This is the fighter version of the bodyguard monk I created. As I moved on, I was a bit dissatisfied with the nature of the magical abilities overall for the bodyguard. I want the princess to have magic and the main character and a side-kick to have some racial magic, but otherwise I want the amount of magic to be rather low and the amount of casting the Shadow Monk had crossed the line of what I was happy with, which I was not expecting. That said, I'm not using actual stats for writing the characters, but I felt the concept veered off a bit. In any case, I am going to build this as a Banneret, aka a "Royal Purple Dragon Knight" out of the Sword Coast Adventurer's Guide though Swashbuckler is another possibility.
Background is still going to be Courtier. I considered going with standard human instead of variant, but I want to give them that Sentinel Feat right off the bat.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
Background is still going to be Courtier. I considered going with standard human instead of variant, but I want to give them that Sentinel Feat right off the bat.
For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.
1st Level Variant Human Fighter
Str: 16
Dex: 11
Con: 15
Int: 12
Wis: 10
Cha: 13
HP: 12
AC: 18
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +2
Bonus Feat
Bonus Skill
Bonus Feat
Bonus Skill
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Constitution
Languages: Common, Dwarven, Elvish, Goblin
Languages: Common, Dwarven, Elvish, Goblin
Proficient Skills
Athletics (Human) +5
Insight (Courtier) +2Athletics (Human) +5
Intimidation (Fighter) +3
Perception (Fighter) +2
Persuasion (Courtier) +3
Background: Courtier
Feat: Sentinel
Fighting Style: Protection
Second Wind
Equipment
Chain Mail
Morningstar
Shield
Reasoning: When you're playing a bodyguard, the sentinel feat just seems like very much a must have. The same with the Protection Fighting Style.
2nd to 5th Level
2nd Level - Action Surge (One use), +8 HP (20)
3rd Level - Martial Archetype: Banneret, Rallying Cry, +8 HP (28)
4th Level - Ability Score Improvement: Athlete (Strength), +8 HP (36)
5th Level - Proficiency Bonus: +3, Extra Attack, +8 HP (44)
Reasoning: I took the Athlete feat just to get Strength to an odd number and I also wanted to grab the ability to kippup that the Athlete feat provides.
5th Level Statistics
5th Level Variant Human Fighter
Str: 17
Dex: 11
Con: 15
Int: 12
Wis: 10
Cha: 13
HP: 44
AC: 18
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +3
Bonus Feat
Bonus Skill
Bonus Feat
Bonus Skill
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Constitution
Languages: Common, Dwarven, Elvish, Goblin
Languages: Common, Dwarven, Elvish, Goblin
Proficient Skills
Athletics (Human) +6
Insight (Courtier) +3Athletics (Human) +6
Intimidation (Fighter) +4
Perception (Fighter) +3
Persuasion (Courtier) +4
Background: Courtier
Feat: Athlete, Sentinel
Fighting Style: Protection
Second Wind
Action Surge (One Use)
Archetype: Banneret
Rallying Cry
Extra Attack
Equipment
Chain Mail
Morningstar
Shield
6th to 10th Level
6th Level - Ability Score Improvement: +1 Str and +1 Con, +14 HP (58)
7th Level - Royal Envoy: Performance, +9 HP (67)
8th Level - Ability Score Improvement: Tough, +25 HP (92)
9th Level - Proficiency Bonus +4, Indomitable (One use), +11 HP (103)
10th Level - Inspiring Surge, +11 HP (114)
Reasoning: Tough substantially improves the character's survivability. In addition, I have now gotten Strength to 18 and Constitution to 16.
10th Level Statistics
10th Level Variant Human Fighter
Str: 18
Dex: 11
Con: 16
Int: 12
Wis: 10
Cha: 13
HP: 114
AC: 18
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +4
Bonus Feat
Bonus Skill
Bonus Feat
Bonus Skill
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Constitution
Languages: Common, Dwarven, Elvish, Goblin
Languages: Common, Dwarven, Elvish, Goblin
Proficient Skills
Athletics (Human) +8
Insight (Courtier) +4Athletics (Human) +8
Intimidation (Fighter) +5
Perception (Fighter) +4
Performance (Royal Envoy) +5
Persuasion (Courtier, Royal Envoy) +9
Background: Courtier
Feat: Athlete, Sentinel, Tough
Fighting Style: Protection
Second Wind
Action Surge (One Use)
Archetype: Banneret
Rallying Cry
Extra Attack
Royal Envoy
Indomitable (One Use)
Inspiring Surge
Equipment
Chain Mail
Morningstar
Shield
11th to 15th Level
11th Level - Extra Attack (2), +11 HP (125)
12th Level - Ability Score Improvement: +2 Str, +11 HP (136)
13th Level - Proficiency Bonus +5, Indomitable (Two uses), +11 HP (147)
14th Level - Ability Score Improvement: +2 Con, +25 HP (172)
15th Level - Bulwark, +12 HP (184)
Reasoning: I have now gotten Strength to 20 and Constitution to 18.
15th Level Statistics
15th Level Variant Human Fighter
Str: 20
Dex: 11
Con: 18
Int: 12
Wis: 10
Cha: 13
HP: 184
AC: 18
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +5
Bonus Feat
Bonus Skill
Bonus Feat
Bonus Skill
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Constitution
Languages: Common, Dwarven, Elvish, Goblin
Languages: Common, Dwarven, Elvish, Goblin
Proficient Skills
Athletics (Human) +10
Insight (Courtier) +5Athletics (Human) +10
Intimidation (Fighter) +6
Perception (Fighter) +5
Performance (Royal Envoy) +6
Persuasion (Courtier, Royal Envoy) +11
Background: Courtier
Feat: Athlete, Sentinel, Tough
Fighting Style: Protection
Second Wind
Action Surge (One Use)
Archetype: Banneret
Rallying Cry
Extra Attack (2)
Royal Envoy
Indomitable (Two Uses)
Inspiring Surge
Bulwark
Equipment
Chain Mail
Morningstar
Shield
16th to 20th Level
16th Level - Ability Score Improvement +2 Con, +28 HP (212)
17th Level - Proficiency Bonus +6, Action (Two uses), Indomitable (Three uses), +13 HP (225)
18th Level - Inspiring Surge improvement, +13 HP (238)
19th Level - Ability Score Improvement: Menacing, +13 HP (251)
20th Level - Extra Attack (3), +13 HP (264)
Reasoning: With Constitution gotten up to 20, I decided to give them Menacing as they were supposed to supply the Intimidation that the princess lacks. Probably another reason I was dissatisfied with the monk version for the purposes of the story.
20th Level Statistics
20th Level Variant Human Fighter
Intimidation (Fighter) +14
Perception (Fighter) +6
Performance (Royal Envoy) +8
Persuasion (Courtier, Royal Envoy) +14
Background: Courtier
Feat: Athlete, Menacing, Sentinel, Tough
Fighting Style: Protection
Second Wind
Action Surge (Two Uses)
Archetype: Banneret
Rallying Cry
Extra Attack (3)
Royal Envoy
Indomitable (Three Uses)
Inspiring Surge, Improved
Bulwark
Equipment
Chain Mail
Morningstar
Shield
Str: 20
Dex: 11
Con: 20
Int: 12
Wis: 10
Cha: 14
HP: 264
AC: 18
Speed: 30ft
Speed: 30ft
Proficiency Bonus: +6
Bonus Feat
Bonus Skill
Bonus Feat
Bonus Skill
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Constitution
Languages: Common, Dwarven, Elvish, Goblin
Languages: Common, Dwarven, Elvish, Goblin
Proficient Skills
Athletics (Human) +11
Insight (Courtier) +6Athletics (Human) +11
Intimidation (Fighter) +14
Perception (Fighter) +6
Performance (Royal Envoy) +8
Persuasion (Courtier, Royal Envoy) +14
Background: Courtier
Feat: Athlete, Menacing, Sentinel, Tough
Fighting Style: Protection
Second Wind
Action Surge (Two Uses)
Archetype: Banneret
Rallying Cry
Extra Attack (3)
Royal Envoy
Indomitable (Three Uses)
Inspiring Surge, Improved
Bulwark
Equipment
Chain Mail
Morningstar
Shield
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