- Abilities - Skills and Capabilities
- General Abilities - The sort of abilities needed to get around obstacles in the action scenes.
- Investigative Abilities - The sort of abilities that grant access to clues, provide benefits or otherwise drive the plot.
- Occupational Abilities - Abilities Associated with your occupation, purchased at half-cost.
- Build Points - Points used to purchase Ability Ratings
- Clues - Pieces of information which move the plot forward or deepen your knowledge of it.
- Core Clues - These are the clues necessary to move the plot forward. They are obtained simply by getting to a scene where there is one and narrate your character using an appropriate Investigative Ability. No points need to be spent.
- Simple Search Clues - These are clues which aren't necessary to move the plot forward and don't add much useful information to it, but they are interesting and don't require spending points to gain. Just like Core Clues, all you need to do is be in the right place and describe yourself looking for clues.
- Point Spend Clues - Clues that add extra information to the case and are somewhat difficult to obtain. They cost either 1 or 2 investigative pool points in order to gain them.
- Inconspicuous Clues - Clues that are revealed to characters with a 1 or higher in a relevant Ability regardless of whether they ask for it or not. Often used to alert the investigators to the potential existence of other clues or to warn of things to come.
- Special Benefits - Not clues directly but can provide advantages.
- Contests - A contest between two characters when the aim is not to directly harm. Chases are common examples. Each character tests an appropriate Ability. The first character to fail a test loses the contest.
- Drive - A motivation that pushes the character to ignore his self-preservation instinct. Following a Drive recovers Stability. Resisting a Drive causes a loss of Stability.
- Pool - The number of points you currently have in an Ability. It starts equal to your Rating. Spend to make rolls easier or gain other benefits.
- Rating - The maximum level of your pool in an Ability. Remains the same regardless of points spent.
- Simple Tests - The basic die roll test for General Abilities. Roll 1d6 and try to beat an unknown difficulty. Characters may spend Pool Points before the roll to increase the result.
- Investigative Abilities are never tested. They just work when the proper amount of points (0, 1 or 2) are spent.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Wednesday, July 1, 2015
GUMSHOE Terms
This is a list of terms used in GUMSHOE games by Pelgrane Press. Find the SRD here.
Subscribe to:
Post Comments (Atom)
Daggerheart Analysis
Daggerheart - What I've Seen So Far Template-Based Character Builds This will be familiar to players of D&D, Pathfinder 2e...
Popular Posts
-
This is a theoretical inspired by a picture. Specifically the one I've posted here which seems to be a piece of art from the Pathfinder...
-
I am pretty vocal about not being particularly fond of alignment and have never really used it in Dungeons and Dragons 5th Edition. That sa...
-
The idea of doing this came when a line I wrote in a fanfic sometime ago popped into my mind and I had to go look up the fanfic to see wh...
-
A quick summary of character creation using FAE mostly for use with my online convention games.
-
I've wanted to do a Divine Archer for a while now and had been focused on the Paladin due to Divine Smite. This is especially true once...
No comments:
Post a Comment