Teryna is a character I've played in a couple of different places. She is a human ranger originally, though I've played around with statting her as other classes. She has a rather unusual origin, being a reincarnated familiar. She was born a fox and raised in the environment of a retired adventuring wizard's tower. She maintains a rather friendly and optimistic outlook and attitude and has a sort of bestial innocence with regard to killing for food or defense.
I'm going to be designing her as a basic 1st level character in most cases, though a bit higher level in one or two versions. Unlike some of my other older characters, I still have her originally rolled stats on hand so I'll be using those instead of an array in 5e.
5th Edition Dungeons and Dragons
Human (Variant) Ranger 1st Level
Str: 9
Dex: 17
Con: 13
Int: 13
Wis: 14
Cha: 13
HP: 11
AC: 15
Proficiency Bonus +2
Skill Versatility
Human Feat
Armor Proficiencies: Light and Medium Armor, Shields
Weapons: Simple and Martial Weapons
Tools: Leatherworker's Tools, Cook's Utensils
Saving Throws: Stranger, Dexterity
Languages: Common, Elvish
Background: Former Familiar
Feat: Athlete
Proficient Skills
Acrobatics (Human) +5
Arcana (Former Familiar) +3
Athletics (Ranger) +1
Perception (Former Familiar) +4
Stealth (Ranger) +5
Survival (Ranger) +4
Favored Enemy: Beasts
Natural Explorer: Forests
4 Daggers (Kris, Orcish, Elven, Standard)
Hand Axe
Studded Leather
Spell Component Pouch (aka, lunch spices)
Juggling balls
some pretty fish hooks
Vial of rabbit blood
Vial of ink
Marbles
Twine
Colored glass
Flute
Pathfinder
Human Ranger - Chaotic Good
Str: 9
Dex: 17
Con: 13
Int: 13
Wis: 14
Cha: 13
HP:
AC:
First Favored Enemy: Animal
Track
Wild Empathy
Feats:
Acrobatic
Dodge (Human)
Traits: Soaring Sprinter, Mathematical Prodigy (reflavored based on being a former wizard's familiar, Arcana chosen as class skill)
Skills
Acrobatics +9 (Ranks +1 Feat +2 Class +3 Dex +3) +11 (For Jump or Balance checks due to trait)
Climb +3 (Ranks +1 Class +3 Str -1)
Craft: Cook +5 (Ranks +1 Class +3 Int +1)
Knowledge: Arcana +6 (Ranks +1 Trait +1 Class +3 Int +1)
Knowledge: Nature +5 (Ranks +1 Class +3 Int +1)
Perception +6 (Ranks +1 Class +3 Wis +2)
Stealth +7 (Ranks +1 Class +3 Dex +3)
Survival +6 (Ranks +1 Class +3 Wis +2)
6th Edition Hero System - Heroic Standard - 175 Points - Equipment not paid for by points
Str 10
Dex 17(14)
Con 13(3)
Int 13(3)
Ego 14(4)
Pre 13(3)
OCV 5(10)
DCV 5(10)
OMCV 3
DMCV 3
Spd 3(10)
PD 4(2)
ED 2
Rec 10(6)
End 50(6)
Body 10
Stun 36(8)
Total 79
(6) Movement
- Running +4m (16m/32m non-combat)
- Leaping +4m (8m Horizontal/4m Vertical)
(23) Combat
- +2 Combat Skill Levels with Daggers
- Common Melee Weapon Familiarity
- Common Missile Weapon Familiarit
- Two Weapon Fighting
(6) Physical Skills
- Acrobatics
- Breakfall
(35) Ranger Skills and Talents
- Animal Friendship
- Knowledge: Nature
- Navigation
- Shadowing
- Stealth
- Survival
(9) Other Skills and Talents
- Conversation
- Knowledge: Arcana
- Persuasion
- Striking Appearance: Cute and Innocent Seeming, +1/+1d6 to appropriate interaction skills and presence attacks with all audiences.
(17) Languages and Contacts
- Common - Native
- Elvish - Accented
- Orcish - Accented
- Master Torak - Orcish Warrior Friend - 12-
- Mistress Lerissia - Elvish Druid Friend 12-
- Master Vyask - Human Wizard Friend 14-
Grand Total: 175
Complications
(15) Psych Lim: Educated but Feral
- Common
- Strong
(10) Psych Lim: Chatter Box
- Common
- Moderate
(5) Distinctive Feature: Extremely Bright Red Hair
- Easily Concealed
- Always Noticed
(10) Hunted: Master Vyask and Friends
- More Powerful
- Want to Mildly Punish her by bringing her back home
- Infrequently Appearing (sometimes will help as noted by contacts)
(10) Distinctive Feature: Reincarnated Fox
- Not Concealable
- Only Noticed by Special Senses
- Major Reaction
Fate Core
High Concept: Foxy Red-Headed Ex-Familiar
Trouble: Reckless and Impulsive
Other Aspects: Educated but Feral, Chatterbox, Bloody Innocence
Athletics +4
Notice +3
Stealth +3
Fight +2
Shoot +2
Investigate +2
Rapport +1
Lore +1
Will +1
Crafts +1
Refresh 3
Physical Stress OO
Mental Stress OOO
Tree-Runner - +2 to overcome roll with Athletics if you are in a chase through wooded environments.
Predator - Provided that you are hidden, you may make a Physical attack rolling your Stealth vs the opponent's Notice.
Always Friendly - Once per session, you can diffuse a tense situation that isn't yet a fight by chattering in a series of blithely innocent and confusing statements.
Strands of Fate - Strands of Power Hero PL
Defining Aspect: Foxy Red-Headed Ex-Familiar
Ambition Aspect: Track Down Master Vyask's Enemies
Background Aspect: Educated but Feral
Conviction Aspect: Everyone is a Potential Friend
Trouble Aspect: Reckless and Impulsive
Agility: 3 Endurance: 2 Perception: 3 Strength: 1
Craft: 2 Knowledge: 2 Reasoning: 2 Willpower: 3
Deception: 2 Empathy: 2 Persuasion: 3 Resources: 1
Health Stress Track: OOO
Mental Stress Track: OOOOO
Social Stress Track: OOOO
Extraordinary Skill Aspect: Instinct for Daggers (Agility)
Foe Aspect: Master Vyask's Enemies (Persuasion)
Gear Aspect: Collection of Gifted Daggers (Resources)
Help Aspect: Master Vyask's Old Adventuring Party (Persuasion)
Inferior Skill Aspect: That Looks Fun! (Willpower)
Expert Advantages:
- Acrobat (+1 to survive falls or negotiate difficult terrain)
- Alertness (+2 to detect and avoid ambushes)
- Stealthy (+1 to avoid being seen or heard)
- Survivalist (+2 to find food or water in the wild)
- Deadly Grace (Use Agility instead of Strength in Melee)
- Linguist (Elvish, Orcish, Sylvan)
- Free-Runner (+2 to traverse difficult environments while hustling or running in a chase)
Heroic Advantages:
- Five Minute Friends - Spend a Fate Point to get a chance to make friends in seemingly impossible situations.
Refresh: 2
Gear: Orcish Dagger, Elvish Dagger, Human Dagger, Kris Dagger, Studded Leather Armor, Bags of assorted things, Handaxe
Fantasy AGE - 1st Level Human Rogue
Abilities (Purchase Variant - 10 Advances)
Background - Former Familiar
Accuracy 2
Communication 2 (Persuasion)
Constitution 1 (Swimming)
Dexterity 3
Fighting 1
Intelligence 1
Perception 1 (Searching)
Strength 0
Willpower 1
Health: 30
Speed: 12
Racial and Background Bonuses (Purchase Variant, 4 Advances, all purchased from Human table: +1 Intelligence, Communication: Persuasion, Perception: Searching)
Weapon Groups: Brawling, Light Blades, Staves, Bows
Pinpoint Attack
Rogue's Armor
Novice Scouting
OVA - Base Zero
Abilities
Agile 2
Attack 1
Charismatic 1
Cute 1
Combat Expert 1
Dexterous 2
Evasive 2
Intuitive 1
Knowledge: Stealth 2
Knowledge: Wilderness 1
Knowledge: Daggers 1
Quick 2
Weaknesses
Absent Minded 1
Airhead 1
Easily Distracted 1
Impulsive 2
Ineptitude: Society 2
Kind-Hearted 2
Naive 2
Obsession: Track Down Master Vyask's Enemies 1
Quirk: Feral 2
Quirk: Calls everyone "Master" or "Mistress", unless they're rude 1
Weak 1
Defense 6 Health 40 Endurance 40
Dagger Attack: 7 DX: 1 - Weapon, Accurate
Thrown Dagger Attack: 7 DX 1 - Weapon, Ranged, Accurate
Threat Value: 9
BESM - Heroic 190 pts
Body: 4
Mind: 4
Soul: 5
Combat Technique
- Concealment
- Portable Armoury
- Dead Eye
- Steady Hand
- Precise Hand
Special Movement
- Fast
- Balance
- Cat-Like
- Light-Footed
- Untrackable
Items
- 4 Throwing Daggers (Weapon 1, Range 1)
- Leather Armor (Armour 3 - AR: 6)
Skills
- Acrobatics 3
- Domestic Arts 1
- Navigation 2
- Language: Elvish 2
- Language: Orcish 2
- Language: Sylvan 2
- Occult 1
- Stealth 3
- Wilderness Survival 3
- Wilderness Tracking 2
Defects
- Easily Distracted: Several Infrequent Triggers -2
- Less Capable: Strength 1 Level Major Aspect -1
- Less Capable: Composure 2 Levels Minor Aspect -1
- Hounded: Master and friends trying to get her back home -2
- Skeleton in the Closet: Reincarnated Fox, Hard to Discover -2
- Nemesis: Master Vyask's enemies -2
Savage Worlds - Novice 10 XP
Race: Human
Agility: d8
Smarts: d6
Spirit: d8
Strength: d6
Vigor: d6
Charisma: 2
Pace: 6"
Parry: 5
Toughness:5
Edges
Brave
Charismatic
Acrobat
Hindrances
Heroic
Quirk - Feral
Loyal
Climbing d6
Fighting d6
Notice d6
Persuasion d6
Stealth d6
Survival d6
Throwing d8
Track d6
Dungeon World - Level 2
Good Human Ranger
Strength 8 (-1)
Dexterity 16 (+2)
Constitution 12 (+0)
Intelligence 9 (+0)
Wisdom 13 (+1)
Charisma 15 (+1)
HP: 20
Base Damage: 1d8
Hunt and Track
Called Shot
Command
Animal Companion
- Wolf
- Ferocity +2
- Cunning +2
- Armor 0
- Instinct +1
- Strengths: Calm, Stealthy
- Trainings: Fight Monsters, Scout
- Weaknesses: Stubborn
Load: 17
Leather Armor
Dungeon Rations
Thrown Knives (Ammo 6 - in place of bow)
Handaxe (in place of Short Sword)
Adventuring Gear
Wild Empathy
No comments:
Post a Comment