Note: This is a rant, not an essay. I ramble, tangent, diverge and meander. Be warned.
There is a common
assumption that Cthulhu and company are cosmic horror. That they have
to be cosmic horror and any use of them that is not cosmic horror is
an improper use. They are taken to be a part of the genre rather than
characters that most frequently appear within a genre. It is expected
that if Cthulhu appears in a story that he must be an unbeatable foe
that causes insanity merely observing him. To do otherwise is to not
be using Cthulhu appropriately. However, while Cthulhu, Hastur,
Azazoth and the like are characters primarily known for cosmic horror
storylines they are not, in and of themselves, cosmic horror.
Less commonly, you also
find some people who think that cosmic horror can’t be cosmic
horror without some element of the things Lovecraft wrote about. The
Necronomican and various Cthulhu Mythos entities are very frequently
integrated into other pieces of fiction on the lingering assumption
that cosmic horror must be linked to these things. There are cosmic
horror storylines without Lovecraftian references, but they are
somewhat less common.
This overall attitude has
been seen in creating the trope referred to on TV Tropes as “Angels,
Devils and Squid” where you have the traditional good spiritual
entities, the traditional bad entities and then you have this third
group that is so terrible and unknowable that both the previous
groups want to work together to prevent them from winning.
Lovecraftian entities are very often assumed to be something so
horrible and powerful that facing against them is almost a doomed
prospect.
This attitude is not the
only one demonstrated, however. For example, the Ghostbusters cartoon
quite famously had Cthulhu in one episode and he was defeated in the
same 30 minute episode. Arturia Pendragon, summoned as Saber during
the Fate/Zero novels and anime, was likewise shown to use Excalibur
to destroy Cthulhu in one attack once she was healed of an inhibiting
injury. The instances where eldritch abominations are defeated
somehow has resulted in another trope noted as “Did You Just Punch
Out Cthulhu?” There are also numerous Cthulhu parodies ranging from
the video game “Cthulhu saves the World” to a setting known as
“The Laundry” where humanity has a sort of truce with the Deep
Ones. But all that is another ranting conversation. I merely wished
to acknowledge that I knew such fiction existed.
That said, I will also
admit that my frustration with the idea that Lovecraft’s pantheon
should be treated as cosmic horror and only as cosmic horror is
mostly fueled by frustration with fans of Lovecraft’s works
intruding on conversations completely unrelated to Lovecraft or the
like with statements along the lines of “Cthulhu eats them all”.
This is rather unfair of me and I know there are a number of more
reasonable fans of Lovecraft who would never do such thing. I also
enjoy discussing the Lovecraft universe and have been known to raise
my eyebrows at things like the Steam-available game “Call of
Cthulhu: The Wasted Land” which presented itself as a CRPG based on
the Chaosium TRPG but made laughably poor attempts to present the
Lovecraft pantheon as a united front of alien entities out to overrun
humanity rather than being at each other’s throats and humanity
caught in the crossfire as in Lovecraft’s canon.
What it comes down to for
me is that a lot of Lovecraft fans consider Cthulhu and the like to
be these uniquely powerful entities with characteristics unlike that
of any other creature from fiction or myth when the reality is that
Lovecraft used a lot of real world myth for inspiration but didn’t
want to be limited in his interpretation by using names that had
pre-existing expectations attached to them. None of the actual
characteristics presented by Lovecraft’s entities are unique to
them nor are they demonstratively more powerful than any other
supernatural entities.
I have discussed this in
other rants, but the insanity causing appearances, unkillable
natures, effect on the natural evolution of living creatures, and
their effect on the operation of the surrounding natural world are
all traits common to creatures of myth and legend for centuries. If
there is really a unique aspect to the Lovecraftian entities it is in
the fact that humanity is not of real importance to them which can be
seen as challenging to our humanocentric view of reality. Even that,
however, has its mirror in the stories of the Fae that have been
going on for thousands of years. Plus there are numerous modes of
belief throughout history which reason that the gods mostly don’t
care about humanity and we simply have to survive their whims.
Cthulhu isn’t really
any more powerful than the Orcus portrayed by the Dungeons and
Dragons game and Nyarlahotep isn’t much different from entities
like Bane, Cyric or Mask from Faerun. Bringing the Cthulhu Mythos
into D&D isn’t going to present much of a change to that genre
in and of itself. In fact, D&D already makes frequent use of
Lovecraftian elements including the sahaugin (Deep Ones), gibbering mouthers
(shoggoths), and illithids (mini-cthulhus) without the game
becoming cosmic horror. More recently, drawing power from the Old
Ones, with Cthulhu mentioned by name, is a possible pact for a
warlock character.
Horror is a sensation
that arises when something you are facing challenges your deeply held
understanding of the world. It doesn’t require a supernatural
element. Everyday there’s someone in the world who experiences
horror first hand due to entirely mundane but terrible circumstances.
Cosmic horror focuses on our beliefs on the fundamental nature of
reality. Humanocentrism is a common belief, so cosmic horror often
targets that by presenting enemies which simply don’t care about
humans for any reason other than momentary use. Where as many stories
with a supernatural element present humanity as unique in some regard
with our souls as the goal of some cosmic battle between good and
evil, cosmic horror often makes us out to be the rare nematode that
only lives in this one pond which will be driven to extinction by the
incoming mini-mall.
In fact, cosmic horror
could be invoked in the reverse. Imagine if the standard belief was
that humanity was an unimportant anomaly in the world. That there
these great and powerful entities out and about which could flatten
us like a bug but largely didn’t care about us. They’d have no
real daily impact on our existence. It’d be like living with
earthquakes, tornadoes and hurricanes. It’s just something that
happens occasionally, nothing that you could control. The only
supernatural entities that really care about people are ones that are
relatively small and for which there are ways to ward them off or
destroy them. Except for the presumed intellects of many of
Lovecraft’s entities, that’s really no different than living in a
vast universe with comets, black holes and other things that could
out and out obliterate Earth without any difficulty.
Now imagine growing up
with that understanding and then one day discovering that there was
an all-powerful force that had created everything, including those
massive supernatural forces that don’t care about you. Or maybe
that those separate massive supernatural forces are just things this
creator does. And imagine that this creator cares about what you do
and will send punishments against you when you do something wrong but
you have no idea what “wrong” really is. Imagine going from
“there’s awesome cosmic powers out there but they don’t care
about me” to “there’s an unimaginably cosmic power out there
that cares about even the very smallest decision I make and is quite
willing to condemn me for eternity even if I didn’t know there were
any rules much less what they are.”
However, a lot of the
English speaking world comes from a society wherein using cosmic
horror was considered a good tool to use towards performing religious
conversion (despite how it conflicted with core doctrine of the
religion…but that’s another rant for another time). As such, most
of us don’t really consider that cosmic horror, but rather consider
it to be something else entirely.
Cthulhu is just a
character, as are Hastur, Nyarlahotep and Azazoth. Adding a character
does not make something cosmic horror. Nor is someone obligated to
make a story into cosmic horror just because one of these characters
is included. Nor are you obligated to include these characters when
you write a cosmic horror story. Lovecraft could just as easily have
written stories about Poseidon, Zeus, Hel, Izanami, Houyi, and any of
a large number of other figures from real world mythology and
religion. He decided not to because he didn’t want to be
constrained by the expectations associated with said entities. That
said, he still drew a lot from real world myth. As an example, Dagon
was a Semitic Mesopotamian fertility god associated with grain and
fishing and was part of the pantheon worshipped by the Philistines.
He also made use of Bast and Hypnos as being among the sort of
protective Elder Gods (though even they were dangerous in his
stories). And yes, Lovecraft did write stories where there were
supernatural entities that helped humanity, always for their own
purposes, but the idea of good(ish) entities was not entirely due to
Derleth.
The Cthulhu Mythos also
suffers as cosmic horror because Lovecraft went through the trouble
to define the unimaginable and mind-bending secrets the very thought
of which would drive men mad. Many of the horrible revelations within
Lovecraft’s stories are commonly considered in modern times. There
are millions of people who don’t believe humanity is the center of
the universe or even at all important, being just one species on a
small planet on the edge of only one galaxy. The idea that all life
evolved from some proto-biotic protein goop is accepted as scientific
fact. There has even been recent consideration that life may have
been carried to Earth on debris from space, though I don’t know how
much support that has. The concept that we are a byproduct of alien
experimentation is a common fictional trope and an actual belief of
many people in real life. There is a lot of science regarding
non-Euclidean geometries and Euclidean geometry itself is considered
more or less a useful approximation of space on a planet but not actually accurate. These are
all included amongst the ideas that Lovecraft implied humanity was
inherently incapable of bearing without our mind breaking and yet they
are common concepts in the modern world. Almost every instance of
“things man was not meant to know” is commonplace in fiction
today and many even appear in basic science.
Lovecraft built a lot of
his horror on his own phobias and prejudices. Fears of congenital
insanity, mixed bloodlines and even seafood were among many of his
quirks. He was writing in a time period when the diseases of the mind
were a matter of horror of their own and while his brand of racism
was extreme even for the time, there were many people that were
likewise terrified of the results if people from different
ethnicities produced a child. He did succeed, and still does, in
evoking horror. I can remember shivering while reading the “Colour
Out of Space” in broad daylight, and “The Vault” is one of the
more terrifying things I have ever read. That said, I found “Call
of Cthulhu” much less terrifying. It pretty much read exactly as I
expected it to.
This is the problem.
Cosmic horror hinges around suggesting that the things we know to be
true are, in fact, not true. Any concept can become a facet of cosmic
horror when that concept contradicts deeply held beliefs. We consider
things like bacteria and viruses to be common knowledge, even if some
people know less about them than they should, but imagine trying to
explain the matter to anyone of the 12th Century. How
would they take the idea that there are billions of billions of
entities too small to see which can get into your body and start
causing you to be ill. If you were to actually convince them the
result would likely be something of a germ phobia as we see today.
They’d go insane trying to think of ways to seal themselves away
from these invisible, tiny creatures seeking to murder them. Forget
what would happen if you told them that we need some of those tiny
invisible creatures to even live.
Once the concepts become
known and successfully assimilated into the whole of what is real it
ceases to be horrible. Horror fiction relies on audience expectations
in order to be successful. There is a narrow line between fulfilling
those expectations exactly such that the story is too predictable and
breaking those expectations entirely so that story feels “wrong”.
To some degree this is true of any sort of fiction, but evoking a
sensation of horror depends so much on twisting these expectations
that it is a special case. More specifically it is the sort of
expectations that are twisted. Horror movies twist the assumptions we
make about the rules that the world operates under specifically while
all good movies tend to twist the expectations of plot development.
To illustrate this, take
“John Carpenter’s Vampires”. It is a movie about vampires so it
very clearly is a horror movie, right? Well, it would certainly be
shelved as such, but if you consider it closely, the movie is more of
an action movie with vampires. There are a few plot twists that are
interestingly handled, but overall the nature and capabilities of
vampires are clearly delineated in the first part of the story and
never stray far from it. All the character actions stay within a
clear framework of world rules that allow the audience some solid
ground to watch the proceedings from.
Compare this to something
like King’s Salem’s Lot where the general, well-known
rules of vampirism are followed along with including some obscure
bits of lore. However, the framework he works with here is in the
reactions of the village. As the reader, we know more or less what is
going on, but we keep expecting some small band of heroes to turn
back the tide of darkness eventually. It is frighteningly realistic
just blind all the characters seem to be over the course of the
developing infestation. The horror is not in the vampires themselves
but in how passive the people are and how easily they’re willing to
accept the growing death toll as natural until there are far too many
vampires for any one group to deal with. That same passivity does not need vampires to be a problem. A tainted water supply, for example, with the village going on without noticing it or questioning it, could likewise result in killing the entire town. In fact real world incidents very close to that have actually happened.
To take it one step
further, I would suggest looking into the anime “Shiki” but will
avoid saying anything more than that in this rant to spare the
spoilers for this lesser known piece of horror. Watch or read Salem’s
Lot then find “Shiki” and marathon the episodes, preferably
somewhere dark.
It is easier to evoke
horror when the reader has less of an idea of what to expect. Once
you say “vampire” or “werewolf” the audience starts
connecting the well-known rules of each creature. Stepping past those
rules in some form or fashion is necessary to unsettle audience
expectations and evoke horror, but stepping too far past risks have
the audience dismiss the entire thing as wrong. For example, many
people get annoyed when you have vampires that can walk around in the
daylight, despite the fact that all four of the classic gothic
vampire novels have vampires that have little to no problem with
daylight.
Cosmic horror and the
Cthulhu Mythos have the issue that they are a very specific genre of
horror. People picking up a book dealing with Lovecraftian entities
expect tentacles, insanity, depraved cults, rituals to summon
apocalyptic end times and other such trappings. They expect anything
supernatural to be at least dangerous to toy with and most likely an
out and out threat. This very specific set of expectations is the
reason that there are so many parodies of Cthulhu in existence and so
many storylines involving the Cthulhu Mythos become somewhat more
action, mystery and pulp than actually reaching the point of evoking
horror. The purist audiences have very strict expectations and can
often lose their immersion in the story by playing watchdog to make
sure all the necessary points are clicked and no mistake is made.
The Lovecraft purists,
for example would hate the fact that Cthulhu is a one-off event that
is eliminated over the course of one or two episodes in the Fate/Zero
storyline. The fact that the Servant who summoned Cthulhu and the
Servants fighting it are humanoid abominations in their own right
would be overlooked, because most would not equate the souls of past
and future Heroes and Villains as being eldritch abominations.
However, while Cthulhu is a minor element in it, the Type-Moon
universe that the Fate storylines take place in is rife with cosmic
horror where even the collective will of humanity’s survival can
manifest in such disasters as Pompeii (and no, that’s not a
mis-statement. The collective will of humanity’s continued survival
dispatched an entity to manifest as a volcanic eruption and eradicate
Pompeii entirely). Looking into the novels, visual novels and
assorted other materials that the various anime are based on presents
a host of horrifying elements that show the story protagonists to be
points of light in dark world.
Some of the most
horrifying stories of Cthulhu Mythos don’t particularly need any
real supernatural element at all. All they require is human cultists
and witnessing the depths to which a person is willing to go in order
to achieve some end, especially when the end goal seems to be
something no sane person would ever want. The Whateleys are
imminently more terrifying than the Dunwich Horror. The Horror itself
is a supernatural monster that we can safely expect to never
encounter in real life, but a handful of lunatics killing people in
order to fulfill some religious fervor is something we see in the
news daily. Likewise, the real terror of the “Shadow Over
Innsmouth” isn’t in the fact that the villagers are predominantly
inhuman, but in how easily we can conceive that an isolated village
in New England could produce similarly murderous behaviors. The
supernatural elements candy coat it, but somewhere in us is the
realization that even if Cthulhu itself is fiction, there might be
someone out there willing to kill for it. It’s that bridge of
reality and fiction where our footing is unsure and we develop
niggling little doubts about just how much of what we’re reading is
pure fiction and how much is actual possibility.
Ultimately, while cosmic
horror deals with elements such as the structure and operation of the
universe, the horror of cosmic horror stories is created in the
places where our fiction overlaps with reality. There might not be a
shoggoth in the shadows below us, but a swarm of rats will kill us
just as well. Slenderman might not be a real thing, but a couple of
kids can still try to kill a friend to garner favor with it. There
might be no evidence of any truly Satanic, devil worshipping cult
having ever existed, but that doesn’t stop people from being hung
or lynched on suspicion of such. The scary parts of horror are always
those that speak to real possibilities that we’d rather not think
about.
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