such there is always a chance that they might come
back. This is compared to other pantheons wherein supposedly the Gods
can die. However, this needs to be looked at as well.
In Greek
myth, the Gods and Titans do not actually die. Chronos, after being cut
up into multiple pieces is then locked in Tartarus due to the fact that
no matter how much damage is done to him, he cannot really die. The
same is implied to be true of all the Gods in the Greek pantheon. They
can be harmed and injured and devoured (as Zeus did to Metis), but they
can't really die. This is similarly the case for most pantheons. In
fact, in most real world myths, nothing really ever dies. Even for
humans death is simply a change from one state to another. The idea of
Cthulhu or anything else being essentially unkillable is rather a normal
facet of a myth instead of being an indicator of how powerful
Lovecraftian entities are. The one major exception would seem to be the
Aesir and other Nordic myths, for whom death, the rare times it
happens, is actually permanent. Even there, however, death is just a transition to Helheim or Valhalla. The entity still exists. In fact, in some versions of the Ragnarok myth, Baldur comes back to life after Ragnarok is over.
Likewise, this goes for the same in some fictional settings.
The
beings within Tolkien's legendarium are also essentially immortal at
their most basic level. The Ainur, the divine spirits that came to Arda
to guide its life cycle, are primarily non-physical entities. With the
blessing of Eru they can take physical form in order to interact with
the world that Eru had created. In a normal case, the Ainur can take up
a physical form or drop it relatively easily. If their physical form
is some how destroyed, it takes them longer to create a new one. Also,
if the particular spirit has been serving their own interests rather
than those of Eru, it is possible and even likely that they will not be
able to recreate a physical form. As such, Fallen Ainur such as
Morgoth, Sauron and the Balrogs become more and more tied to their
physical form and less able to change it or create a new one. Morgoth
got around this by creating the Iron Crown, which would serve as an
anchor for his spirit to return to Middle Earth. So long as the crown
existed in Middle Earth, he would be able to return. The Iron Crown is
the basic concept used by Sauron in the creation of the One Ring. In
both cases, they allowed the spirit to create a new body after losing
the old ones. Even when the Ring is destroyed, Sauron is not killed, he
is merely made impotent. From that point on, he is only a shadow
capable of creating fear and doubt in the area near him, but even that
only weakly. If Eru were an uncaring creator deity such as Azazoth,
then Sauron and Morgoth would be exactly as unkillable as any of the old
ones because they would always be able to come back to it eventually.
Corruption of Realms and People
A
lot of is made of the fact that the Outer Gods and the Great Old Ones
can tinker with the nature of people and use that create things like the
people of Innsmouth or bizarre, otherworldly realms wherein the normal
laws of physics seem to have no sway. However, the impact on the
physical world as evidenced by Cthulhu is rather mild compared to other
pieces of fiction. Compare to the Greek Gods, which can alter the
climates on a whim and frequently do or the Tolkien legendarium where
the climate and terrain around a major power like Morgoth or even
someone as low as Elrond, begins to grow and develop to match the
character and nature of its master. As to the corruption of people,
look to orcs, trolls, nazghul, gollum and Black Numenoreans for examples
of how Tolkien's spiritual agents can alter the people around them.
For real world myth you have all manners of stories where in the gods
curse sometimes entire groups. Even the relatively low power type gods
in the Forgotten Realms setting are able to magically alter humans and
others. For the effect of angels and demons on humanity in the
Abrahamic religions, look up the stories of nephilium and witches, also
note the stories of 40 days and nights of rain, or the way that YHWH or
whoever will occasionally blast an area with crippling drought.
Insanity on Sight or Exposure
Once
again, this is not an unusual facet of mythological beings. Looking at
angels will turn you to salt, if you're lucky. Looking at the true
form of a Greek god will burn you to a pile of ashes in a moment, as
shown when Hera tricked one of Zeus's lovers to demand that he prove
himself by showing his true appearance. Sauron, on his own at the
lowest apex of his dwindling power, was able to drive people insane
merely by observing them from a distance. The only difference between
Cthulhu and most mythological beings in this case is their willingness
to expose their true natures. The Great Old Ones don't care about
people, so they rarely if ever have a reason to conceal their
sanity-warping forms. Meanwhile the gods of most pantheons regularly go
around in some easily understandable form rather than constantly
sending their followers into fatal seizures or worse.
Azazoth - Creator and Destroyer
Of
course, not Lovecraft fan is going to get in this discussion without
bringing the single most powerful entity of the mythos and pointing out
that Azazoth will eventually destroy the universe and that nothing can
stop it. Only by keeping it asleep using the multitude of demonic
musicians circling it, is Azazoth kept at bay. However, Azazoth is
really no different in that regards from other creator entities. Eru
and YHWH, considered essentially the same entity really, both created
the universes in which they dwelled as well. Now someone is going to
say "but Eru and YHWH each created a single planet, not a whole
universe." This is a flawed perspective. While the stated myths of
such things only indicate Earth, that's largely because that's the part
of reality focused on in the stories. It is explicitly stated in both
cases that the entity created the entire universe of the setting. In
Eru's case, he even simply altered the entire nature of that setting in
order to make people unable to reach Valinor without help. At first the
world was flat and connected straight to Valinor. After the sinking of
Numenor, sailing west only resulted in finding new realms (which did
not get mentioned in the novel). It is likely that he eventually
altered the shape of the heavens in order to prevent humans from
reaching the spiritual planes by going up and instead only allowed them
to find more physical places to go to.
Limits
Now
this is something. Lovecraft's entities have limits, hard limits that
they can't work around and are not taken on just by their own decision.
Most pantheon entities likewise have similar limits. Quite often their
is a trace of "gods need prayer" going on wherein the prayers of the
mortals keep the gods alive and empowered so that they might be able to
effectively counter whatever monstrosities. Monotheistic beliefs such
as the Abrahamic religions, Tolkien's legendarium (again, very much
based on his belief in the Catholic faith), several Native American
religions and reportedly most African religions (though I have not
studied this much) all have all-powerful monotheistic entities that
don't need anything from us and can't be affected by us much at all.
Such monotheistic entities don't need help from humans to come back into
the world (Cthulhu) and they aren't put to sleep like the blind, idiot
demon-sultan (Azazoth). They are literally All-Powerful and capable of
doing whatever they wish to do as adverse Lovecraft's creatures which
bound, sealed, and so on. That said. The Lovecraft entities compare
fairly equivalently in limits to the gods and other entities of
pantheistic mythologies.
Conclusion
It is up to the
individual author how strong any god is in comparison with other gods,
however, there is nothing in the Cthulhu mythos that necessitates
Lovecraft's being supreme over things like the Greek gods, Sauron or so
on. The Lovecraftian entities have conceptually the same sort of powers
and characteristics common to mythological entities for thousands of
years. There is nothing exceptional about their power level as compared
to that of other gods, demons and angels and indeed even Azazoth falls
short of the power levels shown in monotheistic religions.
There is only one thing that sets Lovecraftian style entities apart from other pantheons: the relationship with people.
In
most pantheons, humanity was created specifically by a creator entity
and several laws of behavior were handed down. Thus, while the gods or
God are, indeed, supremely powerful, alien entities, they have an image
that is easier to relate to than that of the majority of the
Lovecraftian entities. In Lovecraft's storyline, humanity is an
accidental byproduct of the experiments by the Elder Things. They
didn't pop up right away, evolving out of the various forms of life that
came to be when the Elder Things' experiments went crazy. As such, the
entities of that setting have had little to no contact with humans and
have almost no relation in terms of morality or imagination with
humanity as a whole.
So, while the Cthulhu mythos entities aren't
any more powerful than the Greek Gods or Titans, the Lovecraftian
entities don't see humans as fun little playtoys, but rather tend not to
think about them at all, or perhaps think of them just as a sort of
vermin. Their deprecations against humanity as a result are largely
incidental to their other actions rather than deliberate acts of evil.
Unfortunately, it also means that they don't see a need to rein in their
power the way the gods of other settings would in order not to break
their cool stuff.
Again, Zeus and company see humans as fun and interesting and thus have an interest in not breaking them. Cthulhu and company barely think about humanity and thus have no similar interest in not breaking them. That's the major difference. Power and abilities beyond that are pretty much on level with other world settings.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
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