I've been in several discussions
recently about what defines horror. I have some fairly specific ideas
on what makes horror what it is and since the conversation seems to
be coming up frequently, I might as well write up a rant so that I
can just link it for any initial conversation and bear any details on
out from that for the individual conversation. Which is probably an
inspiration for my other rants now that I think about it.
Anyway, I feel that the most central
aspect of what makes horror into horror is the rocking of a world
view. Horror doesn't have to be a matter of good vs evil. It doesn't
even have to deal with anything that intends harm or even anything
that might cause harm. What it has to include is being confronted
with things that do not fit in with what you view to be possible in
your understanding of the world.
By this I mean how you understand the
world to be on an instinctive level not an intellectual one. Most of
us have been exposed to the sort of horrors humanity is capable of,
but only in a distant manner. We have read about or been told about
the actions of serial killers, rapists and abusive parents as well as
being aware of things like the Khmer Rouge, Stalin's Purges, the
March of Tears and the Holocaust. But we are exposed to these things
at a distance. Just like we are told about the negative impact of
persistent combat and war, but most of us haven't lived it. We have
an intellectual awareness of such things but many of us don't really
know them. They're stories we hear about, not realities that we face.
When we encounter such a thing in reality we often have trouble
adjusting to it.
Horror is about the conflict between
perceived reality and assumed reality. Now, for the audience to
experience a bit of that horror you have to conflict the perceived
reality of the movie with the assumed reality of the audience. As a
result, most of the best horror stories are ones where the setting
closely matches what we understand to be reality and there is a sort
of creeping plausibility to the source of the horror. The story
starts off rather ordinary enough and then slowly builds the
disjointed elements up until you have a twisted vision that is not so
different from your assumed reality that you immediately recognize it
as unreal, but far enough apart that you are at the very least
uncomfortable. Basically, horror exists when reality as a whole is
your uncanny valley.
Most of the time, when the setting is
significantly different from what we accept as reality, it is
difficult to have actual horror. The Aliens franchise works around
this by keeping most of the action in the bowels of the ships or
facilities filled with industrial set pieces giving us the
subconscious impression of a factory and keep us within that area of
familiarity where discomfort and horror can survive. Compare the
first two movies with the later movies and how the settings diverged
much more from what we are at least basically familiar with in
reality. The similarity of Giger's designs to certain pieces of human
anatomy is another facet that puts us within that region of
uncomfortable familiarity. Alien Resurrection especially hyped up the
setting in space which pushes us outside the uncanny valley, making
it more of an action movie than a horror movie. The familiarity that
we have with the xenoforms themselves by that time does not help with
establishing the sensation of horror.
Compare the appearance of zombies in
fantasy stories versus zombies in a Romero movie or one of its
spiritual successors. There isn't really all that much difference
between D&D zombies and Romero zombies, but the stories where
some necromancer is raising the undead in Faerun aren't as likely to
provoke a sensation of horror from us as the Romero zombies. Most
fantasy settings are just too far different from what we know of as
reality to keep us within that area of familiar enough but still
alien enough to experience a high level of discomfort.
All the other discussions of what makes
different monsters terrifying is related to how those monsters
distance us from our assumed reality while keeping us close enough to
be uncomfortable. The fear of a loss of humanity, the fear of sex,
the fear of isolation, fear of death and so many other things are
various flavors of how to get into that area of balanced familiarity
and alien-ness.
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