I considered doing a Path of the Totem version of this again, mostly because it offers more choices as you level up, but this version of the Angwiel character never focused much on her supernatural background, just on fighting the good fight and directing all her boundless energy at the bad guys. She's the type that figures that if she enjoys putting her life at risk anyway, she may as well put her life at risk usefully. So she'll be going the route of Frenzy, though her berserk is much more likely to be full of calls of joy and excitement than anger and hatred.
She is still aasimar descended from Lillends or Couatls, which means her countenance is slightly scaled with snakish eyes.
My standard array is used: 15, 14, 13, 12, 11, 10
1st Level Statistics
Aasimar Barbarian 1st Level
Str:15
Dex:13
Con:14
Int:10
Wis:12
Cha:14
HP: 14
AC: 13
Proficiency Bonus: +2
Darkvision
Celestial Resistance: Resist Necrotic and Radiant
Celestial Legacy: Light
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple and Martial Weapons
Tools: Cards, Vehicles (Land)
Saving Throws: Strength, Constitution
Proficient Skills
Athletics (Soldier) +4
Intimidation (Soldier) +4
Perception (Barbarian) +3
Survival (Barbarian) +3
Background: Soldier
Rage (2/+2)
Unarmored Defense
Equipment
Greatsword
Dagger
Four Javelins
Explorer's Pack
Trophy taken from fallen enemy
deck of cards
common clothes
belt pouch
10 GP
Reasoning: The aasimar bonuses to stats really don't help a barbarian much, but this does make Angwiel a bit more forceful than many. I considered going halberd or glaive for her weapon, but decided to go with great sword due to the falchion she ended up using in most versions. I went with soldier because it had the skills I was aiming at. She's more of a wandering mercenary though, so I didn't give her an insignia of rank.
2nd to 5th Level
2nd Level - Reckless Attack, Danger Sense, +9 HP
3rd Level - Primal Path: Path of the Berserker, Frenzy, Rage (3/+2), Celestial Legacy: Lesser Restoration +9 HP
4th Level - Ability Score Improvement, Resilient: Dexterity, +1 Dex, +9HP
5th Level - Extra Attack, Fast Movement, Celestial Legacy: Daylight, Proficiency Bonus +3, +9 HP
Reasoning: I decided that I wanted this character to have a good chance to resist any physical oriented attacks, and so took on Resilient. This will likely be the only Feat chosen for this character.
5th Level Statistics
Aasimar Barbarian 5th Level
Str:15
Dex:14
Con:14
Int:10
Wis:12
Cha:14
HP: 50
AC: 14
Proficiency Bonus: +3
Darkvision
Celestial Resistance: Resist Necrotic and Radiant
Celestial Legacy: Light, Lesser Restoration, Daylight
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple and Martial Weapons
Tools: Cards, Vehicles (Land)
Saving Throws: Strength, Dexterity, Constitution
Proficient Skills
Athletics (Soldier) +5
Intimidation (Soldier) +5
Perception (Barbarian) +4
Survival (Barbarian) +4
Background: Soldier
Feat: Resilient: Dexterity
Rage (3/+2)
Unarmored Defense
Reckless Attack
Danger Sense
Path of the Berserker
Frenzy
Extra Attack
Fast Movement
Equipment
Greatsword
Dagger
Four Javelins
Explorer's Pack
Trophy taken from fallen enemy
deck of cards
common clothes
belt pouch
10 GP
6th to 10th Level
6th Level - Mindless Rage, Rage (4/+2), +9 HP
7th Level - Feral Instinct, +9 HP
8th Level - Ability Score Improvement: Con +2, +17 HP
9th Level - Brutal Critical (1 Die), Rage (4/+3) Proficiency Bonus +4, +10 HP
10th Level - Intimidating Presence, +10 HP
Reasoning: The only place in this stretch where there is a choice is in the Ability Score Improvement. I felt that increasing a stat was more valuable given the limited Ability Score Improvements available to Barbarians. Besides which, Angwiel is not particularly skilled, she's just got a lot of personal talent.
10th Level Statistics
Aasimar Barbarian 10th Level
Str:15
Dex:14
Con:16
Int:10
Wis:12
Cha:14
HP: 105
AC: 15
Proficiency Bonus: +4
Darkvision
Celestial Resistance: Resist Necrotic and Radiant
Celestial Legacy: Light, Lesser Restoration, Daylight
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple and Martial Weapons
Tools: Cards, Vehicles (Land)
Saving Throws: Strength, Dexterity, Constitution
Proficient Skills
Athletics (Soldier) +6
Intimidation (Soldier) +6
Perception (Barbarian) +5
Survival (Barbarian) +5
Background: Soldier
Feat: Resilient: Dexterity
Rage (4/+3)
Unarmored Defense
Reckless Attack
Danger Sense
Path of the Berserker
Frenzy
Extra Attack
Fast Movement
Mindless Rage
Feral Instinct
Brutal Critical (1 die)
Intimidating Presence
Equipment
Greatsword
Dagger
Four Javelins
Explorer's Pack
Trophy taken from fallen enemy
deck of cards
common clothes
belt pouch
10 GP
11th to 15th Level
11th Level - Relentless Rage, +10 HP
12th Level - Ability Score Improvement: Con +2, Rage (5/+3) +22 HP
13th Level - Brutal Critical (2 dice), Proficiency Bonus +5, +11 HP
14th Level - Retaliation, +11 HP
15th Level - Persistent Rage, +11 HP
Reasoning: I am continuing in my decision to not take any other Feats with this character..I am also focusing on her health and defense by buying up Con first.
15th Level Statistics
Aasimar Barbarian 15th Level
Str:15
Dex:14
Con:18
Int:10
Wis:12
Cha:14
HP: 170
AC: 16
Proficiency Bonus: +5
Darkvision
Celestial Resistance: Resist Necrotic and Radiant
Celestial Legacy: Light, Lesser Restoration, Daylight
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple and Martial Weapons
Tools: Cards, Vehicles (Land)
Saving Throws: Strength, Constitution
Proficient Skills
Athletics (Soldier) +7
Intimidation (Soldier) +7
Perception (Barbarian) +6
Survival (Barbarian) +6
Background: Soldier
Feat: Resilient: Dexterity
Rage (5/+3)
Unarmored Defense
Reckless Attack
Danger Sense
Path of the Berserker
Frenzy
Extra Attack
Fast Movement
Mindless Rage
Feral Instinct
Brutal Critical (2 dice)
Intimidating Presence
Relentless Rage
Retaliation
Persistent Rage
Equipment
Greatsword
Dagger
Four Javelins
Explorer's Pack
Trophy taken from fallen enemy
deck of cards
common clothes
belt pouch
10 GP
16th to 20th Level
16th Level - Ability Score Improvement: Str +2, Rage (5/+4), +11 HP
17th Level - Brutal Critical (3 dice), Rage (6/+4), Proficiency Bonus +6, +11 HP
18th Level - Indomitable Might,+11 HP
19th Level - Ability Score Improvement: Con +2, +30 HP
20th Level - Primal Champion (+4 Str, +4 Con), Rage Unlimited, +52 HP
Reasoning: We finally increase Str somewhat to 17. This is fairly weak for the average Barbarian, especially one so high level, but I was focusing on the defense. At 20th level this increases to 21, but those last two or three levels rarely have much impact on the campaign. Actual game play may or may not bare out this decision, but I rarely find theoretical builds to be useful plugged straight into a game.
20th Level Statistics
Aasimar Barbarian 20th Level
Str: 21
Dex:14
Con: 24
Int:10
Wis:12
Cha:14
HP: 285
AC: 19
Proficiency Bonus: +6
Darkvision
Celestial Resistance: Resist Necrotic and Radiant
Celestial Legacy: Light, Lesser Restoration, Daylight
Armor Proficiencies: Light Armor, Medium Armor, Shields
Weapons: Simple and Martial Weapons
Tools: Cards, Vehicles (Land)
Saving Throws: Strength, Constitution
Proficient Skills
Athletics (Soldier) +11
Intimidation (Soldier) +8
Perception (Barbarian) +7
Survival (Barbarian) +7
Background: Soldier
Feat: Resilient: Dexterity
Rage (Unlimited/+4)
Unarmored Defense
Reckless Attack
Danger Sense
Path of the Berserker
Frenzy
Extra Attack
Fast Movement
Mindless Rage
Feral Instinct
Brutal Critical (3 dice)
Intimidating Presence
Relentless Rage
Retaliation
Persistent Rage
Indomitable Might
Primal Champion
Equipment
Greatsword
Dagger
Four Javelins
Explorer's Pack
Trophy taken from fallen enemy
deck of cards
common clothes
belt pouch
10 GP
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