A continuation of the previous stories and my attempts to move on toward more exploration, this will get several NPCs added into the mix that will give them some directions to head to look for new places and possibly a way home. This presents the party's assault on the gargoyle pirate field base. I ended up conceding victory before the commander of the slaver base could be encountered because the players were tearing through her forces quite well.
As a note, using minion enemies, where each mechanical entity represents a team rather than an individual, speeds up combat and makes the heroes seem extremely competent. This is great for this sequence. Especially in comparison to the long fight against the single cockatrice from earlier.
As a side note, I seem to have picked up on the lessons of running action sequences from the previous campaign better and I'm getting playful quips advertising action and doing mystery or advertising exploration and doing action.
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To keep everyone on the same page, I added the gargoyle base to the grid from last week. |