As a custom move, the Wielder can trace a circle around themselves unleashing a surge of mystical fire that will purge hostile powers from around the Wielder. The disruption lasts only for an instant but can cause existing enchantments to fail or go awry and prevent the use of magic or supernatural powers for an action or two. Supernatural creatures feel disoriented or even pained.
- On a 10+ the Wielder affects only hostile magic and supernatural powers.
- On a 7-9 the Wielder either affects all magic, OR else they affect hostile and neutral magic and suffer 1 Harm which ignores armor.
- On a miss, the Wielder either affects all friendly and neutral magic OR they suffer 2 Harm which ignores armor and disrupt no magic.