Advancement system for the Just a Game Powered by the Apocalypse rules.
Whenever
a character fails a roll or when a move says to, the player marks 1
experience.
Also,
at the end of each session the GM should ask the characters the
following questions.
- Did we complete the current mission?
- Did we clear any major dungeon, raid or event from the game?
- Did we learn anything new and important about the world?
- Did we learn anything new and important about one of the characters?
If
the answer to one or two of these questions is “Yes” then the
party gains 1 XP.
Whenever
a character has marked 7 experience, they erase all their experience
and then choose an Advance from the list below. Each Advance can be
taken once.
- Build +1 (Maximum 3)
- Lore +1 (Maximum 3)
- Presence +1 (Maximum 3)
- System +1 (Maximum 3)
- Will +1 (Maximum 3)
- Choose another move from your Persona
- Choose another move from your Persona
- Choose another move from your Role
- Choose another move from your Role
- Add one gear option
- Add one gear option
After
you have taken five advancements, you can start to take from the
following list:
- Attribute +1 (Max 4)
- Choose a move from another Persona or Role. (Cannot choose “get” moves)
- Choose a move from another Persona or Role. (Cannot choose “get” moves)
- Choose a “get” move from any other Persona or Role.
- Choose two Basic Moves to become Advanced.
- Choose two more Basic Moves to become Advanced.
- Add one gear option, including taking an already chosen option a second time.
- Exchange any one Move with any other Move, this includes taking the same Move with different options.
- Start a new character to play alongside this one.
- Retire the character to safety.
Back to the Just a Game Prep Page
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