I am designing this character as one of two partners to the gorgon smuggler. The other is going to be a sailor though I haven't worked out the actual class yet. The main facet of this character is in that they fill in the roll of the social infiltrator alongside the smuggler's skills which are closer to the standard rogue despite being a fighter. I considered a couple of ways to do this, including bard but decided that I wanted to leave it as a rogue. Within that I considered the various archetypes and settled on Mastermind from the Sword Coast Adventurer's Guide due to the various intrigue and deceit related stuff it gets.
For background, I'm choosing Charlatan, which provides a couple of tool kits that the Mastermind is going to provide at 3rd level, per the normal standards on tools, I'll replace those with other tool kits.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
For background, I'm choosing Charlatan, which provides a couple of tool kits that the Mastermind is going to provide at 3rd level, per the normal standards on tools, I'll replace those with other tool kits.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
1st Level Changeling Rogue
Str: 10
Dex: 16
Con: 12
Int: 14
Wis: 11
Cha: 14
HP: 9
AC: 14
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +2
Decietful
Shapechanger
Decietful
Shapechanger
Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers. Shortswords
Tools: Thieves Tools, Disguise Kit, Forgery Kit
Saving Throws: Dexterity, Intelligence
Languages: Common, Undercommon, Sylvan, Thieves' Cant
Languages: Common, Undercommon, Sylvan, Thieves' Cant
Proficient Skills
Deception (Changeling, Expertise) +6
History (Rogue) +4
Insight (Charlatan, Expertise) +4
Intimidation (Rogue) +4
Persuasion (Rogue) +4
Sleight of Hand (Charlatan) +5
Stealth (Rogue) +5
Background: CharlatanDeception (Changeling, Expertise) +6
History (Rogue) +4
Insight (Charlatan, Expertise) +4
Intimidation (Rogue) +4
Persuasion (Rogue) +4
Sleight of Hand (Charlatan) +5
Stealth (Rogue) +5
Expertise: Deception, Insight
Sneak Attack (1d6)
Thieves' Cant
Equipment
Leather Armor
Reasoning: Insight replaces Deception from Charlatan since the race already provided it. I considered replacing Disguise Kit as well, but realized it could be used with other people as well. I didn't take the Athletics or Acrobatics common to rogues since this character is more about using deception and trickery than being acrobatic and performing great leaps or climbing walls. History is commonly the skill used to recall laws and politics and would be very useful for an imposter wanting enough knowledge to squeak past a guard post.
2nd to 5th Level
2nd Level - Cunning Action, +6 HP (15)
3rd Level - Rogue Archetype: Mastermind, Master of Tactics, Master of Intrigue (Poisoner's Kit, Cards, Alchemist's Kit), +6 HP (21)
4th Level - Ability Score Improvement: Perceptive, +6 HP (27)
5th Level - Proficiency Bonus: +3, Uncanny Dodge, +6 HP (33)
Reasoning: With the forgery kit and disguise kit already coming from Charlatan, I replaced them in Master of Intrigue with poisoner's and alchemist's kits. For the Ability score improvement, I decided to both up Wisdom and give the character a proficiency with Perception. Mastermind was chosen over Inquisitive because its abilities more focus on deceit where as Inquisitive would have better fit an investigator.
5th Level Statistics
5th Level Changeling Mastermind
Str: 10
Dex: 16
Con: 12
Int: 14
Wis: 12
Cha: 14
HP: 33
AC: 15
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +3
Decietful
Shapechanger
Decietful
Shapechanger
Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers. Shortswords
Tools: Thieves Tools, Disguise Kit, Forgery Kit, Poisoner's Kit, Alchemist's Kit
Saving Throws: Dexterity, Intelligence
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Proficient Skills
Deception (Changeling, Expertise) +8
History (Rogue) +5
Insight (Charlatan, Expertise) +7
Intimidation (Rogue) +5
Perception (Perceptive) +4
Persuasion (Rogue) +5
Sleight of Hand (Charlatan) +6
Stealth (Rogue) +6
Background: CharlatanDeception (Changeling, Expertise) +8
History (Rogue) +5
Insight (Charlatan, Expertise) +7
Intimidation (Rogue) +5
Perception (Perceptive) +4
Persuasion (Rogue) +5
Sleight of Hand (Charlatan) +6
Stealth (Rogue) +6
Feats: Perceptive
Expertise: Deception, Insight
Sneak Attack (3d6)
Thieves' Cant
Cunning Action
Mastermind
Master of Intrigue (Poisoner's Kit, Alchemist's Kit, Cards, Elvish, Dwarvish)
Master of Tactics
Uncanny Dodge
Equipment
Studded Leather Armor
6th to 10th Level
6th Level - Expertise: Persuasion, Sleight of Hand, +6 HP (39)
7th Level - Evasion, +6 HP (45)
8th Level - Ability Score Improvement: Historian, +6 HP (51)
9th Level - Proficiency Bonus +4, Insightful Manipulator, +6 HP (57)
10th Level - Ability Score Improvement: +2 Dex, +6 HP (63)
Reasoning: I considered taking Quick-Fingered instead of Historian as the bonus Expertise, but the extra benefit it provides beyond just doubling proficiency is something rogues can do as a basic part of their class. So I took Historian instead, and put Sleight of Hand as a standard Expertise choice. This firms up the character's ability to pick-pockets, pass messages, plant evidence, and pass as legitimate member of particular nationalities.
10th Level Statistics
10th Level Changeling Mastermind
Str: 10
Dex: 18
Con: 12
Int: 15
Wis: 12
Cha: 14
HP: 63
AC: 16
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +4
Decietful
Shapechanger
Decietful
Shapechanger
Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers. Shortswords
Tools: Thieves Tools, Disguise Kit, Forgery Kit, Poisoner's Kit, Alchemist's Kit
Saving Throws: Dexterity, Intelligence
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Proficient Skills
Deception (Changeling, Expertise) +10
History (Rogue, Historian) +10
Insight (Charlatan, Expertise) +9
Intimidation (Rogue) +6
Perception (Perceptive) +5
Persuasion (Rogue, Expertise) +10
Sleight of Hand (Charlatan, Expertise) +12
Stealth (Rogue) +8
Background: CharlatanDeception (Changeling, Expertise) +10
History (Rogue, Historian) +10
Insight (Charlatan, Expertise) +9
Intimidation (Rogue) +6
Perception (Perceptive) +5
Persuasion (Rogue, Expertise) +10
Sleight of Hand (Charlatan, Expertise) +12
Stealth (Rogue) +8
Feats: Historian, Perceptive
Expertise: Deception, Insight, Persuasion, Sleight of Hand
Sneak Attack (5d6)
Thieves' Cant
Cunning Action
Mastermind
Master of Intrigue (Poisoner's Kit, Alchemist's Kit, Cards, Elvish, Dwarvish)
Master of Tactics
Uncanny Dodge
Evasion
Insightful Manipulator
Equipment
Studded Leather Armor
11th to 15th Level
11th Level - Reliable Talent, +6 HP (69)
12th Level - Ability Score Improvement: Stealthy, +6 HP (75)
13th Level - Proficiency Bonus +5, Misdirection, +6 HP (81)
14th Level - Blindsense, +6 HP (87)
15th Level - Slippery Mind, +6 HP (93)
Reasoning: I've decided to increase the character's stealth, granting a 6th Expertise skill and the extra benefit of the Stealthy feat. This also puts both Intelligence and Dexterity at odd amounts.
15th Level Statistics
15th Level Changeling Mastermind
Str: 10
Dex: 19
Con: 12
Int: 15
Wis: 12
Cha: 14
HP: 93
AC: 16
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +5
Decietful
Shapechanger
Decietful
Shapechanger
Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers. Shortswords
Tools: Thieves Tools, Disguise Kit, Forgery Kit, Poisoner's Kit, Alchemist's Kit
Saving Throws: Dexterity, Intelligence
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Proficient Skills
Deception (Changeling, Expertise) +12
History (Rogue, Historian) +12
Insight (Charlatan, Expertise) +11
Intimidation (Rogue) +7
Perception (Perceptive) +6
Persuasion (Rogue, Expertise) +12
Sleight of Hand (Charlatan, Expertise) +14
Stealth (Rogue, Stealthy) +14
Background: CharlatanDeception (Changeling, Expertise) +12
History (Rogue, Historian) +12
Insight (Charlatan, Expertise) +11
Intimidation (Rogue) +7
Perception (Perceptive) +6
Persuasion (Rogue, Expertise) +12
Sleight of Hand (Charlatan, Expertise) +14
Stealth (Rogue, Stealthy) +14
Feats: Historian, Perceptive, Stealthy
Expertise: Deception, Insight
Sneak Attack (8d6)
Thieves' Cant
Cunning Action
Mastermind
Master of Intrigue (Poisoner's Kit, Alchemist's Kit, Cards, Elvish, Dwarvish)
Master of Tactics
Uncanny Dodge
Evasion
Insightful Manipulator
Reliable Talent
Misdirection
Blindsense
Slippery Mind
Equipment
Studded Leather Armor
16th to 20th Level
16th Level - Ability Score Improvement +1 Dex and +1 Int, +6 HP (99)
17th Level - Proficiency Bonus +6, Soul of Deceit,+6 HP (105)
18th Level - Elusive, +6 HP (111)
19th Level - Ability Score Improvement: +2 Cha, +6 HP (117)
20th Level - Stroke of Luck, +6 HP (123)
Reasoning: This last set of improvements went to boosting Dexterity, Intelligence, and Charisma all up to the next modifier tier.
20th Level Statistics
15th Level Changeling Mastermind
Str: 10
Dex: 20
Con: 12
Int: 16
Wis: 12
Cha: 16
HP: 123
AC: 17
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +6
Decietful
Shapechanger
Decietful
Shapechanger
Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers. Shortswords
Tools: Thieves Tools, Disguise Kit, Forgery Kit, Poisoner's Kit, Alchemist's Kit
Saving Throws: Dexterity, Intelligence
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Languages: Common, Undercommon, Sylvan, Thieves' Cant, Elvish, Dwarvish
Proficient Skills
Deception (Changeling, Expertise) +15
History (Rogue, Historian) +15
Insight (Charlatan, Expertise) +13
Intimidation (Rogue) +9
Perception (Perceptive) +7
Persuasion (Rogue, Expertise) +15
Sleight of Hand (Charlatan, Expertise) +17
Stealth (Rogue, Stealthy) +17
Background: CharlatanDeception (Changeling, Expertise) +15
History (Rogue, Historian) +15
Insight (Charlatan, Expertise) +13
Intimidation (Rogue) +9
Perception (Perceptive) +7
Persuasion (Rogue, Expertise) +15
Sleight of Hand (Charlatan, Expertise) +17
Stealth (Rogue, Stealthy) +17
Feats: Historian, Perceptive, Stealthy
Expertise: Deception, Insight
Sneak Attack (10d6)
Thieves' Cant
Cunning Action
Mastermind
Master of Intrigue (Poisoner's Kit, Alchemist's Kit, Cards, Elvish, Dwarvish)
Master of Tactics
Uncanny Dodge
Evasion
Insightful Manipulator
Reliable Talent
Misdirection
Blindsense
Slippery Mind
Soul of Deceit
Elusive
Stroke of Luck
Equipment
Studded Leather Armor
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