Sunday, May 31, 2015

Loss of Life Pre-Gen - Sarah Orne

Age: 22 Years Old
Occupation: Antiquarian
Drive: Curiosity
Occupational Abilities: 
  • Architecture
  • Art History
  • Bargain
  • History
  • Languages
  • Law
  • Library Use
  • Oral History
Occupational Abilities have no effect on game-play. They are half-cost in character creation or advancement.

Occupational Benefit: Personal Collection

Personal Collection: For this scenario, the Personal Collection benefit grants you a book of collected stories from New England that you are taking with you on this adventure. This book gives you a dedicated pool of 4 points which you can use to gain information about the stories of the area. Normally in a game you would get to suggest an item or be able to use this later, but since the game will likely be taking place away from your shop, you get a bonus immediately.

Book Pool – OOOO

Pillars of Sanity:
  • Aesthetics
  • Family
Academic Investigative Abilities
  • Architecture 1 - O
  • Art History 2 - OO
  • Cryptography 2 - OO
  • History 3 - OOO
  • Language 3 (Latin, Sanskrit, Egyptian) - OOO
  • Law 1 - O
  • Library Use 3 - OOO
Interpersonal Investigative Abilities

  • Bargain 3 - OOO
  • Credit Rating 3 - OOO
  • Oral History 4 - OOOO
  • Reassurance 1 - O
  • Streetwise 1 - O
Technical Investigative Abilities
  • Locksmith 1 - O
General Abilities
  • Athletics 2 - OO
  • Conceal 4 - OOOO
  • *Disguise 4 - OOOO
  • Driving 2 - OO
  • Filch 7 - OOOOOOO
  • Fleeing 8 - OOOOOOOO
  • Health 8
  • Preparedness 4 - OOOO
  • Sanity 7
  • Scuffling 3 - OOO
  • *Sense Trouble 8 - OOOOOOOO
  • Shadowing 5 - OOOOO
  • Stability 6
  • Stealth 4 - OOOO
  • Weaponry 1 - O
Health - OOOOOOOO
Hurt - OOOOO
Seriously Wounded - OOOOOO
Dead

Stability - OOOOOO
Shaken - OOOOO
Mind-Blasted - OOOOOO
Breakdown

Sanity - OOOOOOO

Description: Sarah has always been curious about history of all sorts. She got it from her parents who ran an antiquities store until they died on the Lusitania. She inherited the shop though she's only recently come into adulthood to take ownership of it. In her case, however, she is most interested in the oral tradition and collecting the stories told by people about their pasts, their families and their experiences. As she grew up with relatives, she was always getting into trouble sneaking into places she wasn't wanted to eavesdrop on people and sometimes take a few interesting things. Of late she's used those skills to steal client lists from other antique shops to get her family's shop running. Her cousin's disappearance worries her, but, more than anything else she is curious about the story.

Abilities

Fleeing – given her past history of often getting into trouble, Sarah is very good at getting away. These points can be used in chases. The points that are in excess of her Athletics x2 were half-cost.
Conceal can be used both to conceal or disguise objects and to recognize when an object has been deliberately concealed or altered to look like something else.
Preparedness – You are an expert at predicting the things you might need. If you come across an obstacle that a particular object might allow you to move past, you can perform a Test to see if you have it. This depends on the narrative credibility of the item being requested being on hand. Some obvious things will not require a test. Some items the Keeper will simply forbid.


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