Thursday, December 24, 2015

Character Statting - Kya'Rei L'Di'Shinabon - 12 Games

A character of mine from a 3rd Edition Dungeons and Dragons PBEM game.
Kya'Rei was a drow cleric/ranger for the goddess Elerrina

She was the party cleric and negotiator. While the drow of that world were not so instantly hated as they are on other worlds, they were still primarily evil. Kya'Rei was part of a group of mostly solitary wanderers following their old goddess, Elerrina, the sister to the hateful goddess who most drow now worship (forget the name). Kya'Rei is the first priestess to answer the goddess's call since she returned as the Maimed Goddess. Before her, Elerrina's divine casters were limited to a scattering of Rangers.

Kya'Rei was a flirty and somewhat promiscuous young elf with a great appreciation for personal freedom but an even greater sense of responsibility and purpose. She is aware that she is meant to gather the followers of Elerrina and find a home for them, as well as make a bridge to the other elves, but she doubts her ability to do so. She has a great amount of distrust for other elves. She has trouble being sure whether any drow she meets plans to bring her back to their city for a sacrifice and other elves have a tendency to kill her people on sight. She knows this prejudice gets in the way of her quest but is uncertain how to get past it.

The scar on her face is the only scar she has that she will refuse to talk about.  It came from a youthful mistake in stringing her bow. The bow staff smacked her in the face, almost killed her.

I don't have her 3.X Stats and don't have all my 3.X books here in Japan. I also don't have my Urban Arcana book so I can't do the d20 Modern version.

5th Edition Dungeons and Dragons

Drow Cleric 5/Ranger 3 – Acolyte
Str 11
Dex 14
Con 10
Int 13
Wis 15
Cha 15

HP: 47
AC: 15

Chain Shirt
Holy Symbol

Superior Darkvision
Sunlight Sensitivity
Drow Magic
Drow Weapon Training

Acrobatics +5
Athletics +3
Deception +5
Insight +5
Nature +4
Perception +5
Persuasion +5
Religion +4
Stealth +5
Survival +5

Feat: Skilled (Persuasion, Acrobatics, Deception)

Favored Enemy: Undead
Natural Explorer: Forests
Fighting Style: Archery
Ranger Archetype: Hunter
Horde Breaker
Spellcasting – Wis

Domain: Nature
Acolyte of Nature
Heavy Armor Proficiency
Channel Divinity: 1/Rest
Channel Divinity: Turn Undead
Channel Divinity: Charm Animals and Plants
Channel Divinity: Destroy Undead
Spellcasting – Wis
Ritual Caster
Spellcasting Focus

Spell Slots
1st Level: 4
2nd Level: 3
3rd Level: 3

Druid Cantrip: Druidcraft

Cleric Cantrips: Spare the Dying, Sacred Flame, Light, Mending
Domain Spells
1st Level: Animal Friendship, Speak with Animals
3rd Level: Barkskin, Spike Growth

Ranger Spells
1st Levels: Hunter's Mark, Cure Wounds, Hail of Thorns


Drow Cleric 5/Ranger 3- Chaotic Good
Str 11
Dex 14
Con 10
Int 13
Wis 15
Cha 15

HP: 47
AC: 16

Chain Shirt
Bastard Sword
Cloak of Elvenkind
Holy Symbol

Immunity: Immune to Sleep and a +2 bonus to Enchantment spells and effects.
Spell Resistance: Character Level +6. SR 14
Keen Senses: +2 to Perception rolls
Spell Like Abilities: Dancing Lights, Darkness, and Faerie Fire. 1/day using character level as caster level.
Poison Use
Surface Infiltrator: Low-Light Vision (Alternate Racial Ability replacing Darkvision and Light Blindness)

Cleric Domains: Moon and Redemption
Spontaneous Casting
Channel Energy: 3d6
Favored Enemy: Undead
Wild Empathy
Combat Style: Archery
Favored Terrain: Forest

Precise Shot (Ranger)
Endurance (Ranger)
Weapon Focus (Long Bow)
Signature Skill: Diplomacy
Skill Focus: Diplomacy

Witty Repartee

Acrobatics +9 (Dex +2 Ranks +3 Trait +1 Class +3)
Bluff +9 (Cha +2 Ranks +4 Trait +1 Class +3)
Climb +4 (Ranks +1 Class +3)
Diplomacy +18 (Cha +2 Ranks +8 Feats +5 Class +3)
Heal +6 (Wis +2 Ranks +1 Class +3)
Knowledge (Nature) +6 (Int +1 Ranks +2 Class +3)
Knowledge (Religion) +8 (Int +1 Ranks +4 Class +3)
Perception +8 (Wis +2 Ranks +3 Class +3)
Sense Motive +8 (Wis +2 Ranks +3 Class +3)
Stealth +9 (Dex +2 Ranks +4 Class +3) +14 (+5 with cloak activated)
Survival +7 (Wis +2 Ranks +2 Class +3)
Swim +4 (Ranks +1 Class +3)

6th Edition Hero System (Powerful Heroic – 225 Points)

Str 12(2)
Dex 14(8)
Con 12(2)
Int 13(3)
Ego 18(8)
Pre 15(5)

OCV 4(5)
DCV 5(10)
OMCV 5(6)
DMCV 6(9)
Spd 2(3)

PD 3(1)
ED 3(1)
Rec 8(4)
End 40(4)
Body 12(2)
Stun 30(5)

Total 81

3 Elven Trance: Lightsleep
4 Elven Longevity: x16 Lifespan
5 Darkvision: Nightvision

30 Devoted of Elerrina: Variable Power Pool
  • Pool 20 pts
  • Control 40 pts
  • Limited Class of Powers: Holy Blessings of Elerrina (-1/2)
  • Can only change powers during nightly prayer rituals (-1/2)
23 Ranger Lore: Variable Power Pool
  • Pool 10 pts
  • Control 20 pts
  • Limited Class of Power: Nature Magic (-1/2)

10 Chain Shirt: Resistant Protection
  • 4 PD/4 ED
  • Inobvious Inaccessible Focus, Can be hidden under a tunic
10 Long Bow: Ranged Killing Attack
  • 1.5d6 Killing Attack
  • Required Hands: Two-Handed
  • Str Minimum 10
  • OAF
  • 10 Recoverable Charges
9 Bastard Sword: Melee Killing Attack
  • 1.5d6 Killing Attack
  • Required Hands: Hand and a Half
  • Str Minimum 13
  • OAF
4 Cloak of Elvenkind
  • Stealth +4
  • OAF
12 Combat Skills
  • 1 Ranged Skill Levels with Bows
  • 2 Combat Skill Levels with Bows
  • Weapon Familiarity: Common Missile Weapons
  • Weapon Familiarity: Common Melee Weapons
6 Power Pool Skills
  • Prayers of Elerrina 12-
  • Ranger Lore 12-
16 Ranger Skills
  • Tracking 12-
  • Survival: Temperate 12-
  • Survival: Mountains 12-
  • Stealth 12-
  • Acrobatics 12-
  • Navigation 12-
3 Persuasion 12-
3 Knowledge Skills: Religion 12-
6 Languages
  • Drow: Native
  • Common: Fluent with Accent
  • Elven: Fluent with Accent

141 Total
225 Grand Total

10 Drow
  • Distinctive
  • Concealable with major effort
  • Noticed and Recognized. Drow are not especially hated in her world.
10 Enjoys a good romp
  • Psychological Limitation
  • Common
  • Moderate
15(20) Devoted to Elerrina
  • Psychological Limitation
  • Common
  • Total
15(20) Enemy of the Drow Goddess. (Wasn't Lloth, but can't remember the name)
  • Hunted
  • More Powerful
  • Non-Combat Influence
  • Infrequent Appearance

Fate Core

High Concept: First Priestess of the Maimed Goddess
Trouble: Used to Being Alone
Other Aspects: Beds are Better Shared, Honor and Responsibility, Beware the Nice Ones

Rapport +4
Lore +3
Empathy +3
Will +2
Shoot +2
Athletics +2
Physique +1
Stealth +1
Crafts +1
Investigate +1

Refresh 3

Physical Stress OOO
Mental Stress OOO

Psychologist: Can soothe Mental Consequences
Specialist: +2 to Lore checks related to the Faith of Elerrina
Best Foot Forward: Twice per session may upgrade a boost gained through Rapport to an Aspect with a tag

Strands of Fate – Action Hero Strands of Power Variant

Defining Characteristic: First Priestess of the Maimed Goddess
Ambition Aspect: I Will Restore the Faithful of Elerrina
Background Aspect: Nomadic Drow Ranger
Conviction Aspect: Independence and Responsibility
Disadvantage Aspect: Doubt My Worthiness

Agility 2 Craft 2 Deception 2
Endurance 2 Knowledge 2 Empathy 2
Perception 2 Reasoning 2 Persuasion 3
Strength 1 Willpower 3 Resources 1 Faith 3

Health Stress Track OOO
Mind Stress Track OOOOO
Social Stress Track OOOOO
Favor Stress Track OOOOO

Exceptional Skill Aspect: Friendly and Genuine Manner (Persuasion)
Foe Aspect: The Enmity of Kin both Dark and Fair (Persuasion)
Gear Aspect: A Too-Heavy Bastard Sword (Resources)
Help Aspect: Growing Renown Among the Faithful (Persuasion)
Inferior Skill Aspect: A Bed is Better Shared (Willpower)

Expert Advantages:
  • Smooth Over (+2 when using Persuasion to calm others)
  • Fast Talk (+2 to convince others you are telling the truth)
  • Survivalist (+2 to find food and water in the wilderness)
  • Striking Looks (+2 to use Persuasion with those who find women attractive)

Heroic Advantages
  • Custom Stress Track – Favor (Non-Renewable Stress Track, recovered by rituals of devotion in appropriate place)

Power Advantages
  • (3)Blessed – Blessed of Elerrina – (Domain – Beauty, Justice and Self-Sacrifice)
    • Faith Points: 2
  • (1)Rituals – Divine Rituals, 5 Ritual Points
    • (2)Blessing of the Maimed Goddess – Bless (Strenuous)
    • (3)Wrath of the Maimed Goddess – Ranged Power Attack, Delayed Power
  • (2)Cure – Healing Miracle – Heal (Strenuous)
  • (2)Repel Undead – Repelling Miracle – Repel Creature (Undead, Strenuous, Destructive Repel)
  • (-2)Weakness – The Miracles of Elerrina must be not be used in ways against her creed and Elerrina must be petitioned aloud. The Maimed Goddess values song, dance and love both physical and true. As she sacrificed her right hand to save her father from her sister, so she expects her followers to sacrifice the things they value most if it is necessary to protect such things.

Refresh: 3

Gear: Holy Symbol (First Priestess of the Maimed Goddess), Longbow (Nomadic Drow Ranger), Bastard Sword (A Too-Heavy Bastard Sword), Elven Cloak (Blessed of Elerrina), Locket of Parents’ Portraits (Doubt my Worthiness)

Fantasy AGE – 8th Level Elven Mage

Abilities (Purchase Variant – 10 Advances)
Background - Wanderer
*Accuracy 2 (Bows)
Communication 4 (Persuasion, Seduction, Etiquette)
Constitution 2 (Drinking)
Dexterity 2
Fighting 1
*Intelligence 1 (Natural Lore, Cultural Lore, Navigation)
*Perception 2 (Empathy)
Strength 0
*Willpower 4 (Heroic Arcana, Faith)

Health: 63
Magic Points: 61

Dark Vision 20 yards
Speed 14

Racial and Background Bonuses (Purchase Variant – 4 Advances: Weapon Group, Focus: Persuasion, Focus: Cultural Lore, Focus: Navigation)
Weapon Group: Bows

Arcane Blast
Arcane Device: Sanctified Sword
Healing Arcana Journeyman
Heroic Arcana Novice
Shadow Arcana Novice
Wood Arcana Novice
Lore Novice
Intrigue (Etiquette) Novice
Specialization: Sword Mage – Longsword – Master
Spell Blast
Big Blast

OVA – Base Zero

Magic, Arcane 2
Magic, Witchcraft 1
Charismatic 3
Beautiful 1
Agile 1
Combat Expert 1
Quick 2
Attack 1
Evasive 1
Intuitive 1
Iron-Will 1
Healer 2
Gear 2 – Sanctified Sword (Arcane Magic 1, Witchcraft 1)
Passion 1 (Sex and Romance)
Performer 1 (Dancing)
Heightened Sense 1 (Darksight)
Knowledge 2 (Religion)
Knowledge 2 (Nature)
Knowledge 2 (Archery)

Bizarre Appearance 2 (Drow)
Code of Conduct 2 (Justice, Beauty and Self-Sacrifice)
Impulsive 1
Lecherous 1
Loner 1
Kind-Hearted 1
Outcast 2 (Faithful of Elerrina, hated by other Drow, assumed to be fake by other Elves)
Obsession 1 (The restoration of Elerrina’s faith)
Hunted 2 (Drow loyal to Elerrina’s sister)
Soft Spot 2 (Innocents)
Sensitive 1 (Facial Scar, tries to change the conversation immediately)
Quirk 1 (Distrusts other elves)
Guardian 2 (Drow warrior girl following her who consistently gets in over her head)
Ineptitude 2 (Sword-fighting)
Frail 1
Love Magnet 1
Martyr 2 (Very quick to sacrifice self for others)
Weak 1

Defense 5 Health 30 Endurance 40

Basic Long Bow Attack Attack: 7 DX: 2 End: 0 - Weapon, Ranged, Accurate

Turn Undead Attack: 6 DX: 3 End: 10 - Will Attack, Cancel (Does not affect living targets), Area Effect x3, Stunning, No Damage (Damage rolled to determine if stun is successful), Effective, Strike Through

Destroy Undead Attack: 6 DX: 3 End: 15 - Will Attack, Cancel (Does not affect living targets), Area Effect x1, Stunning, Effective,Strike Through
Bastard Sword Use Attack: 1 DX: 1 End: 0 - Weapon, Defensive (Defense: 6)

Threat Value: 10

BESM – Heroic 250 pts

Body: 4
Mind: 5
Soul: 6
Environmental Influence: Darkness 1
Features: Longevity 1
Heightened Awareness 3
Mind Shield 3
Supersense: Darkvision
Ranged Attack: Long Bow 1
Ranged Defense: Personal 2
Extra Defenses 1
Features: Beautiful 1
Item – Long Bow, Weapon 3, Range 2, Accurate, Hands
Item – Bastard Sword, Weapon 3, Hands
Item – Chain Shirt, Armor 3
Item – Elven Cloak, Stealth +4
Power Flux 3 – Blessings of Elerrina, Major
Activation – Pray for one General Action
Must remain faithful to Elerrina

Area Knowledge 2
Etiquette 2
Climbing 2
Foreign Culture 2
Navigation 2
Seduction 2
Stealth 2
Street Sense 2
Swimming 1
Wilderness Survival 2
Common 3
Elven 3

Easily Distracted (Non Elven Beautiful Men and Women) 2(-2)
Hounded (People complaining about the party) 2(-4)
Hounded (Worshipers of Elerrina) 1(-2)
Racism: Drow 1(-2)
Less Capable: Strength 1(-1)
Nemesis: Followers of Elerrina's sister, always try to harm 3(-3)
Unique: Prejudice: Distrusts other elves 1(-1)

Savage Worlds - Heroic 60 XP

Race: Elf
Agility: d8
Smarts: d6
Spirit: d10
Strength: d6
Vigor: d8

Charisma: 4
Pace: 6"
Parry: 4
Toughness: 6

Power Points: 15

Low Light Vision
Arcane Background (Miracles) 
  • Healing
  • Entangle
  • Bless/Curse
  • Fly
Power Points
New Power x2

All Thumbs (Racial)
Vow - Service to Elerrina
Quirk: Lecherous
Quirk: Distrusts other Elves

Fighting d4
Healing d4
Knowledge d6
Notice d6
Investigation d4
Persuasion d10
Shooting d6
Stealth d6
Survival d6
Taunt d6
Tracking d6

Dungeon World - Level 4

Good Elf Bard
Strength 8 (-1)
Dexterity 14 (+1)
Constitution 10 (+0)
Intelligence 13 (+1)
Wisdom 16 (+2)
Charisma 16 (+2)

HP: 15
Base Damage: 1d6

Arcane Art
Bardic Lore - Gods and their Servants
Charming and Open
A Port in the Storm

Load: 17

Leather Armor
Worn Bow
Adventuring Gear

Multiclass Dabbler - Cleric - Turn Undead
Multiclass Initiate - Cleric -Diety - Elerrina: The Downtrodden and Forgotten (Formerly Beauty and Song) - Sanctity: Suffering

Monster of the Week - 4 Advances

The Exile 
Charm +1
Cool +2
Sharp +2
Tough +0
Weird +2

Origin: A strange artifact brought you to the modern world.
Nemesis: A priestess of Elerrina's sister

Ancient Magics

Chain Shirt - Armor 1

Charm +1
Weird +1
Cool +1
Mundane Playbook Move - Trust Me

Shadowrun 6th Edition Point Buy 1200 Karma

Body 3
Agility 4
Reaction 5
Strength 2
Willpower 5
Intuition 4
Logic 4
Charisma 6
Magic 6 
Edge 4
Essence 6

Athletics 3
Close Combat 2
Influence 5
Outdoors 3
Stealth 3

Archery 4
Assensing 4

Conjuring 4
Enchanting 4
Sorcery 6

Elven Culture 4
Elven Religion 4
Salish-Sidhe History 4
Magical Theory 4

Sperethiel Native
English 4

Mentor Spirit - Wise Warrior
First Impression
Spirit Affinity - Man
Indomitable - Social

Code of Honor
Distinctive Style: Dark Elf
Prejudiced: Other Elves 

Cure Disease
Improved Invisibility
Power Bolt
Power Ball
Stun Bolt
Stun Ball
Detect Magic
Analyze Magic
Mind Link
Analyze Truth

Cloak Foci - Sustaining Illusion Force 4

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