There are several
elements of superhero fiction and settings that I appreciate and some
that I do not. In some cases, I dislike the underlying message that a
particular element delivers and in other cases I simply don’t find
the trope makes much sense. These are not entirely consistent likes
and dislikes either. A trope I dislike in one instance is one that I
feel is entirely appropriate in another instance. However, I’m
going to go ahead and discuss some of these below and when I have
issues with them and when I don’t.
Secret
Identities (Fine)
I do not have any
particular problem with secret identities. This is something used by
real life law enforcement, military and intelligence operatives.
Likewise, vigilantes, terrorists and criminals also usually do what
they can to keep their identity a secret from the world at large.
Anonymity is a very powerful tool and even basic police officers are
given some level of anonymity by the protection of their home
addresses among other methods. When your enemies have no idea as to
your identity they also have much less idea on how to strike back
against you.
I can also understand
keeping these things secret from family to a degree. Quite often in a
superhero story, people with powers face a fair amount of
discrimination. Even in cases where they are well respected, it is a
legitimate concern that your family and friends might get into
trouble if they know too much about your superhuman activities. Just
reference Gwen Stacy's fate in the most recent Spider-Man movie as an
example. Had she not known Peter's identity, she would not have been
in position to get killed like that.
That said, there are a
number of cases where a particular person's life would be much better
if he or she told more people about his secret identity. The most
successful superheroes have a number of people who know their
identity and act as a support structure for the individual. Batman,
for example, has Alfred Pennyworth, Lucius Fox, Dr. Leslie Thompkins,
Barbara Gordon, Dick Grayson and several others besides who know what
his secret is and act to run his company, treat his injuries, get
intelligence, help him on the street and so on. The Flash and the
Arrow in the most recent storylines also each have extensive support
structures.
There are also places
where loved ones are put in danger because they don't know about the
secret identity. Keeping in the dark might prevent them from saying
something at the wrong time or being drawn to help and put themselves
in danger, but it also means that if someone figures out the hero's
identity then their loved ones have no warning should people come
after them.
In addition, a number of
misunderstandings small and major are exacerbated by the keeping of
such secrets. Keeping an identity secret necessitates lying and
avoiding direct questions. This will provoke people into either
cutting the character off after enough incidents when the character
disappointed them or else digging into the characters affairs and
getting in over their heads. Meanwhile, sharing the secret identity
with someone allows for maintaining alibis, arranging for cover in
emergencies and other such things. However, while that makes it
easier to avoid misunderstandings, the misunderstandings will still
arise.
Hero
Names (Fine)
Hero names are another
element that make sense especially when characters are cooperating
with each other. Team members need a clear why to refer to each other
without using their real names. This helps them protect their
identities and thus maintain their anonymity. Again, this is a real
world thing. From fighter pilot call signs to covert agent code names
to hacker identities, there are a wide variety of cases where real
world individuals make use of something similar in order to avoid
identifying themselves directly.
I do however dislike
choosing hero names for the most part. There are a couple of
characters where it makes sense that they’d name themselves. For
example, Spider-Man started out his career looking to go into
professional wrestling, so of course he’d give himself an
off-the-wall, grandiose name. In other cases the name might be
inherited such as the case with the Phantom or the Flash. Hackers
like giving themselves impressive sounding names and there would be
superheroes that likewise want the recognition who would also name
themselves.
In an organization the
characters might be allowed to choose their own code names, fighter
pilots are an example, but in other cases they’re unlikely to have
that choice. Likewise, real life assigned code names quite
deliberately usually have no relation to the person in question or
what they are capable of. The X-Men are largely an example of
organizational code names chosen by the individuals carrying them.
The characters of Darker than Black, on the other hand, more
represent characters who were assigned a code name.
Another way of acquiring
a hero name is from urban legend and the press. For example, while
Batman quite deliberately dresses with a bat motif with the intention
of making a statement, it was rumor that started calling him “Batman”
and later on down the line he started getting the names “Dark
Knight” and “Caped Crusader.” Daredevil in the most recent
incarnation on Netflix was referred to largely as “the man in
black” or “the man in the mask” until he was framed for
terrorism and the press started calling him “the Devil of Hell’s
Kitchen” and finally he was given the name Daredevil.
Costumes
(Fine, sort of)
By and large, I do not
like superhero costumes. They are flashy and attract a lot of
attention which most often counteracts a lot of the benefit that
superheroes and the like would get from being anonymous. I like the
costumes to have a practical use first and foremost. Armor,
concealment, the ability to care equipment and other things like
that. Again, however, there several cases where costumes are useful
or else fit the concept of the character.
Spider-Man, again, first
created his costume with the intention of being a professional
wrestler. This makes his bright and colorful costume make a lot of
sense in consideration. He just used that when he first started doing
the crime-fighter thing and got a better version later on. In
addition, his flashy Spider-Man persona actually adds to his
anonymity since it is directly counter to the way people think Peter
Parker normally behaves.
In Batman’s case, the
costume primarily serves as armor and arsenal, in recent years even
the cape has been given functional purpose by being made a glider
cape. The cowl conceals his identity and the armor protects his body.
Various other gadgets embedded in the outfit further support him. The
bat ears are a touch of theatrical addition that are designed to
heighten the creep factor he uses by juxtaposing his appearance and
actions with the idea of a bat. However, Batman’s costume is not
designed to seek attention. It is more designed to confuse the issue
in those cases where someone catches a glimpse of him. Later, after
he and his outfit had become publicly well known, he retained the
bat-image to make use of the symbol he’d already built up to that
point.
Superman is another case
where a character is trying to make a statement. He wants to be a
very public figure and to give the people around him something to
look up to and aspire towards. Skulking about in the shadows is not
the point of his character. However, he still needs to keep his
anonymity. It should be noted that in this case the secret identity
is the real mask. So this is another matter where flashy costumes
make sense. Captain America’s costume is also largely intended to
make a statement and thus makes a fair amount of sense in his
situation as well.
Daredevil didn’t start
out with a costume, per se, so much as just a set of clothes designed
to conceal his face, make him hard to see at night and give him
freedom of movement. He didn’t adopt a traditional superhero
costume until later on when he decided to start taking up the mantle
and symbolism that the media and urban legend had been pouring on top
of his story. Again, the Daredevil costume is primarily designed to
be armor and thus practical, but has the same sort of additions that
would cause confusion and fear in someone that just barely catches
sight of him before being knocked unconscious.
Costumes such as those
worn by the various Lantern Corps, the Sailor Senshi, the Power
Rangers, the early X-Men, Agency Zero and other such characters are
all largely uniforms. Uniforms serve several purposes. Primarily,
they serve to provide the character with all the gear or protection
that their organization deems to be necessary. Second, they shift the
focus of attention off the person in the uniform and on the
organization which thus helps preserve the anonymity of the
individual members of the organization. Third, they are recognizable
to outsiders and thus come with a predictable impact. You are meant
to trust police officers and respect their authority and you are
meant to be afraid of groups like Cobra. Fourth, they create a group
identity within the individuals producing a framework for solidarity
and mutual loyalty.
Uniforms also have their
downsides, of course. When members of a group start behaving counter
to the intended reputation and purpose of the group as a whole, it
starts to color and alter the perceived reputation of the group. In a
lot of cases, the created solidarity makes this worse because members
of the group will close ranks rather than responsibly investigating
misconduct. This is something that is rather infamous among law
enforcement organizations around the world. In comics, SHIELD quite
regularly gets infiltrated by corrupt forces. In addition, a uniform
might be stolen, in which case someone can make use of the
expectations of the uniform to take advantage of others. There have
been several instances in the real world of individuals impersonating
police officers and pulling people over for reasons that are never
good, for instance. In some cases, the uniforms have been used to go
past fostering a group identity into suppressing an individual one.
This is often the case with villainous organizations in comics but
any organization has a danger of moving into this extreme.
Costumes worn for the
simple fact of wearing a costume generally come up in characters that
get into the superhero thing more because they thought it would get
them attention, respect or something else. There are indeed
characters that would have that attitude. Some of them would be
people like Tony Stark who naturally like to make a big display out
of everything they do. In other cases it would be something of a
trademark, such as how Paladin’s purple armor or Deathstroke’s
helmet makes them easily recognizable to potential clients. Then you
get the bizarre wackos such as Deadpool who get costumes just
because.
There is also the
existence of the costume which has its look for no other reason than
that it has to look that way. Magical armor or robes crafted of
particular materials or embroidered with set runes would be one
example. A prototype piece of armor that has an unusual look by the
sheer necessity of the way it works would be another such instance.
The Ant-Man suit is one such example of a costume with a unique
appearance due to necessities of function.
Vigilantism
(Annoying when it is considered a default or preferable to official law enforcement)
There
is a very narrow range of circumstance within which vigilantism is
preferable to governmental law enforcement. However, the default
circumstance in most superhero settings is the premise that the
characters are concerned citizens operating as vigilantes. Vigilantes
generally only provide more benefit than trouble in chaotic
situations where the government is incapable or unwilling to provide
the protection or law enforcement services that it should. In the
long run, vigilantism has invariably resulted in creating more
offenses against the common man than it does in stopping them.
In
the most common circumstances, the police are well-meaning but
overwhelmed and incapable of dealing with super-villains. This makes
sense to a degree if super-humans are a new development. However, the
longer super-humans have been around, the more unrealistic this
scenario gets. Comic book police departments seem to be singularly
unwilling to hire superhumans of any sort. There are some exceptions
such as the main character of Savage Dragon who is a police officer,
but, by and large most titles prefer to keep the police officers as
normals who valiantly try to do their job but eventually have to turn
to superheroes to settle things.
Another
common situation in superhero comics is when the police are corrupt
and the hero has arrisen because the cops aren't doing their job.
This presents another small window during which vigilantism is
acceptable. In fact with rampant corruption in the police force, it
is only a matter of time before some sort of vigilantism happens. The
Yakuza, Mafia, Triads, Tongs, many street gangs and a large number of
other criminal organizations have their origins in vigilante
movements that grew up in response to oppressive or neglectful
governments and then devolving as they turned to criminal measures in
order to fund themselves.
The
federal government is no better in most of these stories. Almost
invariably, federal funded superhuman law enforcement are plagued by
alphabet soup style secrets and conspiracies. A lot of them end up
being involved in some sort of unethical experiments with the main
characters having to go rogue to expose them. In cases where the main
characters' agency isn't directly touched, then they are often
underfunded, treated like a publicity project and generally
under-utilized, once again resulting in characters needing to go
rogue to look into a situation they stumble across and get told to
leave alone.
One
of the advantages that governmental law enforcement has is that it is
impersonal when done correctly. A police officer or federal agent is
a representative of the law of the land. They are ideally supposed to
enforce the laws of the land regardless of their personal feelings on
a matter. This is one of the reasons that cops who have a personal
stake in a case are called off of it. When a case gets personal, a
police officer is a little more tempted to bend the laws he is
supposed to enforce either to protect an acquaintance who “couldn't
possibly be guilty” or to arrest someone that he or she is certain
is behind it all. When police officers step beyond this line then
they've gone past the limits of their authority and are now acting on
their own desires which makes the matter personal. Personal arguments
are how feuds come to be.
Vigilantes
from the very start are acting on their own desires and this makes
their activities inherently personal. Even if they claim to be acting
in the name of justice or some other abstract authority, or if they
are part of an unofficial organization, they don't have an authority
that others would regard as being legitimate. As such they criminals
they target will feel no hesitance to treat them the way they treat
any other rival criminal organization. This results in an escalation
of conflicts which long term puts more people in danger than it
protects.
Unfortunately,
people being people, the ideal operation never occurs and police
departments and federal agencies have as much risk as falling into
what is essentially vigilantism as anybody else. When this happens
there are systems in place to enforce the accountability of such
agencies. When the police departments overstep their bounds then
there are people to complain to in order to get the matter handled.
Of course, these systems are no more immune to corruption or
radicalization than the police force itself, but they exist.
Vigilantes
have no accountability except to themselves or their allies. If a
vigilante makes a mistake and beats up the wrong person then there
are only two ways to handle this. You can go to the police and hope
that they find and stop the vigilante, which they usually have a good
chance to do in real life but which is unlikely to be feasible in
most superhero settings. The second option is to turn vigilante
yourself and try to get revenge or justice or whatever yourself.
A
successful vigilante also encourages the rise of other vigilantes,
some as successful and some less so. Even if the original vigilante
remains in control of himself and takes special care to never assault
an innocent person, the more vigilantes around the more likely that
you get half-assed extremists, glory hounds or thrill-seekers. Those
sorts of people are likely to cause all manner of things to go wrong.
As
a people, we've been very slowly trying to eliminate vigilantism as a
method of getting justice. It leads to long-term feuds, wars and
innocents killed for crimes that they didn't commit. The long history
of mediators, chieftains, kings, magistrates, priests and so on has
been our various attempts to keep people from taking matters into
their own hands and keep revenge out of the search for justice.
That
said, there are some instances where vigilantism is either a
necessary evil or an expected side-effect. When the police are
incapable of carrying out their task, for example in the early point
of an eruption of superhuman abilities it is likely that the average
police officer has nothing like the training or equipment capable of
taking on most superheroes. Until the government starts adapting to
the existence of superhuman abilities, for example by hiring
superhumans, it would fall to concerned citizens with powers to stop
the criminals with powers.
It
is also a fact that the law is about order not morality. In addition,
laws are static and are written to deal with circumstances that have
happened in the past. They can't cover every possible situation that
happens in life. It is entirely possible for something immoral to
occur for which there is no law to address it. This happens quite
frequently in fact there are numerous unethical lawyers and
businessman that have great ability at finding those loopholes. Some
of these situations may necessitate going past the law in order to
protect one's self or someone else.
A
corrupt or radicalized police force also presents a situation where
people have to protect themselves rather than trust to the official
government, at least until someone or something brings the local
police force to heel and cleans it out. Because at that point,
whatever they call themselves, they are not acting as agents of the
law and might as well just be another criminal gang.
Regardless,
the longer vigilantism is a regular occurrence the less stable a
society becomes. All you have to do is look at the rogues galleries
of various superheroes for examples. First time encounters with
villains usually are a result of a criminal enterprise of sort and
the encounter is more less something of chance. Overtime, however,
villains will more often be engaging in various plans for the
specific purpose of getting back at the heroes and gaining revenge.
Technological
Stasis (Annoying)
Despite
the existence of super-scientists in most superhero settings, the
state of technology is rarely much if any different from that of the
real world. Part of this is because superhero stories are supposed to
be set in basically our own world but with superhumans. Allowing the
logical impact of super-scientists on the world would advance the
world well into a setting which most people would consider standard
science fiction rather than a superhero story. The other part is that
there is a trend of anti-intellectualism in a lot of comics.
Quite
often, whenever a scientist introduces some sort of super bit of
tech, the writers come up with some reason why it can't be
reproduced, or they give it a terrible side-effect that creates more
trouble than benefit. Lots of new advances come with clear dangers.
Genetic engineering creates monsters. Nuclear power comes with more
or less guaranteed meltdowns. Immunology research creates super
plagues. So on and so forth. If the sort of things that happen in
comic books were as guaranteed horrible in real life, the world would
have ended years ago.
They
have to keep the origins of different superhumans so that they cannot
be reproduced. If they can be reproduced it is almost certain that
villains will get a hold of the method and create a sort of evil twin
or some inferior copies. Anybody else who gets upgraded will likely
be some sort of crazy villain, possibly marking the hero as the only
one who comes through with his or her personality intact. Even if the
upgrade or origin has no impact on the moral or ethical nature of the
individual, you can be certain that the method of repeating the
origin will be destroyed for the good of mankind.
Similarly,
any time some group starts researching weapons that would allow a
normal person to compete with a superhuman this will be a result of
some evil secret organization seeking to purify the human race or
dominate the world; the research will be destroyed and for some
reason the prototypes won't be reproducible and you'll get a new
superhero but that's it; someone would get a hold of the weapon and
do something evil with it and you get a new villain; but what you
won't get is a new mass produced weapon that causes a change in the
balance of power.
This
is unfortunate for the powered population because it means that the
only people that can handle a powered criminal is a powered person.
The expectation would be that anybody with powers would step up to
the responsibility of using those powers to prevent others from
misusing theirs. When there is a mass production of genetic mods or
gadgets allowing people to become or match with naturally powered
people; or when more people are born powered, then you have a
situation where being born with a power was rather like being born
tall: a slight advantage but there's plenty of ways to match it.
This does sound like the end goal of Syndrome from the Incredibles
and it is, but with much less in the way of a spiteful motive.
When
supers become common or safe to create, then the natural born supers
would gradually see less prejudice and would certainly face much less
pressure to take on the dangerous occupation of being a
crime-fighter. By making sure that the logical progression of
super-soldier to common place genetic modification; prototype power
armor to seeing the latest model flight suit being advertised on TV;
or so on never happen, the writers insure that superhumans remain rare, unique and
obligated to step up as heroes or else be hunted to be exploited,
regardless of whether the only thing they want to do is be a singer.
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