Thursday, August 13, 2015

5e Changeling Inquisitor (Paladin of Vengeance)

There is no particular character I'm basing this off of, but the idea is that the character investigates matters for their church superiors. his was, historically the intended purpose of the historical inquisition. I am heading for a Paladin of Vengeance which will heighten the stereotype of the grim and suspicious investigator type.

I'm using the 15, 14, 13, 12, 11, 10 array and using a custom background of "Investigator" based on the rules in the book for creating backgrounds 2 Skills, 2 Tools or Languages.

1st Level Statistics


Changeling Paladin 1st Level
Str:13
Dex:12
Con:10
Int:14
Wis:12
Cha:16

HP: 10
AC: 20

Proficiency Bonus: +2

Initiative: +1

Duplicity
Shapechanger

Armor Proficiencies: All Armor and Shields
Weapons: Simple and Martial Weapons
Tools: Thieves Tools
Saving Throws: Wisdom, Charisma
Languages:Common, Three Other Languages

Proficient Skills
Deception (Changeling) +5
Insight (Paladin) +3
Investigate (Investigator) +4
Perception (Investigator) +3

Background: Investigator

Feats

Class Abilities
Divine Sense
Lay on Hands

Equipment
Dagger
Morning Star
Shield
Explorer's Pack
Chain Mail
Holy Symbol
Thieves Tools
10 GP

Reasoning: Charisma is the paladin's major ability, but an attack stat, either Strength or Dexterity is also important. However, I decided to go for a non-optimal choice and put Intelligence high at the start to match the concept of an investigator.

2nd to 5th Level

2nd Level - Fighting Style: Defense, Spellcasting, Divine Smite, +6 HP

3rd Level - Divine Health, Sacred Oath: Vengeance, Channel Divinity, Abjure Enemy, Vow of Enmity +6 HP

4th Level - Ability Score Improvement, Ritual Caster: Wizard, +6 HP
Alarm, Find Familiar

5th Level - Extra Attack, Proficiency Bonus +3, +6 HP

Reasoning: Paladin is one of the classes that has no built in versatility past choosing their oath.I am taking Ritual Caster here to give the character a bit more flexibility on his prepared spell list. This also allows him to pick up some rituals from other spell lists. I have one more feat in mind, which means this character will likely be low on some Abilities and need items to make up for the lack in  ability scores. Since recasting the Find Familiar ritual causes the familiar to change shape, I imagine that the changeling's familiar will be almost as changeable as the character is.

5th Level Statistics


Changeling Paladin 5th Level
Str: 13
Dex: 12
Con:10
Int: 14
Wis: 12
Cha: 16

HP: 34
AC: 20

Proficiency Bonus: +3

Initiative: +1

Duplicity
Shapechanger

Armor Proficiencies: All Armor and Shields
Weapons: Simple and Martial Weapons
Tools: Thieves Tools
Saving Throws: Wisdom, Charisma
Languages:Common, Three Other Languages

Proficient Skills
Deception (Changeling) +6
Insight (Paladin) +4
Investigate (Investigator) +5
Perception (Investigator)  +4

Background: Investigator

Feats: Ritual Caster

Class Abilities
Divine Sense
Lay on Hands
Fighting Style: Defense
Spellcasting
Divine Health
Sacred Oath: Oath of Vengeance
Channel Divinity
CD: Abjure Enemy
CD: Vow of Enmity
Extra Attack

Equipment
Dagger
Morning Star
Shield
Explorer's Pack
Chain Mail
Holy Symbol
Thieves Tools
10 GP

Spells: 4 1st Level, 2 2nd Level
Prepared Spells: 5
Oath Prepared Spells: Bane, Hold Person, Hunter's Mark, Misty Step 
Suggested: Cure Wounds, Detect Good and Evil, Protection from Good and Evil, Zone of Truth

Wizard Rituals: Find Familiar, Alarm

Reasoning: Cure Wounds just because healing is always good to have on hand. Detect and Protection from Good and Evil are useful to a character based around the idea of seeking out forces of evil where-ever they might be. Detect Magic and Detect Poison and Disease are castable as rituals, so they do not need to be prepared.

6th to 10th Level

6th Level - Aura of Protection (10 ft), +6 HP

7th Level - Relentless Avenger, +6 HP

8th Level - Ability Score Improvement: +2 Charisma, +6 HP

9th Level - Proficiency Bonus +4, +6 HP

10th Level - Aura of Courage (10ft), +6 HP

Reasoning: Increasing the base stats now. Note, despite the fact I envision this as a grim and suspicious investigator, the same stats can easily be played with a more light-hearted but still devoted and intelligent type of investigator.

10th Level Statistics

Changeling Paladin 10th Level
Str: 13
Dex: 12
Con:10
Int: 14
Wis: 12
Cha: 18

HP: 64
AC: 20

Proficiency Bonus: +4

Initiative: +1

Duplicity
Shapechanger

Armor Proficiencies: All Armor and Shields
Weapons: Simple and Martial Weapons
Tools: Thieves Tools
Saving Throws: Wisdom, Charisma
Languages:Common, Three Other Languages

Proficient Skills
Deception (Changeling) +8
Insight (Paladin) +5
Investigate (Investigator) +6
Perception (Investigator)  +5

Background: Investigator

Feats

Class Abilities
Divine Sense
Lay on Hands
Fighting Style: Defense
Spellcasting
Divine Health
Sacred Oath: Oath of Vengeance
Channel Divinity
CD: Abjure Enemy
CD: Vow of Enmity
Extra Attack
Aura of Protection (10 ft)
Relentless Avenger
Aura of Courage (10 ft)

Equipment
Dagger
Morning Star
Shield
Explorer's Pack
Chain Mail
Holy Symbol
Thieves Tools
10 GP

Spells: 4 1st Level, 3 2nd Level, 2 3rd Level
Prepared Spells: 9
Oath Prepared Spells: Bane, Haste, Hold Person, Hunter's Mark, Misty Step, Protection from Energy
Suggested: Bless, Cure Wounds, Detect Good and Evil, Dispel Magic, Find Steed, Locate Object, Magic Weapon, Protection from Good and Evil, Zone of Truth

Wizard Rituals: Find Familiar, Alarm (probably has gained others by this point)

Reasoning: Added four spells to the list, Magic Weapon and Bless to help with the low stats. Locate Object to find items and Find Steed for travel purposes.

11th to 15th Level

11th Level - Improved Divine Smite, +6 HP

12th Level - Ability Score Improvement, Observant, +6 HP

13th Level - Proficiency Bonus: +5, +6 HP

14th Level - Cleansing Touch, +6 HP

15th Level - Soul of Vengeance, +6 HP



Reasoning: The Observant feat ups either Wisdom or Intelligence, I'm choosing Wisdom. It also allows this character to read lips at a distance and increases their passive Perception and Investigate scores.

15th Level Statistics


Changeling Paladin 15th Level
Str: 13
Dex: 12
Con:10
Int: 14
Wis: 13
Cha: 18

HP: 94
AC: 20

Proficiency Bonus: +5

Initiative: +1

Duplicity
Shapechanger

Armor Proficiencies: All Armor and Shields
Weapons: Simple and Martial Weapons
Tools: Thieves Tools
Saving Throws: Wisdom, Charisma
Languages:Common, Three Other Languages

Proficient Skills
Deception (Changeling) +9
Insight (Paladin) +6
Investigate (Investigator) +7 (22 Passive)
Perception (Investigator)  +6 (21 Passive)

Background: Investigator

Feats: Observant

Class Abilities
Divine Sense
Lay on Hands
Fighting Style: Defense
Spellcasting
Divine Health
Sacred Oath: Oath of Vengeance
Channel Divinity
CD: Abjure Enemy
CD: Vow of Enmity
Extra Attack
Aura of Protection (10 ft)
Relentless Avenger
Aura of Courage (10 ft)
Improved Divine Smite
Cleansing Touch
Soul of Vengeance

Equipment
Dagger
Morning Star
Shield
Explorer's Pack
Chain Mail
Holy Symbol
Thieves Tools
10 GP

Spells: 4 1st Level, 3 2nd Level, 3 3rd Level, 2 4th Level
Prepared Spells: 11
Oath Prepared Spells: Bane, Banishment, Dimension Door Haste, Hold Person, Hunter's Mark, Misty Step, Protection from Energy
Suggested: Bless, Cure Wounds, Detect Good and Evil, Dispel Magic, Divine Favor, Find Steed, Locate Creature, Locate Object, Magic Weapon, Protection from Good and Evil, Zone of Truth

Wizard Rituals: Find Familiar, Alarm (probably has gained others by this point)

Reasoning: Added two more spells to the list this time. Divine Favor to again address the low stat issue. Locate Creature in order to have the ability to track down individuals.

16th to 20th Level 


16th Level - Ability Score Improvement, +1 Str, +1 Wis, +6 HP

17th Level - Proficiency Bonus +6, +6 HP

18th Level - Aura Improvements, +6 HP

19th Level - Ability Score Improvement: +2 Charisma, +6 HP

20th Level - Avenging Angel, +6 HP

Reasoning: As said, there is little to no variation between different paladins past level 3. Once you make the third level choice, you have very limited level up options from then on out, most everything else is on rails for you.

20th Level Statistics



Changeling Paladin 20th Level
Str: 14
Dex: 12
Con:10
Int: 14
Wis: 14
Cha: 20

HP: 124
AC: 20

Proficiency Bonus: +6

Initiative: +1

Duplicity
Shapechanger

Armor Proficiencies: All Armor and Shields
Weapons: Simple and Martial Weapons
Tools: Thieves Tools
Saving Throws: Wisdom, Charisma
Languages:Common, Three Other Languages

Proficient Skills
Deception (Changeling) +11
Insight (Paladin) +8
Investigate (Investigator) +8 (23 Passive)
Perception (Investigator)  +8 (23 Passive)

Background: Investigator

Feats: Observant

Class Abilities
Divine Sense
Lay on Hands
Fighting Style: Defense
Spellcasting
Divine Health
Sacred Oath: Oath of Vengeance
Channel Divinity
CD: Abjure Enemy
CD: Vow of Enmity
Extra Attack
Aura of Protection (30 ft)
Relentless Avenger
Aura of Courage (30 ft)
Improved Divine Smite
Cleansing Touch
Soul of Vengeance
Avenging Angel

Equipment
Dagger
Morning Star
Shield
Explorer's Pack
Chain Mail
Holy Symbol
Thieves Tools
10 GP

Spells: 4 1st Level, 3 2nd Level, 3 3rd Level, 3 4th Level, 2 5th Level
Prepared Spells: 15
Oath Prepared Spells: Bane, Banishment, Dimension Door Haste, Hold Monster, Hold Person, Hunter's Mark, Misty Step, Protection from Energy, Scrying
Suggested: Banishing Smite, Bless, Crusader's Mantle, Cure Wounds, Detect Good and Evil, Dispel Good and Evil, Dispel Magic, Divine Favor, Find Steed, Locate Creature, Locate Object, Magic Weapon, Protection from Good and Evil, Thunderous Smite, Zone of Truth

Wizard Rituals: Find Familiar, Alarm (probably has gained others by this point)

Reasoning: Added four more spells, Banishing Smite, Thunderous Smite, Dispel Good and Evil, and Crusading Mantle, all to aid in combat.

Some 5e Builds

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